Refactor all code common to X11 OpenGL implementations into glx11.h/.cpp
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45486 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -155,6 +155,22 @@ protected:
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#endif // WXWIN_COMPATIBILITY_2_8
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};
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// ----------------------------------------------------------------------------
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// wxGLApp: a special wxApp subclass for OpenGL applications which must be used
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// to select a visual compatible with the given attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
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{
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public:
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wxGLAppBase() : wxApp() { }
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// use this in the constructor of the user-derived wxGLApp class to
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// determine if an OpenGL rendering context with these attributes
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// is available - returns true if so, false if not.
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virtual bool InitGLVisual(const int *attribList) = 0;
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};
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__) || defined(__WXX11__)
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@@ -171,20 +187,22 @@ protected:
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#error "wxGLCanvas not supported in this wxWidgets port"
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#endif
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class WXDLLIMPEXP_GL wxGLApp : public wxApp
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// wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
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#ifndef wxGL_APP_DEFINED
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class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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{
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public:
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wxGLApp() : wxApp() { }
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wxGLApp() : wxGLAppBase() { }
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// use this in the constructor of the user-derived wxGLApp class to
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// determine if an OpenGL rendering context with these attributes
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// is available - returns true if so, false if not.
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bool InitGLVisual(const int *attribList);
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virtual bool InitGLVisual(const int *attribList);
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private:
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DECLARE_DYNAMIC_CLASS(wxGLApp)
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};
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#endif // !wxGL_APP_DEFINED
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#endif // wxUSE_GLCANVAS
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#endif // _WX_GLCANVAS_H_BASE_
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