1. switched to new wxGLCanvas API (not using the implicit context)
2. pruned everything not related to OpenGL, making the remaining code much more readable 3. show using the same wxGLContext with multiple wxGLCanvases git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45369 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,13 +1,21 @@
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/////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Name: cube.cpp
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// Purpose: wxGLCanvas demo program
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// Author: Julian Smart
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// Modified by:
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// Modified by: Vadim Zeitlin to use new wxGLCanvas API (2007-04-09)
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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@@ -25,290 +33,109 @@
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#endif
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#include "cube.h"
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#include "../../sample.xpm"
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#ifndef __WXMSW__ // for StopWatch, see remark below
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#if defined(__WXMAC__) && !defined(__DARWIN__)
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#include <utime.h>
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#include <unistd.h>
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#else
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#include <sys/time.h>
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#include <sys/unistd.h>
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#endif
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#else
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#include <sys/timeb.h>
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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#include "../../sample.xpm"
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#endif
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#define ID_NEW_WINDOW 10000
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#define ID_DEF_ROTATE_LEFT_KEY 10001
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#define ID_DEF_ROTATE_RIGHT_KEY 10002
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// ============================================================================
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// implementation
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// ============================================================================
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/*----------------------------------------------------------
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Control to get a keycode
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----------------------------------------------------------*/
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class ScanCodeCtrl : public wxTextCtrl
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// ----------------------------------------------------------------------------
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// MyApp: the application object
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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bool MyApp::OnInit()
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{
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public:
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ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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const wxPoint& pos, const wxSize& size );
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if ( !wxApp::OnInit() )
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return false;
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void OnChar( wxKeyEvent& WXUNUSED(event) )
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{
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// Do nothing
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}
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// Create the main window
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new MyFrame();
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void OnKeyDown(wxKeyEvent& event);
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private:
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// Any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
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EVT_CHAR( ScanCodeCtrl::OnChar )
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EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
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END_EVENT_TABLE()
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ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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const wxPoint& pos, const wxSize& size )
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: wxTextCtrl( parent, id, wxEmptyString, pos, size )
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{
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SetValue( wxString::Format(wxT("0x%04x"), code) );
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return true;
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}
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void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
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int MyApp::OnExit()
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{
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SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) );
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delete m_glContext;
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return wxApp::OnExit();
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}
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/*------------------------------------------------------------------
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Dialog for defining a keypress
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-------------------------------------------------------------------*/
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class ScanCodeDialog : public wxDialog
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void MyApp::SetCurrent(wxGLCanvas *canvas)
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{
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public:
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ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
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const wxString &descr, const wxString& title );
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int GetValue();
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wxCHECK_RET( canvas, _T("canvas can't be NULL") );
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private:
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if ( !m_glContext )
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m_glContext = new wxGLContext(canvas);
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ScanCodeCtrl *m_ScanCode;
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wxTextCtrl *m_Description;
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};
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ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
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const int code, const wxString &descr, const wxString& title )
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: wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) )
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{
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new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2),
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wxSize(31*2,12*2) );
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m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2),
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wxSize(53*2,14*2) );
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new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2),
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wxSize(32*2,12*2) );
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m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2),
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wxSize(53*2,14*2) );
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new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) );
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new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2),
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wxSize(25*2,13*2) );
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m_glContext->SetCurrent(*canvas);
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}
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int ScanCodeDialog::GetValue()
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{
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int code;
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wxString buf = m_ScanCode->GetValue();
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wxSscanf( buf.c_str(), _T("%i"), &code );
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return code;
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}
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/*----------------------------------------------------------------------
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Utility function to get the elapsed time (in msec) since a given point
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in time (in sec) (because current version of wxGetElapsedTime doesn<73>t
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works right with glibc-2.1 and linux, at least for me)
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-----------------------------------------------------------------------*/
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unsigned long StopWatch( unsigned long *sec_base )
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{
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unsigned long secs,msec;
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#if defined(__WXMSW__)
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struct timeb tb;
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ftime( &tb );
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secs = tb.time;
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msec = tb.millitm;
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#elif defined(__WXMAC__) && !defined(__DARWIN__)
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wxLongLong tl = wxGetLocalTimeMillis();
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secs = (unsigned long) (tl.GetValue() / 1000);
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msec = (unsigned long) (tl.GetValue() - secs*1000);
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#else
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// think every unice has gettimeofday
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struct timeval tv;
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gettimeofday( &tv, (struct timezone *)NULL );
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secs = tv.tv_sec;
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msec = tv.tv_usec/1000;
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#endif
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if( *sec_base == 0 )
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*sec_base = secs;
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return( (secs-*sec_base)*1000 + msec );
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}
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/*----------------------------------------------------------------
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Implementation of Test-GLCanvas
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-----------------------------------------------------------------*/
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// ----------------------------------------------------------------------------
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// TestGLCanvas
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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EVT_SIZE(TestGLCanvas::OnSize)
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EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
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EVT_KEY_UP( TestGLCanvas::OnKeyUp )
