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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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samples/resource/resource.cpp
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174
samples/resource/resource.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: resource.cpp
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// Purpose: Dialog resource sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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// #pragma implementation
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/resource.h"
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#include <ctype.h>
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#include "resource.h"
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// If we wanted to demonstrate total platform independence,
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// then we'd use the dynamic file loading form for all platforms.
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// But this shows how to embed the wxWindows resources
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// in the program code/executable for UNIX and Windows
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// platforms.
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// If you have a Windows compiler that can cope with long strings,
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// then you can always use the #include form for simplicity.
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// NOTE: Borland's brc32.exe resource compiler doesn't recognize
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// the TEXT resource, for some reason, so either run-time file loading
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// or file inclusion should be used.
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#if defined(__WINDOWS__) && !defined(__BORLANDC__) && !defined(__GNUWIN32__)
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// Under Windows, some compilers can't include
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// a whole .wxr file. So we use a .rc user-defined resource
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// instead. dialog1 will point to the whole .wxr 'file'.
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static char *dialog1 = NULL;
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static char *menu1 = NULL;
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#else
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// Other platforms should have sensible compilers that
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// cope with long strings.
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#include "dialog1.wxr"
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#include "menu1.wxr"
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#endif
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// Declare two frames
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MyFrame *frame = NULL;
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IMPLEMENT_APP(MyApp)
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// Testing of ressources
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MyApp::MyApp()
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{
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}
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// The `main program' equivalent, creating the windows and returning the
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// main frame
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bool MyApp::OnInit(void)
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{
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#if defined(__WINDOWS__) && !defined(__BORLANDC__)
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// Load the .wxr 'file' from a .rc resource, under Windows.
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dialog1 = wxLoadUserResource("dialog1");
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menu1 = wxLoadUserResource("menu1");
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// All resources in the file (only one in this case) get parsed
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// by this call.
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wxResourceParseString(dialog1);
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wxResourceParseString(menu1);
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#else
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// Simply parse the data pointed to by the variable dialog1.
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// If there were several resources, there would be several
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// variables, and this would need to be called several times.
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wxResourceParseData(dialog1);
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wxResourceParseData(menu1);
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#endif
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// Create the main frame window
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frame = new MyFrame(NULL, -1, "wxWindows Resource Sample", wxPoint(0, 0), wxSize(300, 250));
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// Give it a status line
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frame->CreateStatusBar(2);
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/*
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(RESOURCE_TEST1, "&Dialog box test", "Test dialog box resource");
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file_menu->Append(RESOURCE_QUIT, "E&xit", "Quit program");
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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*/
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wxMenuBar *menu_bar = wxResourceCreateMenuBar("menu1");
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// Associate the menu bar with the frame
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frame->SetMenuBar(menu_bar);
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// Make a panel
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frame->panel = new wxWindow(frame, -1, wxPoint(0, 0), wxSize(400, 400), 0, "MyMainFrame");
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
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EVT_MENU(RESOURCE_TEST1, MyFrame::OnTest1)
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END_EVENT_TABLE()
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// Define my frame constructor
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MyFrame::MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size):
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wxFrame(parent, id, title, pos, size)
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{
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panel = NULL;
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}
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void MyFrame::OnQuit(wxCommandEvent& event)
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{
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Close(TRUE);
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}
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void MyFrame::OnTest1(wxCommandEvent& event)
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{
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MyDialog *dialog = new MyDialog;
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if (dialog->LoadFromResource(this, "dialog1"))
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{
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wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("multitext3", dialog);
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if (text)
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text->SetValue("wxWindows resource demo");
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dialog->SetModal(TRUE);
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dialog->ShowModal();
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}
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dialog->Close(TRUE);
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}
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bool MyFrame::OnClose(void)
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{
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Show(FALSE);
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return TRUE;
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}
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BEGIN_EVENT_TABLE(MyDialog, wxDialog)
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EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
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EVT_BUTTON(RESOURCE_CANCEL, MyDialog::OnCancel)
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END_EVENT_TABLE()
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void MyDialog::OnOk(wxCommandEvent& event)
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{
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EndModal(RESOURCE_OK);
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}
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void MyDialog::OnCancel(wxCommandEvent& event)
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{
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EndModal(RESOURCE_CANCEL);
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}
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