More support for drawing native column headers, adds more states
(selected, mouse-over) and also optionally drawing the contents of the header (label and/or bitmap, sort arrow) in a consistent way. Also added a method to determine the default height of the column header. This is based on work done for OSAF. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41201 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -55,8 +55,10 @@ enum
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wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
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wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
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wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
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wxCONTROL_UPICON = 0x00000100, // header button has an up arrow icon
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wxCONTROL_DOWNICON = 0x00000200, // header button has a down arrow icon
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wxCONTROL_FLAGS_MASK = 0x000000ff,
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wxCONTROL_FLAGS_MASK = 0x000002ff,
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// this is a pseudo flag not used directly by wxRenderer but rather by some
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// controls internally
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@@ -86,6 +88,24 @@ struct WXDLLEXPORT wxSplitterRenderParams
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const bool isHotSensitive;
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};
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// extra optional parameters for DrawHeaderButton
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struct WXDLLEXPORT wxHeaderButtonParams
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{
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wxHeaderButtonParams()
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: m_labelAlignment(wxALIGN_LEFT)
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{ }
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wxColour m_arrowColour;
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wxColour m_selectionColour;
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wxString m_labelText;
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wxFont m_labelFont;
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wxColour m_labelColour;
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wxBitmap m_labelBitmap;
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int m_labelAlignment;
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};
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// wxRendererNative interface version
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struct WXDLLEXPORT wxRendererVersion
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{
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@@ -131,7 +151,22 @@ public:
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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int flags = 0,
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wxHeaderButtonParams* params=NULL) = 0;
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// Draw the contents of a header control button (label, sort arrows, etc.)
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// Normally only called by DrawHeaderButton.
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virtual void DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderButtonParams* params=NULL) = 0;
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// Returns the default height of a header button, either a fixed platform
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// height if available, or a generic height based on the window's font.
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virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton(wxWindow *win,
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@@ -264,8 +299,21 @@ public:
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
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int flags = 0,
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wxHeaderButtonParams* params = NULL)
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{ m_rendererNative.DrawHeaderButton(win, dc, rect, flags, params); }
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virtual void DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderButtonParams* params = NULL)
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{ m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, params); }
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virtual int GetHeaderButtonHeight(wxWindow *win)
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{ return m_rendererNative.GetHeaderButtonHeight(win); }
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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@@ -49,7 +49,16 @@ public:
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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int flags = 0,
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wxHeaderButtonParams* params = NULL);
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virtual void DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderButtonParams* params = NULL);
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virtual int GetHeaderButtonHeight(wxWindow *win);
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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@@ -194,10 +203,11 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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wxRendererGeneric::DrawHeaderButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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int flags,
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wxHeaderButtonParams* params)
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{
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const int CORNER = 1;
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@@ -206,6 +216,10 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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w = rect.width,
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h = rect.height;
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(m_penBlack);
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@@ -221,8 +235,180 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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dc.DrawRectangle( x, y, 1, h ); // left (outer)
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dc.DrawLine( x, y+h-1, x+1, y+h-1 );
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dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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DrawHeaderButtonContents(win, dc, rect, flags, params);
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}
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void
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wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderButtonParams* params)
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{
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// Mark this item as selected. For the generic version we'll just draw an
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// underline
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if ( flags & wxCONTROL_SELECTED )
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{
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// draw a line at the bottom of the header button, overlaying the
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// native hot-tracking line (on XP)
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const int penwidth = 3;
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int y = rect.y + rect.height + 1 - penwidth;
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wxColour c = (params && params->m_selectionColour.Ok()) ?
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params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
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wxPen pen(c, penwidth);
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pen.SetCap(wxCAP_BUTT);
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dc.SetPen(pen);
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dc.DrawLine(rect.x, y, rect.x + rect.width, y);
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}
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// Draw an up or down arrow
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int arrowSpace = 0;
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if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
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{
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wxRect ar = rect;
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// make a rect for the arrow
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ar.height = 4;
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ar.width = 8;
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ar.y += (rect.height - ar.height)/2;
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ar.x = ar.x + rect.width - 3*ar.width/2;
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arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
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wxPoint triPt[3];
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if ( flags & wxCONTROL_UPICON )
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{
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triPt[0].x = ar.width / 2;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = ar.height;
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triPt[2].x = 0;
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triPt[2].y = ar.height;
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}
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else
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{
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triPt[0].x = 0;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = 0;
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triPt[2].x = ar.width / 2;
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triPt[2].y = ar.height;
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}
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wxColour c = (params && params->m_arrowColour.Ok()) ?
