Don't use bitmaps to draw tree item buttons, use the HITheme drawing functions instead. (The bitmaps would show jaggies on dark backgrounds.)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42537 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Kevin Ollivier
2006-10-27 17:25:44 +00:00
parent ae4558e051
commit 46b59ead9d

View File

@@ -63,58 +63,6 @@ private:
wxBitmap m_bmpTreeCollapsed; wxBitmap m_bmpTreeCollapsed;
}; };
// ----------------------------------------------------------------------------
// Aqua arrows
// ----------------------------------------------------------------------------
/* XPM */
static const char *aqua_arrow_right_xpm[] =
{
// columns rows colors chars-per-pixel
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
// pixels
" b ",
" ddb ",
" cccdb ",
" cccccd ",
" ccccccdb ",
" ccccccccd",
" ccccccdb ",
" cccccb ",
" cccdb ",
" ddb ",
" b "
};
/* XPM */
static const char *aqua_arrow_down_xpm[] =
{
// columns rows colors chars-per-pixel
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
// pixels
" ",
" ",
" bdcccccccdb ",
" dcccccccd ",
" bcccccccb ",
" dcccccd ",
" bcccccb ",
" bcccd ",
" dcd ",
" bcb ",
" d "
};
// ============================================================================ // ============================================================================
// implementation // implementation
// ============================================================================ // ============================================================================
@@ -239,49 +187,75 @@ int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
return -1; return -1;
} }
void wxRendererMac::DrawTreeItemButton( wxWindow *win, void wxRendererMac::DrawTreeItemButton( wxWindow *win,
wxDC& dc, wxDC& dc,
const wxRect& rect, const wxRect& rect,
int flags ) int flags )
{ {
// init the buttons on demand const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
if ( !m_bmpTreeExpanded.Ok() ) const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
dc.SetBrush( *wxTRANSPARENT_BRUSH );
HIRect headerRect = CGRectMake( x, y, w, h );
if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{ {
m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm); Rect r =
m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm); {
(short) headerRect.origin.y, (short) headerRect.origin.x,
(short) (headerRect.origin.y + headerRect.size.height),
(short) (headerRect.origin.x + headerRect.size.width)
};
RgnHandle updateRgn = NewRgn();
RectRgn( updateRgn, &r );
HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
DisposeRgn( updateRgn );
} }
else
// draw them
// VZ: this is the old code from treectlg.cpp which apparently doesn't work
// but I kept it here just in case it is needed -- if not, please
// remove it
#if 0 // def __WXMAC__
wxMacPortSetter helper(&dc);
wxMacWindowClipper clipper(this);
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() );
int loc_x = x - 5;
int loc_y = y_mid - 6;
MacWindowToRootWindow( &loc_x, &loc_y );
Rect bounds = { loc_y, loc_x, loc_y + 18, loc_x + 12 };
ThemeButtonDrawInfo info =
{ {
kThemeStateActive, CGContextRef cgContext;
item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight,
kThemeAdornmentNone
};
DrawThemeButton( &bounds, kThemeDisclosureButton, &info, NULL, NULL, NULL, NULL ); #if wxMAC_USE_CORE_GRAPHICS
#else // 1 cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
dc.DrawBitmap( #else
flags & wxCONTROL_EXPANDED Rect bounds;
? m_bmpTreeExpanded
: m_bmpTreeCollapsed, GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
rect.x, rect.y, true /* use mask */); QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
CGContextScaleCTM( cgContext, 1, -1 );
HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
CGContextClip( cgContext );
HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
#endif #endif
{
HIThemeButtonDrawInfo drawInfo;
HIRect labelRect;
memset( &drawInfo, 0, sizeof(drawInfo) );
drawInfo.version = 0;
drawInfo.kind = kThemeDisclosureButton;
drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
// Apple mailing list posts say to use the arrow adornment constants, but those don't work.
// We need to set the value using the 'old' DrawThemeButton constants instead.
drawInfo.value = (flags & wxCONTROL_EXPANDED) ? kThemeDisclosureDown : kThemeDisclosureRight;
drawInfo.adornment = kThemeAdornmentNone;
HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
}
#if wxMAC_USE_CORE_GRAPHICS
#else
QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
#endif
}
} }
void wxRendererMac::DrawSplitterSash( wxWindow *win, void wxRendererMac::DrawSplitterSash( wxWindow *win,