Added animation classes to contrib hierarchy

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10856 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2001-07-06 10:24:54 +00:00
parent 286e2db69c
commit 4638d697a3
33 changed files with 2115 additions and 2 deletions

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for anitest example (UNIX).
top_srcdir = @top_srcdir@/..
top_builddir = ../../..
program_dir = contrib/samples/animate
PROGRAM=anitest
OBJECTS=$(PROGRAM).o
APPEXTRALIBS=$(top_builddir)/lib/libwx_anim.@WX_TARGET_LIBRARY_TYPE@
APPEXTRADEFS=-I$(top_srcdir)/contrib/include
include $(top_builddir)/src/makeprog.env

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/////////////////////////////////////////////////////////////////////////////
// Name: anitest.cpp
// Purpose: Animation sample
// Author: Julian Smart
// Modified by:
// Created: 02/07/2001
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "mondrian.xpm"
#endif
#include "anitest.h"
IMPLEMENT_APP(MyApp)
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ANITEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(ANITEST_QUIT, MyFrame::OnQuit)
EVT_MENU(ANITEST_OPEN, MyFrame::OnOpen)
EVT_SIZE(MyFrame::OnSize)
END_EVENT_TABLE()
// ===========================================================================
// implementation
// ===========================================================================
// ---------------------------------------------------------------------------
// MyApp
// ---------------------------------------------------------------------------
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame* frame = new MyFrame((wxFrame *)NULL, -1, "Animation Demo",
wxPoint(-1, -1), wxSize(500, 400),
wxDEFAULT_FRAME_STYLE);
// Give it an icon
#ifdef __WXMSW__
frame->SetIcon(wxIcon("mdi_icn"));
#else
frame->SetIcon(wxIcon( mondrian_xpm ));
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(ANITEST_OPEN, "&Open Animation...\tCtrl+O", "Open a GIF animation");
file_menu->Append(ANITEST_QUIT, "&Exit\tAlt+X", "Quit the program");
wxMenu *help_menu = new wxMenu;
help_menu->Append(ANITEST_ABOUT, "&About\tF1");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
menu_bar->Append(help_menu, "&Help");
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
frame->CreateStatusBar();
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
// ---------------------------------------------------------------------------
// MyFrame
// ---------------------------------------------------------------------------
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
const long style)
: wxFrame(parent, id, title, pos, size,
style | wxNO_FULL_REPAINT_ON_RESIZE)
{
// m_animation = NULL;
m_canvas = new MyCanvas(this, wxPoint(0, 0), wxSize(-1, -1));
#if 0
m_player.SetDestroyAnimation(FALSE);
m_player.SetWindow(m_canvas);
m_player.SetPosition(wxPoint(0, 0));
#endif
m_animationCtrl = new wxGIFAnimationCtrl(m_canvas, -1, wxEmptyString,
wxPoint(0, 0), wxSize(200, 200));
}
MyFrame::~MyFrame()
{
// m_player.Stop();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close();
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
(void)wxMessageBox("wxWindows 2 Animation Demo\n"
"Author: Julian Smart (c) 2001\n",
"About Animation Demo");
}
void MyFrame::OnOpen(wxCommandEvent& event)
{
wxFileDialog dialog(this, wxT("Please choose an animated GIF"),
wxEmptyString, wxEmptyString, wxT("*.gif"), wxOPEN);
if (dialog.ShowModal() == wxID_OK)
{
wxString filename(dialog.GetPath());
m_animationCtrl->Stop();
if (m_animationCtrl->LoadFile(filename))
{
m_animationCtrl->Play();
}
else
{
wxMessageBox("Sorry, this animation was not a valid animated GIF.");
}
}
}
// ---------------------------------------------------------------------------
// MyCanvas
// ---------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
: wxScrolledWindow(parent, -1, pos, size,
wxSUNKEN_BORDER |
wxNO_FULL_REPAINT_ON_RESIZE |
wxVSCROLL | wxHSCROLL)
{
SetBackgroundColour(wxColour("YELLOW"));
}
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
#if 0
MyFrame* frame = (MyFrame*) GetParent();
if (frame->GetPlayer().IsPlaying())
{
frame->GetPlayer().Draw(dc);
}
#endif
}