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params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
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dc.SetPen(wxPen(c));
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dc.SetBrush(wxBrush(c));
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dc.DrawPolygon( 3, triPt, ar.x, ar.y);
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}
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const int margin = 5; // number of pixels to reserve on either side of the label
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int bmpWidth = 0;
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int txtEnd = 0;
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if ( params && params->m_labelBitmap.Ok() )
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bmpWidth = params->m_labelBitmap.GetWidth() + 2;
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// Draw a label if one is given
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if ( params && !params->m_labelText.empty() )
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{
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wxFont font = params->m_labelFont.Ok() ?
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params->m_labelFont : win->GetFont();
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wxColour clr = params->m_labelColour.Ok() ?
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params->m_labelColour : win->GetForegroundColour();
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wxString label( params->m_labelText );
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dc.SetFont(font);
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dc.SetTextForeground(clr);
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dc.SetBackgroundMode(wxTRANSPARENT);
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int tw, th, td, x, y;
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dc.GetTextExtent( label, &tw, &th, &td);
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y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
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// truncate and add an ellipsis (...) if the text is too wide.
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int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
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if ( tw > targetWidth )
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{
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int ellipsisWidth;
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dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
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do {
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label.Truncate( label.length() - 1 );
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dc.GetTextExtent( label, &tw, &th);
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} while (tw + ellipsisWidth > targetWidth && label.length() );
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label.append( wxT("...") );
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tw += ellipsisWidth;
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}
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
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break;
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}
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dc.DrawText(label, x, y);
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txtEnd = x + tw + 2;
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}
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// draw the bitmap if there is one
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if ( params && params->m_labelBitmap.Ok() )
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{
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int w, h, x, y;
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w = params->m_labelBitmap.GetWidth();
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h = params->m_labelBitmap.GetHeight();
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y = rect.y + wxMax(1, (rect.height - h) / 2);
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// if there is a text label, then put the bitmap at the end of the label
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if ( txtEnd != 0 )
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{
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x = txtEnd;
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}
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// otherwise use the alignment flags
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else
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{
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
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break;
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}
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}
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dc.DrawBitmap(params->m_labelBitmap, x, y, true);
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}
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}
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int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
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{
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// Copied and adapted from src/generic/listctrl.cpp
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const int HEADER_OFFSET_Y = 1;
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const int EXTRA_HEIGHT = 4;
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int w=0, h=14, d=0;
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if (win)
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win->GetTextExtent(wxT("Hg"), &w, &h, &d);
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return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
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}
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// draw the plus or minus sign
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void
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wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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@@ -46,7 +46,8 @@ public:
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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int flags = 0,
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wxHeaderButtonParams* params = NULL);
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton(wxWindow *win,
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@@ -183,7 +184,8 @@ void
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wxRendererGTK::DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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int flags,
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wxHeaderButtonParams* params)
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{
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GtkWidget *button = GetButtonWidget();
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@@ -201,6 +203,8 @@ wxRendererGTK::DrawHeaderButton(wxWindow *win,
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"button",
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dc.LogicalToDeviceX(rect.x), rect.y, rect.width, rect.height
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);
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DrawHeaderButtonContents(win, dc, rect, flags, params);
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}
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// draw a ">" or "v" button
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|
@@ -36,7 +36,10 @@ public:
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virtual void DrawHeaderButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 );
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int flags = 0,
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wxHeaderButtonParams* params = NULL );
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virtual int GetHeaderButtonHeight(wxWindow *win);
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton( wxWindow *win,
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@@ -125,14 +128,11 @@ wxRendererNative& wxRendererNative::GetDefault()
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void wxRendererMac::DrawHeaderButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags )
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int flags,
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wxHeaderButtonParams* params )
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{
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int major, minor;
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wxGetOsVersion( &major, &minor );
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const wxCoord x = dc.XLOG2DEV(rect.x - 1);
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const wxCoord y = dc.YLOG2DEV(rect.y - 1);
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const wxCoord x = dc.XLOG2DEV(rect.x /*- 1*/);
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const wxCoord y = dc.YLOG2DEV(rect.y /*- 1*/);
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const wxCoord w = dc.XLOG2DEVREL(rect.width);
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const wxCoord h = dc.YLOG2DEVREL(rect.height);
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@@ -179,11 +179,28 @@ void wxRendererMac::DrawHeaderButton( wxWindow *win,
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memset( &drawInfo, 0, sizeof(drawInfo) );
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drawInfo.version = 0;
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drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
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drawInfo.kind = kThemeListHeaderButton;
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drawInfo.value = 0;
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drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
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drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff;
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drawInfo.adornment = kThemeAdornmentNone;
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// The down arrow is drawn automatically, change it to an up arrow if needed.
