More support for drawing native column headers, adds more states

(selected, mouse-over) and also optionally drawing the contents of the
header (label and/or bitmap, sort arrow) in a consistent way.  Also
added a method to determine the default height of the column header.
This is based on work done for OSAF.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41201 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2006-09-13 20:28:43 +00:00
parent 245243ec13
commit 4b94ddc44c
6 changed files with 397 additions and 32 deletions

View File

@@ -49,7 +49,16 @@ public:
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
int flags = 0,
wxHeaderButtonParams* params = NULL);
virtual void DrawHeaderButtonContents(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0,
wxHeaderButtonParams* params = NULL);
virtual int GetHeaderButtonHeight(wxWindow *win);
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
@@ -194,10 +203,11 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
wxRendererGeneric::DrawHeaderButton(wxWindow* win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
int flags,
wxHeaderButtonParams* params)
{
const int CORNER = 1;
@@ -206,6 +216,10 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
w = rect.width,
h = rect.height;
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(m_penBlack);
@@ -221,8 +235,180 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
dc.DrawLine( x+w-1, y, x+w-1, y+1 );
DrawHeaderButtonContents(win, dc, rect, flags, params);
}
void
wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags,
wxHeaderButtonParams* params)
{
// Mark this item as selected. For the generic version we'll just draw an
// underline
if ( flags & wxCONTROL_SELECTED )
{
// draw a line at the bottom of the header button, overlaying the
// native hot-tracking line (on XP)
const int penwidth = 3;
int y = rect.y + rect.height + 1 - penwidth;
wxColour c = (params && params->m_selectionColour.Ok()) ?
params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
wxPen pen(c, penwidth);
pen.SetCap(wxCAP_BUTT);
dc.SetPen(pen);
dc.DrawLine(rect.x, y, rect.x + rect.width, y);
}
// Draw an up or down arrow
int arrowSpace = 0;
if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
{
wxRect ar = rect;
// make a rect for the arrow
ar.height = 4;
ar.width = 8;
ar.y += (rect.height - ar.height)/2;
ar.x = ar.x + rect.width - 3*ar.width/2;
arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
wxPoint triPt[3];
if ( flags & wxCONTROL_UPICON )
{
triPt[0].x = ar.width / 2;
triPt[0].y = 0;
triPt[1].x = ar.width;
triPt[1].y = ar.height;
triPt[2].x = 0;
triPt[2].y = ar.height;
}
else
{
triPt[0].x = 0;
triPt[0].y = 0;
triPt[1].x = ar.width;
triPt[1].y = 0;
triPt[2].x = ar.width / 2;
triPt[2].y = ar.height;
}
wxColour c = (params && params->m_arrowColour.Ok()) ?
params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
dc.SetPen(wxPen(c));
dc.SetBrush(wxBrush(c));
dc.DrawPolygon( 3, triPt, ar.x, ar.y);
}
const int margin = 5; // number of pixels to reserve on either side of the label
int bmpWidth = 0;
int txtEnd = 0;
if ( params && params->m_labelBitmap.Ok() )
bmpWidth = params->m_labelBitmap.GetWidth() + 2;
// Draw a label if one is given
if ( params && !params->m_labelText.empty() )
{
wxFont font = params->m_labelFont.Ok() ?
params->m_labelFont : win->GetFont();
wxColour clr = params->m_labelColour.Ok() ?
params->m_labelColour : win->GetForegroundColour();
wxString label( params->m_labelText );
dc.SetFont(font);
dc.SetTextForeground(clr);
dc.SetBackgroundMode(wxTRANSPARENT);
int tw, th, td, x, y;
dc.GetTextExtent( label, &tw, &th, &td);
y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
// truncate and add an ellipsis (...) if the text is too wide.
int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
if ( tw > targetWidth )
{
int ellipsisWidth;
dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
do {
label.Truncate( label.length() - 1 );
dc.GetTextExtent( label, &tw, &th);
} while (tw + ellipsisWidth > targetWidth && label.length() );
label.append( wxT("...") );
tw += ellipsisWidth;
}
switch (params->m_labelAlignment)
{
default:
case wxALIGN_LEFT:
x = rect.x + margin;
break;
case wxALIGN_CENTER:
x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
break;
case wxALIGN_RIGHT:
x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
break;
}
dc.DrawText(label, x, y);
txtEnd = x + tw + 2;
}
// draw the bitmap if there is one
if ( params && params->m_labelBitmap.Ok() )
{
int w, h, x, y;
w = params->m_labelBitmap.GetWidth();
h = params->m_labelBitmap.GetHeight();
y = rect.y + wxMax(1, (rect.height - h) / 2);
// if there is a text label, then put the bitmap at the end of the label
if ( txtEnd != 0 )
{
x = txtEnd;
}
// otherwise use the alignment flags
else
{
switch (params->m_labelAlignment)
{
default:
case wxALIGN_LEFT:
x = rect.x + margin;
break;
case wxALIGN_CENTER:
x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
break;
case wxALIGN_RIGHT:
x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
break;
}
}
dc.DrawBitmap(params->m_labelBitmap, x, y, true);
}
}
int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
{
// Copied and adapted from src/generic/listctrl.cpp
const int HEADER_OFFSET_Y = 1;
const int EXTRA_HEIGHT = 4;
int w=0, h=14, d=0;
if (win)
win->GetTextExtent(wxT("Hg"), &w, &h, &d);
return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
}
// draw the plus or minus sign
void
wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),