Refactor: create src/univ/anybutton.cpp.
Extract and pull the common functions from wxButton and wxToggleButton to wxAnyButton in wxUniv too. Also make wxToggleButton inherit from wxToggleButtonBase correctly git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77759 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -9,7 +9,7 @@
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#ifndef _WX_UNIV_ANYBUTTON_H_
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#define _WX_UNIV_ANYBUTTON_H_
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#include "wx/univ/inphand.h"
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// ----------------------------------------------------------------------------
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// Common button functionality
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// ----------------------------------------------------------------------------
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@@ -21,12 +21,69 @@ public:
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virtual ~wxAnyButton() {}
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// wxAnyButton actions
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virtual void Toggle();
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virtual void Press();
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virtual void Release();
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virtual void Click(){}
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString) wxOVERRIDE;
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
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{
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return GetStdInputHandler(handlerDef);
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}
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protected:
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// choose the default border for this window
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virtual wxBorder GetDefaultBorder() const wxOVERRIDE { return wxBORDER_STATIC; }
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virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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virtual bool DoDrawBackground(wxDC& dc) wxOVERRIDE;
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virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
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// current state
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bool m_isPressed,
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m_isDefault;
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// the (optional) image to show and the margins around it
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wxBitmap m_bitmap;
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wxCoord m_marginBmpX,
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m_marginBmpY;
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private:
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wxDECLARE_NO_COPY_CLASS(wxAnyButton);
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};
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// ----------------------------------------------------------------------------
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// wxStdAnyButtonInputHandler: translates SPACE and ENTER keys and the left mouse
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// click into button press/release actions
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxStdAnyButtonInputHandler : public wxStdInputHandler
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{
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public:
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wxStdAnyButtonInputHandler(wxInputHandler *inphand);
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virtual bool HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed) wxOVERRIDE;
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virtual bool HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event) wxOVERRIDE;
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virtual bool HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event) wxOVERRIDE;
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virtual bool HandleFocus(wxInputConsumer *consumer,
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const wxFocusEvent& event) wxOVERRIDE;
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated) wxOVERRIDE;
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private:
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// the window (button) which has capture or NULL and the flag telling if
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// the mouse is inside the button which captured it or not
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wxWindow *m_winCapture;
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bool m_winHasMouse;
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};
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#endif // _WX_UNIV_ANYBUTTON_H_
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