Update the interface files for the animation classes

This commit is contained in:
Robin Dunn
2020-03-24 16:25:30 -07:00
parent eeedc14a58
commit 4942ee99f6
2 changed files with 270 additions and 3 deletions

View File

@@ -174,6 +174,50 @@ public:
the window's background colour as specified by the last SetInactiveBitmap() call. the window's background colour as specified by the last SetInactiveBitmap() call.
*/ */
virtual void Stop(); virtual void Stop();
/**
Specify whether the animation's background colour is to be shown (the default),
or whether the window background should show through
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
void SetUseWindowBackgroundColour(bool useWinBackground = true);
/**
Returns @c true if the window's background colour is being used.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
bool IsUsingWindowBackgroundColour() const;
/**
This overload of Play() lets you specify if the animation must loop or not
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
bool Play(bool looped);
/**
Draw the current frame of the animation into given DC.
This is fast as current frame is always cached.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
void DrawCurrentFrame(wxDC& dc);
/**
Returns a wxBitmap with the current frame drawn in it.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxBitmap& GetBackingStore();
}; };
@@ -291,9 +335,60 @@ public:
wxAnimationType type = wxANIMATION_TYPE_ANY); wxAnimationType type = wxANIMATION_TYPE_ANY);
/** /**
Assignment operator, using @ref overview_refcount "reference counting". Retuns the position of the given frame.
*/
wxAnimation& operator =(const wxAnimation& brush); Some kinds animation formats may provide partial frames that should be
overlayed on the previous frame at a postion other than (0,0).
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxPoint GetFramePosition(unsigned int frame) const;
/**
Returns the size of the given animation frame.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxSize GetFrameSize(unsigned int frame) const;
/**
Returns the type of disposal that should be done for the given
animation frame.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
/**
Returns the colour that should be treated as transparent. Returns @c
wxNullColour if the current decoder does not indicate a transparent
colour is to be used.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxColour GetTransparentColour(unsigned int frame) const;
/**
Returns the colour that should be on the animation's background, if any.
Returns @c wxNullColour otherwise.
@note This method is only available when using the generic version of
@c wxAnimation and @c wxAnimationCtrl.
*/
wxColour GetBackgroundColour() const;
static inline wxAnimationDecoderList& GetHandlers();
static void AddHandler(wxAnimationDecoder *handler);
static void InsertHandler(wxAnimationDecoder *handler);
static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
static void CleanUpHandlers();
static void InitStandardHandlers();
}; };

172
interface/wx/animdecode.h Normal file
View File

@@ -0,0 +1,172 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/animdecod.h
// Purpose: wxAnimationDecoder
// Author: Francesco Montorsi
// Copyright: (c) 2006 Francesco Montorsi
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
enum wxAnimationDisposal
{
/// No disposal specified. The decoder is not required to take any action.
wxANIM_UNSPECIFIED = -1,
/// Do not dispose. The graphic is to be left in place.
wxANIM_DONOTREMOVE = 0,
/// Restore to background color. The area used by the graphic must be
/// restored to the background color.
wxANIM_TOBACKGROUND = 1,
/// Restore to previous. The decoder is required to restore the area
/// overwritten by the graphic with what was there prior to rendering the graphic.
wxANIM_TOPREVIOUS = 2
};
enum wxAnimationType
{
wxANIMATION_TYPE_INVALID,
wxANIMATION_TYPE_GIF,
wxANIMATION_TYPE_ANI,
wxANIMATION_TYPE_ANY
};
/**
@class wxAnimationDecoder
wxAnimationDecoder is used by @c wxAnimation for loading frames and other
information for the animation from the animation image file.
*/
class wxAnimationDecoder : public wxObjectRefData
{
public:
wxAnimationDecoder();
/**
Load the animation image frames from the given stream.
*/
virtual bool Load( wxInputStream& stream ) = 0;
/**
Returns @true if this decoder supports loading from the given stream.
*/
bool CanRead( wxInputStream& stream ) const;
/**
Create a copy of this decoder.
*/
virtual wxAnimationDecoder *Clone() const = 0;
/**
Return the animation type this decoder implements.
*/
virtual wxAnimationType GetType() const = 0;
/**
Convert given frame to @c wxImage.
*/
virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0;
/*
Get the size of the given animation frame.
It's possible that not all frames are of the same size; e.g. GIF allows
to specify that between two frames only a smaller portion of the entire
animation has changed.
*/
virtual wxSize GetFrameSize(unsigned int frame) const = 0;
/*
Returns the position of the frame, in case it's not as big as the animation size,
or @c wxPoint(0,0) otherwise.
*/
virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
/**
What should be done after displaying this frame.
*/
virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
/**
Return the number of milliseconds this frame should be displayed.
If -1 is returned then the frame must be displayed forever.
*/
virtual long GetDelay(unsigned int frame) const = 0;
/**
The transparent colour for this frame, if any, or @c wxNullColour.
*/
virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
wxSize GetAnimationSize() const;
wxColour GetBackgroundColour() const;
unsigned int GetFrameCount() const;
protected:
/**
Checks the signature of the data in the given stream and returns true if it
appears to be a valid animation format recognized by the animation decoder;
this function should modify the stream current position without taking care
of restoring it since @c CanRead() will do it.
*/
virtual bool DoCanRead(wxInputStream& stream) const = 0;
};
/**
@class wxGIFDecoder
An animation decoder supporting animated GIF files.
*/
class wxGIFDecoder : public wxAnimationDecoder
{
public:
wxGIFDecoder();
~wxGIFDecoder();
virtual bool Load( wxInputStream& stream );
virtual wxAnimationDecoder *Clone() const;
virtual wxAnimationType GetType() const;
virtual bool ConvertToImage(unsigned int frame, wxImage *image) const;
virtual wxSize GetFrameSize(unsigned int frame) const;
virtual wxPoint GetFramePosition(unsigned int frame) const;
virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
virtual long GetDelay(unsigned int frame) const;
virtual wxColour GetTransparentColour(unsigned int frame) const;
protected:
virtual bool DoCanRead(wxInputStream& stream) const;
};
/**
@class wxANIDecoder
An animation decoder supporting animated cursor (.ani) files.
*/
class wxANIDecoder : public wxAnimationDecoder
{
public:
wxANIDecoder();
~wxANIDecoder();
virtual bool Load( wxInputStream& stream );
virtual wxAnimationDecoder *Clone() const;
virtual wxAnimationType GetType() const;
virtual bool ConvertToImage(unsigned int frame, wxImage *image) const;
virtual wxSize GetFrameSize(unsigned int frame) const;
virtual wxPoint GetFramePosition(unsigned int frame) const;
virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
virtual long GetDelay(unsigned int frame) const;
virtual wxColour GetTransparentColour(unsigned int frame) const;
protected:
virtual bool DoCanRead(wxInputStream& stream) const;
};