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/////////////////////////////////////////////////////////////////////////////
// Name: anitest.cpp
// Purpose: anitest sample
// Author: Julian Smart
// Modified by:
// Created: 02/07/2001
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/animate/animate.h"
// Define a new application
class MyApp : public wxApp
{
public:
bool OnInit();
};
class MyCanvas : public wxScrolledWindow
{
public:
MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
void OnPaint(wxPaintEvent& event);
private:
DECLARE_EVENT_TABLE()
};
// Define a new frame
class MyFrame : public wxFrame
{
public:
MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, const long style);
~MyFrame();
void OnAbout(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
MyCanvas* GetCanvas() const { return m_canvas; }
wxGIFAnimationCtrl* GetAnimationCtrl() const { return m_animationCtrl; }
#if 0
wxAnimationPlayer& GetPlayer() { return m_player; }
wxAnimationBase& GetAnimation() { return m_animation; }
#endif
DECLARE_EVENT_TABLE()
protected:
MyCanvas* m_canvas;
wxGIFAnimationCtrl* m_animationCtrl;
#if 0
wxAnimationPlayer m_player;
wxGIFAnimation m_animation;
#endif
};
// menu items ids
enum
{
ANITEST_QUIT = 100,
ANITEST_OPEN,
ANITEST_ABOUT
};

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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=anitest
EXTRALIBS=$(WXDIR)\lib\anim.lib
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../../..
TARGET=anitest
OBJECTS = $(TARGET).o
EXTRAINC = -I$(WXDIR)/contrib/include
RCEXTRAINC = --include-dir $(WXDIR)/contrib/include
EXTRALIBS = -lanim
include $(WXDIR)/src/makeprog.g95

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@@ -0,0 +1,36 @@
# Symantec C++ makefile
WXDIR = $(WXWIN)
WXLIB = $(WXDIR)\lib\wx.lib
INCDIR = $(WXDIR)\include
INCLUDE=$(INCDIR)
TARGET=minimal
include $(WXDIR)\src\makesc.env
minimal.exe: minimal.obj $(DEFFILE) minimal.res
*$(CC) $(LDFLAGS) -o$@ $** $(LIBS)
*$(RC) -k minimal.res
sc32.def:
echo EXETYPE NT > sc32.def
echo SUBSYSTEM WINDOWS >> sc32.def
sc16.def:
echo NAME $(TARGET) > sc16.def
echo EXETYPE WINDOWS >> sc16.def
echo STUB 'WINSTUB.EXE' >> sc16.def
echo CODE PRELOAD MOVEABLE DISCARDABLE >> sc16.def
echo DATA PRELOAD MOVEABLE MULTIPLE >> sc16.def
echo HEAPSIZE 1024 >> sc16.def
echo STACKSIZE 8192 >> sc16.def
clean:
-del *.obj
-del *.exe
-del *.res
-del *.map
-del *.rws
-del sc32.def
-del sc16.def

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@@ -0,0 +1,35 @@
#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CC = gcc
PROGRAM = anitest
OBJECTS = $(PROGRAM).o animate.o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CC) -c `wx-config --cflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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@@ -0,0 +1,44 @@
#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR=$(WXWIN)
!include $(WXDIR)\src\makeva.env
#
# Define which program this is and what it's path is and where to output to
#
PROGRAM=anitest
THISDIR=$(WXWIN)\samples\$(PROGRAM)
OPATH=$(THISDIR)\$D
#
# Make sure output directory is available
#
!if [md $(OPATH)]
!endif
#
# Standard definitions
#
PROGRC=$(THISDIR)\$(PROGRAM).rcO
OBJECTS=$(OPATH)\$(PROGRAM).obj $(OPATH)\animate.obj
PROGRES=$(OPATH)\$(PROGRAM).res
PROGTARGET=$(OPATH)\$(PROGRAM).exe
.cpp{$OPATH}.obj:
@echo $<
icc @<<
$(CPPFLAGS) /Fo$@ /Tp $<
<<
!include $(WXDIR)\src\makeprog.va

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@@ -0,0 +1,9 @@
WXDIR = $(WXWIN)
PROGRAM = anitest
OBJECTS = $(PROGRAM).obj
EXTRALIBS = $(WXDIR)\lib\anim$(LIBEXT).lib
EXTRAINC = -I$(WXDIR)\contrib\include
!include $(WXDIR)\src\makeprog.vc

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@@ -0,0 +1,15 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = anitest
OBJECTS = $(PROGRAM).obj animate.obj
!include $(WXDIR)\src\makeprog.wat

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@@ -9,7 +9,7 @@ PROGRAM=plot
OBJECTS=plot.o
APPEXTRALIBS=$(top_builddir)/lib/libplot.@WX_TARGET_LIBRARY_TYPE@
APPEXTRALIBS=$(top_builddir)/lib/libwx_plot.@WX_TARGET_LIBRARY_TYPE@
APPEXTRADEFS=-I$(top_srcdir)/contrib/include
include $(top_builddir)/src/makeprog.env