Added blank line to end (Tex2RTF requirement)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3928 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1999-10-11 11:06:44 +00:00
parent 27d029c722
commit 4c61bdabd6

View File

@@ -47,6 +47,7 @@ be compiled either in ANSI (traditional) mode or in the Unicode one.
This can be achieved quite simply by using the means provided by wxWindows. This can be achieved quite simply by using the means provided by wxWindows.
Basicly, there are only a few things to watch out for: Basicly, there are only a few things to watch out for:
\begin{itemize} \begin{itemize}
\item Character type ({\tt char} or {\tt wchar\_t}) \item Character type ({\tt char} or {\tt wchar\_t})
\item Literal strings (i.e. {\tt "Hello, world!"} or {\tt '*'}) \item Literal strings (i.e. {\tt "Hello, world!"} or {\tt '*'})
@@ -95,11 +96,11 @@ section.
\subsection{Unicode support in wxWindows} \subsection{Unicode support in wxWindows}
In wxWindows, the code fragment from above should be written instead: In wxWindows, the code fragment froim above should be written instead:
\begin{verbatim} \begin{verbatim}
wxChar ch = wxT('*'); wxChar ch = T('*');
wxString s = wxT("Hello, world!"); wxString s = T("Hello, world!");
int len = s.Len(); int len = s.Len();
\end{verbatim} \end{verbatim}
@@ -114,22 +115,23 @@ a separate type for strings though, because the standard
\helpref{wxString}{wxstring} supports Unicode, i.e. it stores iether ANSI or \helpref{wxString}{wxstring} supports Unicode, i.e. it stores iether ANSI or
Unicode strings depending on the mode. Unicode strings depending on the mode.
Finally, there is a special {\tt wxT()} macro which should enclose all literal Finally, there is a special {\tt T()} macro which should enclose all literal
strings in the program. As it's easy to see comparing the last fragment with strings in the program. As it's easy to see comparing the last fragment with
the one above, this macro expands to nothing in the (usual) ANSI mode and the one above, this macro expands to nothing in the (usual) ANSI mode and
prefixes {\tt 'L'} to its argument in the Unicode mode. prefixes {\tt 'L'} to its argument in the Unicode mode.
The important conclusion is that if you use {\tt wxChar} instead of The important conclusion is that if you use {\tt wxChar} instead of
{\tt char}, avoid using C style strings and use {\tt wxString} instead and {\tt char}, avoid using C style strings and use {\tt wxString} instead and
don't forget to enclose all string literals inside {\tt wxT()} macro, your don't forget to enclose all string literals inside {\tt T()} macro, your
program automatically becomes (almost) Unicode compliant! program automatically becomes (almost) Unicode compliant!
Just let us state once again the rules: Just let us state once again the rules:
\begin{itemize} \begin{itemize}
\item Always use {\tt wxChar} instead of {\tt char} \item Always use {\tt wxChar} instead of {\tt char}
\item Always enclose literal string constants in {\tt wxT()} macro unless \item Always enclose literal string constants in {\tt T()} macro unless
they're already converted to the right representation (another standard they're already converted to the right representation (another standard
wxWindows macro {\tt \_()} does it, so there is no need for {\tt wxT()} in this wxWindows macro {\tt \_()} does it, so there is no need for {\tt T()} in this
case) or you intend to pass the constant directly to an external function case) or you intend to pass the constant directly to an external function
which doesn't accept wide-character strings. which doesn't accept wide-character strings.
\item Use {\tt wxString} instead of C style strings. \item Use {\tt wxString} instead of C style strings.
@@ -154,3 +156,5 @@ useful, is \helpref{wc\_str()}{wxstringwcstr} function which always returns
the Unicode string. the Unicode string.
% TODO describe fn_str(), wx_str(), wxCharBuf classes, ... % TODO describe fn_str(), wx_str(), wxCharBuf classes, ...
% Please remember to put a blank line at the end of each file! (Tex2RTF 'issue')