Simplified BC++ makefiles; C++Builder 1.0 compilation seems to work;
changed #ifdef -> #if for wxUSE_STD_IOSTREAM; #ifdefed thread usage in app.cpp. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1317 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -21,7 +21,7 @@
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#include "wx/string.h"
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#include "wx/control.h"
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#ifdef wxUSE_STD_IOSTREAM
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#if wxUSE_STD_IOSTREAM
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#if wxUSE_IOSTREAMH
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#include <iostream.h>
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@@ -21,7 +21,7 @@
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#include "wx/string.h"
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#include "wx/control.h"
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#ifdef wxUSE_STD_IOSTREAM
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#if wxUSE_STD_IOSTREAM
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#if wxUSE_IOSTREAMH
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#include <iostream.h>
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@@ -180,7 +180,7 @@ private:
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FILE *m_fp;
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};
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#ifdef wxUSE_STD_IOSTREAM
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#if wxUSE_STD_IOSTREAM
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// log everything to an "ostream", cerr by default
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class WXDLLEXPORT wxLogStream : public wxLog
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{
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@@ -199,7 +199,7 @@ protected:
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#ifndef wxUSE_NOGUI
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#ifdef wxUSE_STD_IOSTREAM
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#if wxUSE_STD_IOSTREAM
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// log everything to a text window (GUI only of course)
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class WXDLLEXPORT wxLogTextCtrl : public wxLogStream
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{
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@@ -131,6 +131,9 @@
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// Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG 1
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// Use PNG bitmap code
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#define wxUSE_STD_IOSTREAM 1
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// Use standard C++ streams if 1. If 0, use wxWin
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// streams implementation.
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/*
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* Finer detail
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*
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@@ -162,6 +162,10 @@
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// Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG 1
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// Use PNG bitmap code
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#define wxUSE_STD_IOSTREAM 1
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// Use standard C++ streams if 1. If 0, use wxWin
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// streams implementation.
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/*
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* Finer detail
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*
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@@ -120,6 +120,9 @@
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// Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG 1
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// Use PNG bitmap code
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#define wxUSE_STD_IOSTREAM 1
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// Use standard C++ streams if 1. If 0, use wxWin
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// streams implementation.
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/*
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* Finer detail
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*
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