Move some things to wxBitmapBase to avoid much duplication.

Use proper const for XPM data, and const void* for arbitary bitmap data.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41689 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Paul Cornett
2006-10-08 08:04:49 +00:00
parent 9ce05df4bc
commit 452418c4b0
33 changed files with 166 additions and 479 deletions

View File

@@ -45,14 +45,13 @@ public:
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char **data) { CreateFromXpm(data); }
wxBitmap(char **data) { CreateFromXpm((const char **)data); }
wxBitmap(const char* const* data);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
wxBitmap(const void* data, long type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
@@ -114,7 +113,7 @@ public:
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
@@ -159,9 +158,6 @@ protected:
virtual wxGDIImageRefData *CreateData() const;
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
@@ -235,7 +231,7 @@ public:
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create(wxBitmap *bitmap,
void *data,
const void* data,
long flags,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
@@ -248,7 +244,7 @@ public:
const wxPalette *palette = NULL);
virtual bool Create(wxGDIImage *image,
void *data,
const void* data,
long flags,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,