Applied patch [ 829072 ] Splitter rendering fix
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24754 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -241,16 +241,17 @@ wxRendererGeneric::GetSplitterParams(const wxWindow *win)
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wxCoord sashWidth,
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wxCoord sashWidth,
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border;
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border;
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if ( win->HasFlag(wxSP_3D) )
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if ( win->HasFlag(wxSP_3DSASH) )
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{
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sashWidth = 7;
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sashWidth = 7;
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border = 2;
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else if ( win->HasFlag(wxSP_NOSASH) )
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}
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sashWidth = 0;
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else // no 3D effect
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else // no 3D effect
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{
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sashWidth = 3;
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sashWidth = 3;
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if ( win->HasFlag(wxSP_3DBORDER) )
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border = 2;
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else // no 3D effect
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border = 0;
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border = 0;
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}
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return wxSplitterRenderParams(sashWidth, border, false);
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return wxSplitterRenderParams(sashWidth, border, false);
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}
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}
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@@ -261,7 +262,7 @@ wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
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const wxRect& rectOrig,
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const wxRect& rectOrig,
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int WXUNUSED(falgs))
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int WXUNUSED(falgs))
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{
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{
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if ( win->HasFlag(wxSP_3D) )
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if ( win->HasFlag(wxSP_3DBORDER) )
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{
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{
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wxRect rect = rectOrig;
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wxRect rect = rectOrig;
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DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
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DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
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@@ -304,34 +305,36 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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const wxCoord h = size.y;
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const wxCoord h = size.y;
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wxCoord offset = 0;
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wxCoord offset = 0;
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// If we're not drawing the border, droppings will
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// If we're drawing the border, draw the sash 3d lines shorter
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// be left unless we make the sash shorter
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if ( win->HasFlag(wxSP_3DBORDER) )
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if ( !win->HasFlag(wxSP_3DBORDER) )
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{
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{
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offset = 3;
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offset = 1;
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}
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// from left to right
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if ( win->HasFlag(wxSP_3D) )
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{
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dc.SetPen(m_penLightGrey);
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dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
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dc.SetPen(m_penHighlight);
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dc.DrawLine(position + 1, offset, position + 1, h - offset);
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}
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}
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
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if ( win->HasFlag(wxSP_3D) )
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if ( win->HasFlag(wxSP_3DSASH) )
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{
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{
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// Draw the 3D sash
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dc.DrawRectangle(position + 2, 0, 3, h);
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dc.SetPen(m_penLightGrey);
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dc.DrawLine(position, offset, position, h - offset);
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dc.SetPen(m_penHighlight);
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dc.DrawLine(position + 1, 0, position + 1, h);
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dc.SetPen(m_penDarkGrey);
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(position + 5, offset, position + 5, h - offset);
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dc.DrawLine(position + 5, 0, position + 5, h);
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dc.SetPen(m_penBlack);
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dc.SetPen(m_penBlack);
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dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
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dc.DrawLine(position + 6, offset, position + 6, h - offset);
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}
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else
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{
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// Draw a flat sash
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dc.DrawRectangle(position, 0, 3, h);
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}
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}
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}
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}
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