*** empty log message ***

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-05-22 19:57:05 +00:00
parent 69d2886dfe
commit 457814b5aa
294 changed files with 22682 additions and 0 deletions

View File

@@ -0,0 +1,378 @@
/////////////////////////////////////////////////////////////////////////////
// Name: reseditr.h
// Purpose: Resource editor class
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _RESEDITR_H_
#define _RESEDITR_H_
#define wxDIALOG_EDITOR_VERSION 1.6
#ifdef __GNUG__
#pragma interface "reseditr.h"
#endif
#include "wx/wx.h"
#include "wx/string.h"
#include "wx/layout.h"
#include "wx/resource.h"
#include "wx/tbarsmpl.h"
#include "proplist.h"
#if defined(__WINDOWS__) && defined(__WIN95__)
#include "wx/tbar95.h"
#elif defined(__WINDOWS__)
#include "wx/tbarmsw.h"
#endif
#define RESED_DELETE 1
#define RESED_TOGGLE_TEST_MODE 2
#define RESED_RECREATE 3
#define RESED_CLEAR 4
#define RESED_NEW_DIALOG 5
#define RESED_NEW_PANEL 6
#define RESED_CONTENTS 20
/*
* Controls loading, saving, user interface of resource editor(s).
*/
class wxResourceEditorFrame;
class EditorToolPalette;
class EditorToolBar;
class wxWindowPropertyInfo;
#ifdef __WINDOWS__
#define wxHelpController wxWinHelpController
#else
#define wxHelpController wxXLPHelpController;
#endif
class wxHelpController;
/*
* The resourceTable contains a list of wxItemResources (which each may
* have further children, defining e.g. a dialog box with controls).
*
* We need to associate actual windows with each wxItemResource,
* instead of the current 'one current window' scheme.
*
* - We create a new dialog, create a wxItemResource,
* associate the dialog with wxItemResource via a hash table.
* Must be a hash table in case dialog is deleted without
* telling the resource manager.
* - When we save the resource after editing/closing the dialog,
* we check the wxItemResource/wxDialog and children for
* consistency (throw away items no longer in the wxDialog,
* create any new wxItemResources).
* - We save the wxItemResources via the wxPropertyInfo classes,
* so devolve the code to the appropriate class.
* This involves creating a new temporary wxPropertyInfo for
* the purpose.
*
* We currently assume we only create one instance of a window for
* each wxItemResource. We will need to relax this when we're editing
* in situ.
*
*
*/
class wxResourceTableWithSaving: public wxResourceTable
{
public:
wxResourceTableWithSaving(void):wxResourceTable()
{
}
virtual bool Save(const wxString& filename);
virtual bool SaveResource(ostream& stream, wxItemResource *item);
void GenerateWindowStyleString(long windowStyle, char *buf);
void GeneratePanelStyleString(long windowStyle, char *buf);
void GenerateDialogStyleString(long windowStyle, char *buf);
void GenerateRadioBoxStyleString(long windowStyle, char *buf);
void GenerateMessageStyleString(long windowStyle, char *buf);
void GenerateTextStyleString(long windowStyle, char *buf);
void GenerateButtonStyleString(long windowStyle, char *buf);
void GenerateCheckBoxStyleString(long windowStyle, char *buf);
void GenerateListBoxStyleString(long windowStyle, char *buf);
void GenerateSliderStyleString(long windowStyle, char *buf);
void GenerateGroupBoxStyleString(long windowStyle, char *buf);
void GenerateGaugeStyleString(long windowStyle, char *buf);
void GenerateChoiceStyleString(long windowStyle, char *buf);
void GenerateScrollBarStyleString(long windowStyle, char *buf);
void GenerateItemStyleString(long windowStyle, char *buf);
bool GenerateStyle(char *buf, long windowStyle, long flag, char *strStyle);
void OutputFont(ostream& stream, wxFont *font);
wxControl *CreateItem(wxPanel *panel, wxItemResource *childResource);
};
class wxResourceManager: public wxObject
{
protected:
wxHelpController *helpInstance;
wxResourceTableWithSaving resourceTable;
wxFrame *editorFrame;
wxPanel *editorPanel;
wxMenu *popupMenu;
wxListBox *editorResourceList;
EditorToolPalette *editorPalette;
EditorToolBar *editorToolBar;
int nameCounter;
bool modified;
bool editMode;
wxHashTable resourceAssociations;
wxList selections;
wxString currentFilename;
public:
// Options to be saved/restored
wxString optionsResourceFilename; // e.g. dialoged.ini, .dialogrc
wxRectangle propertyWindowSize;
wxRectangle resourceEditorWindowSize;
public:
static wxResourceManager *currentResourceManager;
wxResourceManager(void);
~wxResourceManager(void);
bool Initialize(void);
bool LoadOptions(void);
bool SaveOptions(void);
// Show or hide the resource editor frame, which displays a list
// of resources with ability to edit them.
virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor");
virtual bool Save(void);
virtual bool SaveAs(void);
virtual bool Save(const wxString& filename);
virtual bool Load(const wxString& filename);
virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE);
virtual void SetFrameTitle(const wxString& filename);
virtual bool DisassociateWindows(bool deleteWindows = TRUE);
virtual bool New(bool loadFromFile = TRUE, const wxString& filename = "");
virtual bool SaveIfModified(void);
virtual void AlignItems(int flag);
virtual void CopySize(void);
virtual void ToBackOrFront(bool toBack);
virtual wxWindow *FindParentOfSelection(void);
virtual wxFrame *OnCreateEditorFrame(const char *title);
virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent);
virtual wxPanel *OnCreateEditorPanel(wxFrame *parent);
virtual wxToolBarBase *OnCreateToolBar(wxFrame *parent);
virtual EditorToolPalette *OnCreatePalette(wxFrame *parent);
// virtual bool DeletePalette(void);
virtual bool InitializeTools(void);
virtual void UpdateResourceList(void);
virtual void AddItemsRecursively(int level, wxItemResource *resource);
virtual bool EditSelectedResource(void);
virtual bool Edit(wxItemResource *res);
virtual bool CreateNewDialog(void);
virtual bool CreateNewPanel(void);
virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE);
virtual bool DeleteSelection(bool deleteWindow = TRUE);
virtual bool DeleteResource(wxItemResource *res);
virtual bool DeleteResource(wxWindow *win, bool deleteWindow = TRUE);
// Add bitmap resource if there isn't already one with this filename.
virtual char *AddBitmapResource(char *filename);
// Delete the bitmap resource if it isn't being used by another resource.
virtual void PossiblyDeleteBitmapResource(char *resourceName);
// Helper function for above
virtual bool IsBitmapResourceUsed(char *resourceName);
wxItemResource *FindBitmapResourceByFilename(char *filename);
char *FindBitmapFilenameForResource(wxItemResource *resource);
// Deletes 'win' and creates a new window from the resource that
// was associated with it. E.g. if you can't change properties on the
// fly, you'll need to delete the window and create it again.
virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL);
virtual bool RecreateSelection(void);
// Need to search through resource table removing this from
// any resource which has this as a parent.
virtual bool RemoveResourceFromParent(wxItemResource *res);
virtual bool EditDialog(wxDialog *dialog, wxWindow *parent);
inline void SetEditorFrame(wxFrame *fr) { editorFrame = fr; }
inline void SetEditorToolBar(EditorToolBar *tb) { editorToolBar = tb; }
inline void SetEditorPalette(EditorToolPalette *pal) { editorPalette = pal; }
inline wxFrame *GetEditorFrame(void) { return editorFrame; }
inline wxListBox *GetEditorResourceList(void) { return editorResourceList; }
inline EditorToolPalette *GetEditorPalette(void) { return editorPalette; }
inline wxList& GetSelections(void) { return selections; }
void AddSelection(wxWindow *win);
void RemoveSelection(wxWindow *win);
// inline void SetCurrentResource(wxItemResource *item) { currentResource = item; }
// inline void SetCurrentResourceWindow(wxWindow *win) { currentResourceWindow = win; }
// inline wxItemResource *GetCurrentResource(void) { return currentResource; }
// inline wxWindow *GetCurrentResourceWindow(void) { return currentResourceWindow; }
inline wxMenu *GetPopupMenu(void) { return popupMenu; }
inline wxHelpController *GetHelpInstance(void) { return helpInstance; }
virtual void MakeUniqueName(char *prefix, char *buf);
// (Dis)associate resource<->physical window
virtual void AssociateResource(wxItemResource *resource, wxWindow *win);
virtual bool DisassociateResource(wxItemResource *resource, bool deleteWindow = TRUE);
virtual bool DisassociateResource(wxWindow *win, bool deleteWindow = TRUE);
