Ensure that validators work even in presence of pushed event handlers.
Call pre-processing hooks for each of the handlers in the chain and not only the first one. This ensures that a validator (which is invoked during the pre-processing stage) of a window is used even if a window has an event handler pushed on top of it. Closes #12177. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65006 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -3253,11 +3253,19 @@ protected:
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// validators.
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virtual bool TryBefore(wxEvent& event);
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// this one is not a hook but just a helper which looks up the handler in
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// this object itself called from ProcessEventLocally() and normally
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// shouldn't be called directly as doing it would ignore any chained event
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// handlers
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bool TryHere(wxEvent& event);
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// This one is not a hook but just a helper which looks up the handler in
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// this object itself.
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//
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// It is called from ProcessEventLocally() and normally shouldn't be called
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// directly as doing it would ignore any chained event handlers
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bool TryHereOnly(wxEvent& event);
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// Another helper which simply calls pre-processing hook and then tries to
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// handle the event at this handler level.
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bool TryBeforeAndHere(wxEvent& event)
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{
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return TryBefore(event) || TryHereOnly(event);
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}
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// this one is called after failing to find the event handle in our own
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// table to give a chance to the other windows to process it
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@@ -1379,7 +1379,7 @@ bool wxEvtHandler::ProcessEvent(wxEvent& event)
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// Short circuit the event processing logic if we're requested to process
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// this event in this handler only, see DoTryChain() for more details.
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if ( event.ShouldProcessOnlyIn(this) )
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return TryHere(event);
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return TryBeforeAndHere(event);
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// Try to process the event in this handler itself.
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@@ -1406,23 +1406,11 @@ bool wxEvtHandler::ProcessEvent(wxEvent& event)
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bool wxEvtHandler::ProcessEventLocally(wxEvent& event)
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{
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// First try the hooks which should be called before our own handlers
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if ( TryBefore(event) )
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return true;
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// Then try this handler itself, notice that we should not call
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// ProcessEvent() on this one as we're already called from it, which
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// explains why we do it here and not in DoTryChain()
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if ( TryHere(event) )
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return true;
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// Finally try the event handlers chained to this one,
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if ( DoTryChain(event) )
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return true;
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// And return false to indicate that we didn't find any handler at this
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// level.
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return false;
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// Try the hooks which should be called before our own handlers and this
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// handler itself first. Notice that we should not call ProcessEvent() on
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// this one as we're already called from it, which explains why we do it
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// here and not in DoTryChain()
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return TryBeforeAndHere(event) || DoTryChain(event);
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}
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bool wxEvtHandler::DoTryChain(wxEvent& event)
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@@ -1434,7 +1422,7 @@ bool wxEvtHandler::DoTryChain(wxEvent& event)
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// ProcessEvent() from which we were called or will be done by it when
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// we return.
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//
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// However we must call ProcessEvent() and not TryHere() because the
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// However we must call ProcessEvent() and not TryHereOnly() because the
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// existing code (including some in wxWidgets itself) expects the
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// overridden ProcessEvent() in its custom event handlers pushed on a
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// window to be called.
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@@ -1478,7 +1466,7 @@ bool wxEvtHandler::DoTryChain(wxEvent& event)
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return false;
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}
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bool wxEvtHandler::TryHere(wxEvent& event)
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bool wxEvtHandler::TryHereOnly(wxEvent& event)
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{
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// If the event handler is disabled it doesn't process any events
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if ( !GetEvtHandlerEnabled() )
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