making sure we have an initial frame buffer, even though the first initial rootview controller lead to an empty framebuffer
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72946 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -142,15 +142,13 @@
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- (void) setContext:(EAGLContext*) ctx {
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context = ctx;
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[EAGLContext setCurrentContext:ctx];
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#if 0
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CGRect newRect = [self frame];
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if ( /* (CGRectEqualToRect(newRect, oldRect) == NO && ![self isHidden] && newRect.size.width > 0 && newRect.size.height > 0 )
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|| */ viewFramebuffer == 0 )
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if ( viewFramebuffer == 0 )
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{
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[self destroyFramebuffer];
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[self createFramebuffer];
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}
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#endif
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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}
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