virtual wxItemResource *FindResourceForWindow(wxWindow *win);
virtual wxWindow *FindWindowForResource(wxItemResource *resource);
virtual bool InstantiateAllResourcesFromWindows(void);
virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE);
virtual void Modify(bool mod = TRUE) { modified = mod; }
virtual bool Modified(void) { return modified; }
inline bool GetEditMode(void) { return editMode; }
void SetEditMode(bool flag, bool changeCurrentResource = TRUE);
inline wxResourceTable& GetResourceTable(void) { return resourceTable; }
inline wxHashTable& GetResourceAssociations(void) { return resourceAssociations; }
inline wxString& GetCurrentFilename(void) { return currentFilename; }
// void UsePosition(bool usePos, wxItemResource *resource = NULL, int x = 0, int y = 0);
};
class wxResourceEditorFrame: public wxFrame
{
public:
wxResourceManager *manager;
wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, char *title, int x = -1, int y = -1, int width = 600, int height = 400,
long style = 0, char *name = "frame");
~wxResourceEditorFrame(void);
void OldOnMenuCommand(int cmd);
bool OnClose(void);
};
class wxResourceEditorPanel: public wxPanel
{
public:
wxResourceEditorPanel(wxWindow *parent, int x = -1, int y = -1, int width = 600, int height = 400,
long style = 0, char *name = "panel");
~wxResourceEditorPanel(void);
void OnDefaultAction(wxControl *item);
};
class DialogEditorPanelFrame: public wxFrame
{
public:
DialogEditorPanelFrame(wxFrame *parent, char *title, int x, int y, int w, int h, long style, char *name):
wxFrame(parent, -1, title, wxPoint(x, y), wxSize(w, h), style, name)
{
}
bool OnClose(void);
};
// Edit menu
#define OBJECT_EDITOR_NEW_FRAME 220
#define OBJECT_EDITOR_NEW_DIALOG 221
#define OBJECT_EDITOR_NEW_PANEL 222
#define OBJECT_EDITOR_NEW_CANVAS 223
#define OBJECT_EDITOR_NEW_TEXT_WINDOW 224
#define OBJECT_EDITOR_NEW_BUTTON 225
#define OBJECT_EDITOR_NEW_CHECKBOX 226
#define OBJECT_EDITOR_NEW_MESSAGE 227
#define OBJECT_EDITOR_NEW_CHOICE 228
#define OBJECT_EDITOR_NEW_LISTBOX 229
#define OBJECT_EDITOR_NEW_RADIOBOX 230
#define OBJECT_EDITOR_NEW_SLIDER 231
#define OBJECT_EDITOR_NEW_TEXT 232
#define OBJECT_EDITOR_NEW_MULTITEXT 233
#define OBJECT_EDITOR_NEW_GAUGE 234
#define OBJECT_EDITOR_NEW_GROUPBOX 235
#define OBJECT_EDITOR_NEW_ITEM 240
#define OBJECT_EDITOR_NEW_SUBWINDOW 241
#define OBJECT_EDITOR_EDIT_MENU 250
#define OBJECT_EDITOR_EDIT_ATTRIBUTES 251
#define OBJECT_EDITOR_CLOSE_OBJECT 252
#define OBJECT_EDITOR_DELETE_OBJECT 253
#define OBJECT_EDITOR_EDIT_TOOLBAR 254
#define OBJECT_EDITOR_TOGGLE_TEST_MODE 255
#define OBJECT_EDITOR_RC_CONVERT 260
#define OBJECT_EDITOR_RC_CONVERT_MENU 261
#define OBJECT_EDITOR_RC_CONVERT_DIALOG 262
#define OBJECT_EDITOR_GRID 263
#define OBJECT_MENU_EDIT 1
#define OBJECT_MENU_DELETE 2
/*
* Main toolbar
*
*/
#if defined(__WINDOWS__) && defined(__WIN95__)
class EditorToolBar: public wxToolBar95
#elif defined(__WINDOWS__)
class EditorToolBar: public wxToolBarMSW
#else
class EditorToolBar: public wxToolBarSimple
#endif
{
public:
EditorToolBar(wxFrame *frame, int x = 0, int y = 0, int w = -1, int h = -1,
long style = 0, int direction = wxVERTICAL, int RowsOrColumns = 2);
bool OnLeftClick(int toolIndex, bool toggled);
void OnMouseEnter(int toolIndex);
void OnPaint(wxPaintEvent& event);
DECLARE_EVENT_TABLE()
};
// Toolbar ids
#define TOOLBAR_LOAD_FILE 1
#define TOOLBAR_SAVE_FILE 2
#define TOOLBAR_NEW 3
// #define TOOLBAR_GEN_CLIPS 4
#define TOOLBAR_TREE 5
#define TOOLBAR_HELP 6
// Formatting tools
#define TOOLBAR_FORMAT_HORIZ 10
#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 11
#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 12
#define TOOLBAR_FORMAT_VERT 13
#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 14
#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 15
#define TOOLBAR_TO_FRONT 16
#define TOOLBAR_TO_BACK 17
#define TOOLBAR_COPY_SIZE 18
#endif