Some doc corrections; Watcom C++ corrections; VC++ 4 corrections
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5875 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2749,7 +2749,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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// First, find rectangle that covers the rotated image; to do that,
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// rotate the four corners
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const wxRotationPoint & p0 = centre_of_rotation;
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const wxRotationPoint p0 = centre_of_rotation;
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wxRotationPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0);
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wxRotationPoint p2 = rotated_point (0, img.GetHeight(), cos_angle, sin_angle, p0);
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@@ -2859,8 +2859,8 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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}
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else
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{
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const int & xs = wxCint (src.x); // wxCint performs rounding to the
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const int & ys = wxCint (src.y); // closest integer
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const int xs = wxCint (src.x); // wxCint performs rounding to the
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const int ys = wxCint (src.y); // closest integer
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if (0 <= xs && xs < img.GetWidth() &&
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0 <= ys && ys < img.GetHeight())
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