Allow creating wxUILocale objects for any locale

Creating such objects (without using them for the UI) is supported under
all platforms, so allow doing it.

Note that this is only supported under Unix systems when locale_t and
related functionality is available, but this should be the case just
about everywhere by now.

Add a test (or, rather, replace an existing test which was disabled by
default) checking that we can now get locale information about any
locale, not necessarily the currently used one.
This commit is contained in:
Vadim Zeitlin
2021-08-29 14:50:54 +02:00
parent 07e79b7736
commit 45f9908e05
8 changed files with 193 additions and 38 deletions

View File

@@ -37,6 +37,31 @@ wxUILocale wxUILocale::ms_current;
// implementation
// ============================================================================
#ifndef __WINDOWS__
/* static */
wxUILocaleImpl* wxUILocaleImpl::CreateForLanguage(const wxLanguageInfo& info)
{
wxLocaleIdent locId;
// Strings in our language database are of the form "lang[_region[@mod]]".
wxString rest;
locId.Language(info.CanonicalName.BeforeFirst('_', &rest));
if ( !rest.empty() )
{
wxString mod;
locId.Region(rest.BeforeFirst('@', &mod));
if ( !mod.empty() )
locId.Modifier(mod);
}
return CreateForLocale(locId);
}
#endif // !__WINDOWS__
/* static */
bool wxUILocale::UseDefault()
{
@@ -84,6 +109,13 @@ const wxUILocale& wxUILocale::GetCurrent()
return ms_current;
}
wxUILocale::wxUILocale(const wxLocaleIdent& localeId)
{
m_impl = wxUILocaleImpl::CreateForLocale(localeId);
if ( !m_impl )
m_impl = wxUILocaleImpl::CreateStdC();
}
void wxUILocale::SetImpl(wxUILocaleImpl* impl)
{
delete m_impl;