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if ( flags & wxCONTROL_UPICON )
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drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
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HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
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// If we don't want any arrows we need to draw over the one already there
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if ( (flags & wxCONTROL_SELECTED) && !(flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
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{
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// clip to the header rectangle
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CGContextSaveGState( cgContext );
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CGContextClipToRect( cgContext, headerRect );
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// but draw bigger than that so the arrow will get clipped off
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headerRect.size.width += 25;
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HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
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CGContextRestoreGState( cgContext );
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}
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}
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#if wxMAC_USE_CORE_GRAPHICS
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@@ -191,7 +208,33 @@ void wxRendererMac::DrawHeaderButton( wxWindow *win,
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QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
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#endif
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}
|
||||
|
||||
// Reserve room for the arrows before writing the label, and turn off the
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// flags we've already handled
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wxRect newRect(rect);
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if ( (flags & wxCONTROL_SELECTED) && (flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
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{
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newRect.width -= 12;
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}
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flags &= ~(wxCONTROL_SELECTED | wxCONTROL_UPICON | wxCONTROL_DOWNICON);
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||||
|
||||
DrawHeaderButtonContents(win, dc, newRect, flags, params);
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}
|
||||
|
||||
|
||||
int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
|
||||
{
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||||
SInt32 standardHeight;
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OSStatus errStatus;
|
||||
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||||
errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight );
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||||
if (errStatus == noErr)
|
||||
{
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||||
return standardHeight;
|
||||
}
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||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
void wxRendererMac::DrawTreeItemButton( wxWindow *win,
|
||||
wxDC& dc,
|
||||
|
@@ -68,6 +68,12 @@
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||||
#define HIS_NORMAL 1
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||||
#define HIS_HOT 2
|
||||
#define HIS_PRESSED 3
|
||||
|
||||
#define TMT_HEIGHT 2417
|
||||
|
||||
#define HP_HEADERSORTARROW 4
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||||
#define HSAS_SORTEDUP 1
|
||||
#define HSAS_SORTEDDOWN 2
|
||||
#endif
|
||||
|
||||
#if defined(__WXWINCE__) && !defined(DFCS_FLAT)
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@@ -115,7 +121,10 @@ public:
|
||||
virtual void DrawHeaderButton(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
int flags = 0,
|
||||
wxHeaderButtonParams* params = NULL);
|
||||
virtual int GetHeaderButtonHeight(wxWindow *win);
|
||||
|
||||
virtual void DrawTreeItemButton(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxRect& rect,
|
||||
@@ -276,12 +285,13 @@ void
|
||||
wxRendererXP::DrawHeaderButton(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags)
|
||||
int flags,
|
||||
wxHeaderButtonParams* params)
|
||||
{
|
||||
wxUxThemeHandle hTheme(win, L"HEADER");
|
||||
if ( !hTheme )
|
||||
{
|
||||
m_rendererNative.DrawHeaderButton(win, dc, rect, flags);
|
||||
m_rendererNative.DrawHeaderButton(win, dc, rect, flags, params);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -304,8 +314,41 @@ wxRendererXP::DrawHeaderButton(wxWindow *win,
|
||||
&r,
|
||||
NULL
|
||||
);
|
||||
|
||||
// NOTE: Using the theme to draw HP_HEADERSORTARROW doesn't do anything.
|
||||
// Why? If this can be fixed then draw the sort arrows using the theme
|
||||
// and then clear those flags before calling DrawHeaderButtonContents.
