Move some things to wxBitmapBase to avoid much duplication.
Use proper const for XPM data, and const void* for arbitary bitmap data. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41689 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -23,12 +23,9 @@ struct bitmap_t;
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
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class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
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{
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public:
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wxBitmapHandler() : wxBitmapHandlerBase() {}
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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class WXDLLEXPORT wxBitmap: public wxBitmapBase
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@@ -37,8 +34,7 @@ public:
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wxBitmap() {}
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const char **bits) { CreateFromXpm(bits); }
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wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
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wxBitmap(const char* const* bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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wxBitmap(const wxImage& image, int depth = -1);
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virtual ~wxBitmap() {}
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@@ -81,8 +77,6 @@ public:
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bitmap_t *GetMGLbitmap_t() const;
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protected:
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bool CreateFromXpm(const char **bits);
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// creates temporary DC for access to bitmap's data:
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MGLDevCtx *CreateTmpDC() const;
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// sets fg & bg colours for 1bit bitmaps:
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