fix build without graphics context
This commit is contained in:
committed by
Vadim Zeitlin
parent
f9429b7db4
commit
44c91fedb8
@@ -122,7 +122,7 @@ private:
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void OnPaint(wxPaintEvent& WXUNUSED(event))
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void OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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{
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wxPaintDC pdc(m_win);
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wxPaintDC pdc(m_win);
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#if wxUSE_GRAPHICS_CONTEXT
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wxScopedPtr<wxGraphicsContext> const
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wxScopedPtr<wxGraphicsContext> const
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gc(wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(pdc));
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gc(wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(pdc));
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@@ -167,6 +167,7 @@ private:
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gc->FillPath(path);
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gc->FillPath(path);
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gc->Rotate(angle);
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gc->Rotate(angle);
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}
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}
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#endif
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}
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}
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AdvanceTimer m_timer;
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AdvanceTimer m_timer;
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