all controls use 32 bit values now
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16479 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -37,6 +37,7 @@
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#include "wx/menuitem.h"
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#include "wx/spinctrl.h"
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#include "wx/log.h"
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#include "wx/geometry.h"
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#if wxUSE_CARET
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#include "wx/caret.h"
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@@ -1434,6 +1435,48 @@ bool wxWindowMac::MacGetWindowFromPoint( const wxPoint &screenpoint , wxWindowMa
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extern int wxBusyCursorCount ;
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static wxWindow *gs_lastWhich = NULL;
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bool wxWindowMac::MacSetupCursor( const wxPoint& pt)
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{
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// first trigger a set cursor event
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wxPoint clientorigin = GetClientAreaOrigin() ;
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wxSize clientsize = GetClientSize() ;
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wxCursor cursor ;
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if ( wxRect2DInt( clientorigin.x , clientorigin.y , clientsize.x , clientsize.y ).Contains( wxPoint2DInt( pt ) ) )
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{
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wxSetCursorEvent event( pt.x , pt.y );
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bool processedEvtSetCursor = GetEventHandler()->ProcessEvent(event);
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if ( processedEvtSetCursor && event.HasCursor() )
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{
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cursor = event.GetCursor() ;
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}
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else
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{
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// the test for processedEvtSetCursor is here to prevent using m_cursor
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// if the user code caught EVT_SET_CURSOR() and returned nothing from
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// it - this is a way to say that our cursor shouldn't be used for this
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// point
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if ( !processedEvtSetCursor && m_cursor.Ok() )
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{
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cursor = m_cursor ;
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}
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if ( wxIsBusy() )
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{
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}
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else
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{
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if ( !GetParent() )
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cursor = *wxSTANDARD_CURSOR ;
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}
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}
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if ( cursor.Ok() )
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cursor.MacInstall() ;
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}
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return cursor.Ok() ;
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}
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bool wxWindowMac::MacDispatchMouseEvent(wxMouseEvent& event)
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{
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if ((event.m_x < m_x) || (event.m_y < m_y) ||
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@@ -1462,15 +1505,19 @@ bool wxWindowMac::MacDispatchMouseEvent(wxMouseEvent& event)
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}
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}
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wxWindow* cursorTarget = this ;
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wxPoint cursorPoint( x , y ) ;
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while( cursorTarget && !cursorTarget->MacSetupCursor( cursorPoint ) )
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{
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cursorTarget = cursorTarget->GetParent() ;
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if ( cursorTarget )
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cursorPoint += cursorTarget->GetPosition() ;
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}
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event.m_x = x ;
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event.m_y = y ;
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event.SetEventObject( this ) ;
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if ( wxBusyCursorCount == 0 )
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{
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m_cursor.MacInstall() ;
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}
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if ( event.GetEventType() == wxEVT_LEFT_DOWN )
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{
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// set focus to this window
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