compilation fixes for wxUSE_WAVE=0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10763 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -44,7 +44,9 @@ bool MyApp::OnInit(void)
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wxMessageBox("No joystick detected!");
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return FALSE;
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}
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#if wxUSE_WAVE
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m_fire.Create("gun.wav");
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#endif // wxUSE_WAVE
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m_maxX = stick.GetXMax();
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m_maxY = stick.GetYMax();
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@@ -133,10 +135,12 @@ void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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sprintf(buf, "Joystick (%ld, %ld)", pt.x, pt.y);
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frame->SetStatusText(buf);
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#if wxUSE_WAVE
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if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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{
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wxGetApp().m_fire.Play();
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}
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#endif // wxUSE_WAVE
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -19,7 +19,9 @@ class MyApp: public wxApp
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int m_maxX;
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int m_maxY;
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#if wxUSE_WAVE
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wxWave m_fire;
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#endif // wxUSE_WAVE
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};
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DECLARE_APP(MyApp)
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