More support for drawing native column headers, adds more states
(selected, mouse-over) and also optionally drawing the contents of the header (label and/or bitmap, sort arrow) in a consistent way. Also added a method to determine the default height of the column header. This is based on work done for OSAF. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41201 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -49,7 +49,16 @@ public:
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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int flags = 0,
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wxHeaderButtonParams* params = NULL);
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virtual void DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderButtonParams* params = NULL);
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virtual int GetHeaderButtonHeight(wxWindow *win);
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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@@ -194,10 +203,11 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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wxRendererGeneric::DrawHeaderButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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int flags,
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wxHeaderButtonParams* params)
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{
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const int CORNER = 1;
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@@ -206,6 +216,10 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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w = rect.width,
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h = rect.height;
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(m_penBlack);
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@@ -221,8 +235,180 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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dc.DrawRectangle( x, y, 1, h ); // left (outer)
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dc.DrawLine( x, y+h-1, x+1, y+h-1 );
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dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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DrawHeaderButtonContents(win, dc, rect, flags, params);
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}
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void
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wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderButtonParams* params)
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{
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// Mark this item as selected. For the generic version we'll just draw an
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// underline
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if ( flags & wxCONTROL_SELECTED )
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{
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// draw a line at the bottom of the header button, overlaying the
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// native hot-tracking line (on XP)
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const int penwidth = 3;
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int y = rect.y + rect.height + 1 - penwidth;
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wxColour c = (params && params->m_selectionColour.Ok()) ?
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params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
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wxPen pen(c, penwidth);
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pen.SetCap(wxCAP_BUTT);
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dc.SetPen(pen);
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dc.DrawLine(rect.x, y, rect.x + rect.width, y);
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}
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// Draw an up or down arrow
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int arrowSpace = 0;
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if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
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{
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wxRect ar = rect;
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// make a rect for the arrow
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ar.height = 4;
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ar.width = 8;
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ar.y += (rect.height - ar.height)/2;
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ar.x = ar.x + rect.width - 3*ar.width/2;
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arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
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wxPoint triPt[3];
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if ( flags & wxCONTROL_UPICON )
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{
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triPt[0].x = ar.width / 2;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = ar.height;
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triPt[2].x = 0;
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triPt[2].y = ar.height;
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}
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else
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{
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triPt[0].x = 0;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = 0;
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triPt[2].x = ar.width / 2;
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triPt[2].y = ar.height;
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}
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wxColour c = (params && params->m_arrowColour.Ok()) ?
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params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
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dc.SetPen(wxPen(c));
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dc.SetBrush(wxBrush(c));
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dc.DrawPolygon( 3, triPt, ar.x, ar.y);
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}
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const int margin = 5; // number of pixels to reserve on either side of the label
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int bmpWidth = 0;
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int txtEnd = 0;
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if ( params && params->m_labelBitmap.Ok() )
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bmpWidth = params->m_labelBitmap.GetWidth() + 2;
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// Draw a label if one is given
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if ( params && !params->m_labelText.empty() )
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{
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wxFont font = params->m_labelFont.Ok() ?
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params->m_labelFont : win->GetFont();
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wxColour clr = params->m_labelColour.Ok() ?
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params->m_labelColour : win->GetForegroundColour();
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wxString label( params->m_labelText );
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dc.SetFont(font);
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dc.SetTextForeground(clr);
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dc.SetBackgroundMode(wxTRANSPARENT);
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int tw, th, td, x, y;
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dc.GetTextExtent( label, &tw, &th, &td);
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y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
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// truncate and add an ellipsis (...) if the text is too wide.
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int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
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if ( tw > targetWidth )
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{
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int ellipsisWidth;
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dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
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do {
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label.Truncate( label.length() - 1 );
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dc.GetTextExtent( label, &tw, &th);
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} while (tw + ellipsisWidth > targetWidth && label.length() );
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label.append( wxT("...") );
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tw += ellipsisWidth;
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}
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
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break;
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}
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dc.DrawText(label, x, y);
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txtEnd = x + tw + 2;
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}
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// draw the bitmap if there is one
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if ( params && params->m_labelBitmap.Ok() )
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{
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int w, h, x, y;
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w = params->m_labelBitmap.GetWidth();
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h = params->m_labelBitmap.GetHeight();
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y = rect.y + wxMax(1, (rect.height - h) / 2);
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// if there is a text label, then put the bitmap at the end of the label
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if ( txtEnd != 0 )
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{
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x = txtEnd;
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}
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// otherwise use the alignment flags
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else
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{
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
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break;
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}
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}
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dc.DrawBitmap(params->m_labelBitmap, x, y, true);
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}
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}
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int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
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{
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// Copied and adapted from src/generic/listctrl.cpp
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const int HEADER_OFFSET_Y = 1;
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const int EXTRA_HEIGHT = 4;
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int w=0, h=14, d=0;
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if (win)
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win->GetTextExtent(wxT("Hg"), &w, &h, &d);
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return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
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}
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// draw the plus or minus sign
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void
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wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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