Fix wxTlsValue<> memory leaks.
Win32 API doesn't provide pthreads-like destructors, so we need to emulate them to free per-thread allocated memory. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63653 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -44,7 +44,13 @@
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#define wxTLS_PTR(var) (&(var))
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#define wxTLS_VALUE(var) (var)
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#else // !wxHAS_COMPILER_TLS
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#ifdef __WXMSW__
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extern "C"
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{
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typedef void (*wxTlsDestructorFunction)(void*);
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}
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#if defined(__WXMSW__)
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#include "wx/msw/tls.h"
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#elif defined(__OS2__)
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#include "wx/os2/tls.h"
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@@ -60,6 +66,14 @@
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// wxTlsValue<T> represents a thread-specific value of type T but, unlike
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// with native compiler thread-specific variables, it behaves like a
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// (never NULL) pointer to T and so needs to be dereferenced before use
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//
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// Note: T must be a POD!
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//
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// Note: On Unix, thread-specific T value is freed when the thread exits.
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// On Windows, thread-specific values are freed later, when given
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// wxTlsValue<T> is destroyed. The only exception to this is the
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// value for the main thread, which is always freed when
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// wxTlsValue<T> is destroyed.
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template <typename T>
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class wxTlsValue
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{
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@@ -67,32 +81,17 @@
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typedef T ValueType;
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// ctor doesn't do anything, the object is created on first access
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//
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// FIXME: the thread-specific values are currently not freed under
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// Windows, resulting in memory leaks, this must be implemented
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// there somehow (probably by keeping a list of all TLS objects
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// and cleaning them up in wxThread cleanup)
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wxTlsValue()
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#if !defined(__OS2__) && defined(__UNIX__)
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: m_key(free)
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#endif
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{
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}
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wxTlsValue() : m_key(free) {}
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// dtor is only called in the main thread context and so is not enough
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// to free memory allocated by us for the other threads, we use
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// destructor function when using Pthreads for this (which is not
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// called for the main thread as it doesn't call pthread_exit() but
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// just to be safe we also reset the key anyhow) and simply leak the
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// memory under Windows (see the FIXME above)
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// just to be safe we also reset the key anyhow)
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~wxTlsValue()
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{
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void * const value = m_key.Get();
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if ( value)
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{
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free(value);
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m_key.Set(NULL);
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}
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if ( m_key.Get() )
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m_key.Set(NULL); // this deletes the value
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}
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// access the object creating it on demand
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