Unicode compilation fix

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5216 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Ove Kaaven
2000-01-03 19:15:43 +00:00
parent 0413cec527
commit 46f9bb9475

View File

@@ -483,11 +483,11 @@ void wxMsgCatalog::ConvertEncoding()
the string would not be included into compiled catalog) */
wxString header(StringAtOfs(m_pTransTable, 0));
wxString charset;
int pos = header.Find("Content-Type: text/plain; charset=");
int pos = header.Find(wxT("Content-Type: text/plain; charset="));
if (pos == wxNOT_FOUND)
return; // incorrectly filled Content-Type header
size_t n = pos + 34; /*strlen("Content-Type: text/plain; charset=")*/
while (header[n] != '\n')
while (header[n] != wxT('\n'))
charset << header[n++];
enc = wxTheFontMapper->CharsetToEncoding(charset, FALSE);