Little tweaks to match CVS changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32664 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1267,7 +1267,8 @@ public:
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as the bitmap doesn't have to be recreated each time but it
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also requires more memory as the bitmap is never freed. The
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bitmap should have appropriate size, anything drawn outside of
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its bounds is clipped.
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its bounds is clipped. If wx.NullBitmap is used then a new
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buffer will be allocated that is the same size as the dc.
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:param style: The style parameter indicates whether the supplied buffer is
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intended to cover the entire virtual size of a `wx.ScrolledWindow` or
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@@ -1275,17 +1276,19 @@ public:
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``wx.BUFFER_VIRTUAL_AREA`` and ``wx.BUFFER_CLIENT_AREA``.
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");
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wxBufferedDC( wxDC *dc, const wxBitmap &buffer, int style = wxBUFFER_CLIENT_AREA );
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wxBufferedDC( wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA );
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wxBufferedDC( wxDC* dc,
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const wxBitmap& buffer=wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA );
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wxBufferedDC( wxDC* dc,
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const wxSize& area,
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int style = wxBUFFER_CLIENT_AREA );
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DocCtorStr(
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~wxBufferedDC(),
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"Copies everything drawn on the DC so far to the underlying DC
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associated with this object, if any.", "");
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DocDeclStr(
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void , UnMask(),
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"Blits the buffer to the dc, and detaches the dc from the buffer (so it
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