extracted wxNativeEncodingInfo in a separate file to be able to include wx/fontenc.h from wx/strcov.h
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23722 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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								include/wx/encinfo.h
									
									
									
									
									
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								include/wx/encinfo.h
									
									
									
									
									
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					///////////////////////////////////////////////////////////////////////////////
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					// Name:        wx/encinfo.h
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					// Purpose:     declares wxNativeEncodingInfo struct
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					// Author:      Vadim Zeitlin
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					// Modified by:
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					// Created:     19.09.2003 (extracted from wx/fontenc.h)
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					// RCS-ID:      $Id$
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					// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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					// Licence:     wxWindows licence
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					///////////////////////////////////////////////////////////////////////////////
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					#ifndef _WX_ENCINFO_H_
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					#define _WX_ENCINFO_H_
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					#include "wx/string.h"
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					// ----------------------------------------------------------------------------
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					// wxNativeEncodingInfo contains all encoding parameters for this platform
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					// ----------------------------------------------------------------------------
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					// This private structure specifies all the parameters needed to create a font
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					// with the given encoding on this platform.
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					//
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					// Under X, it contains the last 2 elements of the font specifications
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					// (registry and encoding).
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					//
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					// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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					// values.
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					//
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					// Under all platforms it also contains a facename string which should be
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					// used, if not empty, to create fonts in this encoding (this is the only way
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					// to create a font of non-standard encoding (like KOI8) under Windows - the
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					// facename specifies the encoding then)
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					struct WXDLLEXPORT wxNativeEncodingInfo
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					{
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					    wxString facename;          // may be empty meaning "any"
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					    wxFontEncoding encoding;    // so that we know what this struct represents
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					#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
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					    wxNativeEncodingInfo()
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					        : facename()
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					        , encoding(wxFONTENCODING_SYSTEM)
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					        , charset(0) /* ANSI_CHARSET */
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					    { }
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					    int      charset;
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					#elif defined(_WX_X_FONTLIKE)
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					    wxString xregistry,
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					             xencoding;
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					#elif defined(__WXGTK20__)
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					    // No way to specify this in Pango as this
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					    // seems to be handled internally.
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					#elif defined(__WXMGL__)
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					    int      mglEncoding;
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					#else
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					    #error "Unsupported toolkit"
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					#endif
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					    // this struct is saved in config by wxFontMapper, so it should know to
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					    // serialise itself (implemented in platform-specific code)
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					    bool FromString(const wxString& s);
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					    wxString ToString() const;
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					};
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					#endif // _WX_ENCINFO_H_
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@@ -12,8 +12,6 @@
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#ifndef _WX_FONTENC_H_
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					#ifndef _WX_FONTENC_H_
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#define _WX_FONTENC_H_
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					#define _WX_FONTENC_H_
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#include "wx/string.h"
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// font encodings
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					// font encodings
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enum wxFontEncoding
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					enum wxFontEncoding
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{
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					{
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@@ -86,57 +84,5 @@ enum wxFontEncoding
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    wxFONTENCODING_MAX
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					    wxFONTENCODING_MAX
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};
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					};
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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#if wxUSE_GUI
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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					 | 
				
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLEXPORT wxNativeEncodingInfo
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{
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    wxString facename;          // may be empty meaning "any"
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    wxFontEncoding encoding;    // so that we know what this struct represents
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
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    wxNativeEncodingInfo()
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        : facename()
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        , encoding(wxFONTENCODING_SYSTEM)
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        , charset(0) /* ANSI_CHARSET */
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    { }
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    int      charset;
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#elif defined(_WX_X_FONTLIKE)
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    wxString xregistry,
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             xencoding;
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#elif defined(__WXGTK20__)
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    // No way to specify this in Pango as this
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    // seems to be handled internally.
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#elif defined(__WXMGL__)
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    int      mglEncoding;
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#else
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    #error "Unsupported toolkit"
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#endif
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    // this struct is saved in config by wxFontMapper, so it should know to
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    // serialise itself (implemented in platform-specific code)
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    bool FromString(const wxString& s);
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    wxString ToString() const;
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};
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#endif // wxUSE_GUI
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#endif // _WX_FONTENC_H_
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					#endif // _WX_FONTENC_H_
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