typos
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16056 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -146,7 +146,7 @@ Fixed the ActiveXWrapper problem. Looks like when the win32com
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modules make a "callback" that they (incorrectly, IMHO) allocate a
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modules make a "callback" that they (incorrectly, IMHO) allocate a
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transient thread state structure. Since wxPython is now saving
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transient thread state structure. Since wxPython is now saving
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tstates for it's own callbacks it ended up using garbage after
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tstates for it's own callbacks it ended up using garbage after
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win32com gots rid of the tstate...
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win32com got rid of the tstate...
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@@ -590,10 +590,10 @@ void wxPySaveThreadState(PyThreadState* tstate) {
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if (info.tstate != tstate)
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if (info.tstate != tstate)
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wxLogMessage("*** tstate mismatch!???");
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wxLogMessage("*** tstate mismatch!???");
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#endif
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#endif
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// info.tstate = tstate; *** DO NOT updating existing ones???
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// info.tstate = tstate; *** DO NOT update existing ones???
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// Normally it will never change, but apparently COM callbacks
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// Normally it will never change, but apparently COM callbacks
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// (i.e. ActiveX controls) will (incorrectly IMHO) use a transient
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// (i.e. ActiveX controls) will (incorrectly IMHO) use a transient
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// tstate wich will then be garbage the next time we try to use
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// tstate which will then be garbage the next time we try to use
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// it...
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// it...
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wxPyTMutex->Unlock();
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wxPyTMutex->Unlock();
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return;
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return;
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