Fix wrong example and wording in high DPI docs
Co-Authored-By: PB <PBfordev@gmail.com>
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@@ -207,7 +207,7 @@ used rather than having to construct a vector from them:
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wxBitmap normal(32, 32);
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wxBitmap highDPI(64, 64);
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... initialize the bitmaps somehow ...
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wxBitmapBundle bundle(normal, bitmap);
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wxBitmapBundle bundle = wxBitmapBundle::FromBitmaps(normal, bitmap);
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// Now the bundle can be passed to any wxWidgets control using bitmaps.
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~~~
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@@ -231,7 +231,7 @@ to avoid having scale it. This means that at 175% DPI scaling, for example,
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the high DPI (i.e. double-sized) bitmap will be used _without_ scaling rather
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than scaling it by 0.875, which almost certainly wouldn't look good. However
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if the current DPI scaling is 300%, the 2x bitmap will be scaled, if it's the
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closest one available, as using it without scaling would appear in bitmaps too
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closest one available, as using it without scaling would result in bitmaps too
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small to use. The cut-off for the decision whether to scale bitmap or use an
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existing one without scaling is the factor of 1.5: if the mismatch between the
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required and closest available size is equal or greater than 1.5, the bitmap
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