Move some things to wxBitmapBase to avoid much duplication.
Use proper const for XPM data, and const void* for arbitary bitmap data. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41689 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -62,12 +62,9 @@ private:
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
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class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
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{
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public:
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wxBitmapHandler() : wxBitmapHandlerBase() {}
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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@@ -76,8 +73,7 @@ public:
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wxBitmap();
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wxBitmap( int width, int height, int depth = -1 );
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
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wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
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wxBitmap( const char* const* bits );
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wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
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virtual ~wxBitmap();
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@@ -88,7 +84,7 @@ public:
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static void InitStandardHandlers();
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bool Create(int width, int height, int depth = -1);
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bool Create(void* data, wxBitmapType type,
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bool Create(const void* data, wxBitmapType type,
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int width, int height, int depth = -1);
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// create the wxBitmap using a _copy_ of the pixmap
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bool Create(WXPixmap pixmap);
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@@ -135,9 +131,6 @@ public:
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WXDisplay *GetDisplay() const;
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protected:
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bool CreateFromXpm(const char **bits);
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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