wxUSE_CONSTRAINTS now refers to constraints only, since sizers
are now crucial to wxWindows. Further Nano-X fixes; now compiles and links in Nano-X mode. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14358 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -8,15 +8,21 @@ Widgets are supplied by the wxUniversal project, while the
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underlying port uses the Windows ports with small modifications
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for the MicroWindows API.
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=== NOTE: ===
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Current efforts are being concentrated on a port to Nano-X,
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which potentially offers greater flexibility than the WIN32
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API of MicroWindows, such as the ability to run multiple
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Nano-X processes simultaneously. Please see
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../docs/x11/readme-nanox.txt for information.
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There are many things missing from MicroWindows that will
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make the port quite limited for the time being. I haven't
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worked out how to create bitmaps, though there is a BMP to C
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converter. There are no common dialogs (we will use generic ones),
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and only one WIN32 app may be run at a time.
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make the port quite limited for the time being.
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In particular, only one WIN32 app may be run at a time.
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Note that you can gain confidence in the WIN32/wxUniversal
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combination by compiling wxUniversal under Windows using VC++,
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using src/wxvc_universal.dsp. You can compile the minimal
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using src/wxUniv.dsp. You can compile the minimal
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and widgets samples in wxUniversal mode using the
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UnivDebug and UnivRelease targets. Most of the code is shared
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between this combination, and the wxMicroWindows port.
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