|
||||
|
||||
// Add any extras that are specified in flags and params
|
||||
DrawHeaderButtonContents(win, dc, rect, flags, params);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
wxRendererXP::GetHeaderButtonHeight(wxWindow *win)
|
||||
{
|
||||
wxUxThemeHandle hTheme(win, L"HEADER");
|
||||
if ( !hTheme )
|
||||
{
|
||||
return m_rendererNative.GetHeaderButtonHeight(win);
|
||||
}
|
||||
|
||||
HRESULT hr;
|
||||
int value = -1;
|
||||
|
||||
hr = wxUxThemeEngine::Get()->GetThemeMetric( hTheme,
|
||||
NULL,
|
||||
HP_HEADERITEM,
|
||||
HIS_NORMAL,
|
||||
TMT_HEIGHT,
|
||||
&value );
|
||||
if ( hr == S_OK )
|
||||
return value;
|
||||
else
|
||||
return 20;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
wxRendererXP::DrawTreeItemButton(wxWindow *win,
|
||||
wxDC& dc,
|
||||
|
@@ -34,8 +34,10 @@ enum
|
||||
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
|
||||
wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
|
||||
wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
|
||||
wxCONTROL_UPICON = 0x00000100, // header button has an up arrow icon
|
||||
wxCONTROL_DOWNICON = 0x00000200, // header button has a down arrow icon
|
||||
|
||||
wxCONTROL_FLAGS_MASK = 0x000000ff,
|
||||
wxCONTROL_FLAGS_MASK = 0x000002ff,
|
||||
|
||||
// this is a pseudo flag not used directly by wxRenderer but rather by some
|
||||
// controls internally
|
||||
@@ -73,6 +75,29 @@ struct wxSplitterRenderParams
|
||||
|
||||
|
||||
|
||||
DocStr(wxHeaderButtonParams,
|
||||
"Extra (optional) parameters for `wx.RendererNative.DrawHeaderButton`", "");
|
||||
|
||||
struct wxHeaderButtonParams
|
||||
{
|
||||
wxHeaderButtonParams();
|
||||
~wxHeaderButtonParams();
|
||||
|
||||
// So wxColour_helper will be used when assigning to the colour items in the struct
|
||||
%typemap(in) wxColour* (wxColour temp) {
|
||||
$1 = &temp;
|
||||
if ( ! wxColour_helper($input, &$1)) SWIG_fail;
|
||||
}
|
||||
wxColour m_arrowColour;
|
||||
wxColour m_selectionColour;
|
||||
wxString m_labelText;
|
||||
wxFont m_labelFont;
|
||||
wxColour m_labelColour;
|
||||
wxBitmap m_labelBitmap;
|
||||
int m_labelAlignment;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DocStr(wxRendererVersion,
|
||||
"This simple struct represents the `wx.RendererNative` interface
|
||||
@@ -102,11 +127,12 @@ struct wxRendererVersion
|
||||
|
||||
|
||||
DocStr(wxRendererNative,
|
||||
"One of the design principles of wxWidgets is to use the native widgets
|
||||
on every platform in order to be as close to the native look and feel
|
||||
on every platform. However there are still cases when some generic
|
||||
widgets are needed for various reasons, but it can sometimes take a
|
||||
lot of messy work to make them conform to the native LnF.
|
||||
"One of the design principles of wxWidgets is to use the native
|
||||
widgets on every platform in order to be as close as possible to
|
||||
the native look and feel on every platform. However there are
|
||||
still cases when some generic widgets are needed for various
|
||||
reasons, but it can sometimes take a lot of messy work to make
|
||||
them conform to the native LnF.
|
||||
|
||||
The wx.RendererNative class is a collection of functions that have
|
||||
platform-specific implementations for drawing certain parts of
|
||||
@@ -128,11 +154,26 @@ public:
|
||||
virtual void , DrawHeaderButton(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0),
|
||||
int flags = 0,
|
||||
wxHeaderButtonParams* params=NULL),
|
||||
"Draw the header control button (such as what is used by `wx.ListCtrl`
|
||||
in report mode.)", "");
|
||||
|
||||
|
||||
DocDeclStr(
|
||||
virtual void , DrawHeaderButtonContents(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0,
|
||||
wxHeaderButtonParams* params=NULL),
|
||||
"Draw the contents of a header control button, (label, sort
|
||||
arrows, etc.) Normally this is only called by `DrawHeaderButton`.", "");
|
||||
|
||||
DocDeclStr(
|
||||
virtual int , GetHeaderButtonHeight(wxWindow *win),
|
||||
"Returns the default height of a header button, either a fixed platform
|
||||
height if available, or a generic height based on the window's font.", "");
|
||||
|
||||
|
||||
DocDeclStr(
|
||||
virtual void , DrawTreeItemButton(wxWindow *win,
|
||||
|
Reference in New Issue
Block a user