Make default keyboard handling available in wxVarScrollHelperEvtHandler too.
Factor out the keyboard handling code in wxAnyScrollHelperBase allowing its reuse in wxVarScrollHelperEvtHandler. Now wxVarScrollHelperBase handles cursor keys in a sane way by default too and also allows disabling their handling, just as wxScrolledWindow. See #15357. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74815 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -66,6 +66,17 @@ class WXDLLIMPEXP_CORE wxAnyScrollHelperBase
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public:
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wxEXPLICIT wxAnyScrollHelperBase(wxWindow* win);
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// Disable use of keyboard keys for scrolling. By default cursor movement
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// keys (including Home, End, Page Up and Down) are used to scroll the
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// window appropriately. If the derived class uses these keys for something
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// else, e.g. changing the currently selected item, this function can be
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// used to disable this behaviour as it's not only not necessary then but
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// can actually be actively harmful if another object forwards a keyboard
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// event corresponding to one of the above keys to us using
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// ProcessWindowEvent() because the event will always be processed which
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// can be undesirable.
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void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
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// Override this function to draw the graphic (or just process EVT_PAINT)
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virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
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@@ -77,6 +88,7 @@ public:
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// The methods called from the window event handlers.
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void HandleOnChar(wxKeyEvent& event);
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void HandleOnPaint(wxPaintEvent& event);
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protected:
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@@ -84,6 +96,9 @@ protected:
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// scroll, respectively
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wxWindow *m_win,
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*m_targetWindow;
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// whether cursor keys should scroll the window
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bool m_kbdScrollingEnabled;
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};
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// This is the class containing the guts of (uniform) scrolling logic.
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@@ -146,17 +161,6 @@ public:
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// which it is implemented to not use wxWindow::ScrollWindow().
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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// Disable use of keyboard keys for scrolling. By default cursor movement
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// keys (including Home, End, Page Up and Down) are used to scroll the
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// window appropriately. If the derived class uses these keys for something
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// else, e.g. changing the currently selected item, this function can be
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// used to disable this behaviour as it's not only not necessary then but
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// can actually be actively harmful if another object forwards a keyboard
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// event corresponding to one of the above keys to us using
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// ProcessWindowEvent() because the event will always be processed which
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// can be undesirable.
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void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
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// Get the view start
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void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); }
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@@ -228,7 +232,6 @@ public:
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// the methods to be called from the window event handlers
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void HandleOnScroll(wxScrollWinEvent& event);
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void HandleOnSize(wxSizeEvent& event);
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void HandleOnChar(wxKeyEvent& event);
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void HandleOnMouseEnter(wxMouseEvent& event);
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void HandleOnMouseLeave(wxMouseEvent& event);
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#if wxUSE_MOUSEWHEEL
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@@ -324,8 +327,6 @@ protected:
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bool m_xScrollingEnabled;
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bool m_yScrollingEnabled;
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bool m_kbdScrollingEnabled;
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#if wxUSE_MOUSEWHEEL
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int m_wheelRotation;
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#endif // wxUSE_MOUSEWHEEL
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