Refactor: create src/univ/anybutton.cpp.
Extract and pull the common functions from wxButton and wxToggleButton to wxAnyButton in wxUniv too. Also make wxToggleButton inherit from wxToggleButtonBase correctly git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77759 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -32,40 +32,6 @@
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#include "wx/settings.h"
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#endif
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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#include "wx/univ/colschem.h"
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#include "wx/stockitem.h"
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// ----------------------------------------------------------------------------
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// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
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// click into button press/release actions
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
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{
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public:
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wxStdButtonInputHandler(wxInputHandler *inphand);
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virtual bool HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed);
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virtual bool HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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virtual bool HandleFocus(wxInputConsumer *consumer,
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const wxFocusEvent& event);
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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private:
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// the window (button) which has capture or NULL and the flag telling if
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// the mouse is inside the button which captured it or not
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wxWindow *m_winCapture;
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bool m_winHasMouse;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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@@ -163,118 +129,11 @@ wxSize wxButtonBase::GetDefaultSize()
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return s_sizeBtn;
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}
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wxSize wxButton::DoGetBestClientSize() const
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{
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wxClientDC dc(wxConstCast(this, wxButton));
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wxCoord width, height;
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dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
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if ( m_bitmap.IsOk() )
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{
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// allocate extra space for the bitmap
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wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
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if ( height < heightBmp )
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height = heightBmp;
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width += m_bitmap.GetWidth() + 2*m_marginBmpX;
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}
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// The default size should not be adjusted, so the code is moved into the
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// renderer. This is conceptual wrong but currently the only solution.
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// (Otto Wyss, Patch 664399)
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/*
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// for compatibility with other ports, the buttons default size is never
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// less than the standard one, but not when display not PDAs.
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if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
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{
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if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
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{
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wxSize szDef = GetDefaultSize();
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if ( width < szDef.x )
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width = szDef.x;
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}
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}
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*/
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return wxSize(width, height);
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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void wxButton::DoDraw(wxControlRenderer *renderer)
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{
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if ( !(GetWindowStyle() & wxBORDER_NONE) )
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{
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renderer->DrawButtonBorder();
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}
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renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
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}
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bool wxButton::DoDrawBackground(wxDC& dc)
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{
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wxRect rect;
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wxSize size = GetSize();
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rect.width = size.x;
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rect.height = size.y;
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if ( GetBackgroundBitmap().IsOk() )
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{
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// get the bitmap and the flags
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int alignment;
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wxStretch stretch;
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wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
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wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
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}
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else
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{
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m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
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rect, GetStateFlags());
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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void wxButton::Press()
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{
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if ( !m_isPressed )
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{
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m_isPressed = true;
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Refresh();
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}
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}
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void wxButton::Release()
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{
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if ( m_isPressed )
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{
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m_isPressed = false;
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Refresh();
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}
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}
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void wxButton::Toggle()
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{
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if ( m_isPressed )
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Release();
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else
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Press();
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if ( !m_isPressed )
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{
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// releasing button after it had been pressed generates a click event
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Click();
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}
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}
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void wxButton::Click()
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{
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wxCommandEvent event(wxEVT_BUTTON, GetId());
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@@ -282,32 +141,6 @@ void wxButton::Click()
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Command(event);
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}
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bool wxButton::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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if ( action == wxACTION_BUTTON_TOGGLE )
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Toggle();
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else if ( action == wxACTION_BUTTON_CLICK )
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Click();
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else if ( action == wxACTION_BUTTON_PRESS )
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Press();
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else if ( action == wxACTION_BUTTON_RELEASE )
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Release();
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else
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return wxControl::PerformAction(action, numArg, strArg);
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return true;
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}
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/* static */
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wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
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{
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static wxStdButtonInputHandler s_handlerBtn(handlerDef);
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return &s_handlerBtn;
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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@@ -337,132 +170,5 @@ wxWindow *wxButton::SetDefault()
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return wxButtonBase::SetDefault();
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}
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// ============================================================================
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// wxStdButtonInputHandler
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// ============================================================================
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wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
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: wxStdInputHandler(handler)
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{
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m_winCapture = NULL;
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m_winHasMouse = false;
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}
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bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed)
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{
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int keycode = event.GetKeyCode();
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if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
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{
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consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
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return true;
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}
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return wxStdInputHandler::HandleKey(consumer, event, pressed);
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}
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bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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// the button has 2 states: pressed and normal with the following
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// transitions between them:
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//
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// normal -> left down -> capture mouse and go to pressed state
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// pressed -> left up inside -> generate click -> go to normal
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// outside ------------------>
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//
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// the other mouse buttons are ignored
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if ( event.Button(1) )
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{
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if ( event.LeftDown() || event.LeftDClick() )
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{
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m_winCapture = consumer->GetInputWindow();
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m_winCapture->CaptureMouse();
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m_winHasMouse = true;
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consumer->PerformAction(wxACTION_BUTTON_PRESS);
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return true;
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}
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else if ( event.LeftUp() )
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{
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if ( m_winCapture )
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{
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m_winCapture->ReleaseMouse();
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m_winCapture = NULL;
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}
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if ( m_winHasMouse )
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{
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// this will generate a click event
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consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
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return true;
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}
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//else: the mouse was released outside the window, this doesn't
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// count as a click
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}
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//else: don't do anything special about the double click
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}
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return wxStdInputHandler::HandleMouse(consumer, event);
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}
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bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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// we only have to do something when the mouse leaves/enters the pressed
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// button and don't care about the other ones
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if ( event.GetEventObject() == m_winCapture )
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{
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// leaving the button should remove its pressed state
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if ( event.Leaving() )
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{
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// remember that the mouse is now outside
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m_winHasMouse = false;
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// we do have a pressed button, so release it
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consumer->GetInputWindow()->SetCurrent(false);
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consumer->PerformAction(wxACTION_BUTTON_RELEASE);
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return true;
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}
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// and entering it back should make it pressed again if it had been
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// pressed
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else if ( event.Entering() )
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{
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// the mouse is (back) inside the button
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m_winHasMouse = true;
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// we did have a pressed button which we released when leaving the
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// window, press it again
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consumer->GetInputWindow()->SetCurrent(true);
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consumer->PerformAction(wxACTION_BUTTON_PRESS);
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return true;
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}
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}
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return wxStdInputHandler::HandleMouseMove(consumer, event);
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}
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bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
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const wxFocusEvent& WXUNUSED(event))
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{
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// buttons change appearance when they get/lose focus, so return true to
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// refresh
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return true;
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}
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bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
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bool WXUNUSED(activated))
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{
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// the default button changes appearance when the app is [de]activated, so
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// return true to refresh
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return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
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}
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#endif // wxUSE_BUTTON
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