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EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
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EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
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END_EVENT_TABLE()
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unsigned long TestGLCanvas::m_secbase = 0;
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int TestGLCanvas::m_TimeInitialized = 0;
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unsigned long TestGLCanvas::m_xsynct;
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unsigned long TestGLCanvas::m_gsynct;
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static /* const */ int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 };
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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: wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name )
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{
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m_init = false;
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m_gllist = 0;
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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}
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TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas *other,
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wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
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const wxString& name )
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: wxGLCanvas(parent, other->GetContext(), id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name)
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{
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m_init = false;
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m_gllist = other->m_gllist; // share display list
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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}
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TestGLCanvas::~TestGLCanvas()
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TestGLCanvas::TestGLCanvas(wxWindow *parent)
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: wxGLCanvas(parent, wxID_ANY, attribs)
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{
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InitGL();
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}
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// this function is called on each repaint so it should be fast
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void TestGLCanvas::Render()
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{
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wxPaintDC dc(this);
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wxGetApp().SetCurrent(this);
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#ifndef __WXMOTIF__
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if (!GetContext()) return;
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#endif
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SetCurrent();
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// Init OpenGL once, but after SetCurrent
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if (!m_init)
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{
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InitGL();
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m_init = true;
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
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glMatrixMode(GL_MODELVIEW);
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/* clear color and depth buffers */
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if( m_gllist == 0 )
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{
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m_gllist = glGenLists( 1 );
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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/* draw six faces of a cube */
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glBegin(GL_QUADS);
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glNormal3f( 0.0f, 0.0f, 1.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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glNormal3f( 0.0f, 0.0f,-1.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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glNormal3f( 0.0f, 1.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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glNormal3f( 0.0f,-1.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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glNormal3f( 1.0f, 0.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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glNormal3f(-1.0f, 0.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glEnd();
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glEndList();
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}
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else
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{
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glCallList(m_gllist);
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}
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glCallList(m_gllist);
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glFlush();
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SwapBuffers();
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}
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void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
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void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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SetFocus();
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}
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wxPaintDC dc(this);
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void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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Render();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
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{
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// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int w, h;
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GetClientSize(&w, &h);
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#ifndef __WXMOTIF__
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if (GetContext())
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#endif
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{
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SetCurrent();
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glViewport(0, 0, (GLint) w, (GLint) h);
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}
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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// Do nothing, to avoid flashing.
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wxGetApp().SetCurrent(this);
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glViewport(0, 0, w, h);
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}
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void TestGLCanvas::InitGL()
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{
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SetCurrent();
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wxGetApp().SetCurrent(this);
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/* set viewing projection */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
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/* position viewer */
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -2.0f);
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/* position object */
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@@ -318,214 +145,130 @@ void TestGLCanvas::InitGL()
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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}
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GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
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{
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GLfloat t,v;
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// create the list of commands to draw the cube: then we can just (quickly)
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// execute it in Render() later
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m_gllist = glGenLists(1);
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glNewList(m_gllist, GL_COMPILE);
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t = ((GLfloat)acceltime) / 1000.0f;
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/* draw six faces of a cube */
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glBegin(GL_QUADS);
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glNormal3f( 0.0f, 0.0f, 1.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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if( t < 0.5f )
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v = t;
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else if( t < 1.0f )
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v = t * (2.0f - t);
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else
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v = 0.75f;
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glNormal3f( 0.0f, 0.0f,-1.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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return(v);
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}
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glNormal3f( 0.0f, 1.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime,
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unsigned long acceltime )
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{
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GLfloat t,s1,s2;
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glNormal3f( 0.0f,-1.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
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s1 = CalcRotateSpeed( lasttime );
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s2 = CalcRotateSpeed( acceltime );
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glNormal3f( 1.0f, 0.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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return( t * (s1 + s2) * 135.0f );
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}
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glNormal3f(-1.0f, 0.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glEnd();
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||||
void TestGLCanvas::Action( long code, unsigned long lasttime,
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||||
unsigned long acceltime )
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||||
{
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||||
GLfloat angle = CalcRotateAngle( lasttime, acceltime );
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||||
|
||||
if (code == m_rleft)
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||||
Rotate( angle );
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else if (code == m_rright)
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||||
Rotate( -angle );
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||||
glEndList();
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||||
}
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||||
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||||
void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
|
||||
{
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||||
long evkey = event.GetKeyCode();
|
||||
if (evkey == 0) return;
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||||
GLfloat x = 0,
|
||||
y = 0,
|
||||
z = 0;
|
||||
|
||||
if (!m_TimeInitialized)
|
||||
bool inverse = false;
|
||||
|
||||
switch ( event.GetKeyCode() )
|
||||
{
|
||||
m_TimeInitialized = 1;
|
||||
m_xsynct = event.GetTimestamp();
|
||||
m_gsynct = StopWatch(&m_secbase);
|
||||
case WXK_RIGHT:
|
||||
inverse = true;
|
||||
// fall through
|
||||
|
||||
m_Key = evkey;
|
||||
m_StartTime = 0;
|
||||
m_LastTime = 0;
|
||||
m_LastRedraw = 0;
|
||||
case WXK_LEFT:
|
||||
// rotate around Z axis
|
||||
z = 1;
|
||||
break;
|
||||
|
||||
case WXK_DOWN:
|
||||
inverse = true;
|
||||
// fall through
|
||||
|
||||
case WXK_UP:
|
||||
// rotate around Y axis
|
||||
y = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned long currTime = event.GetTimestamp() - m_xsynct;
|
||||
float angle = 5;
|
||||
if ( inverse )
|
||||
angle = -angle;
|
||||
|
||||
if (evkey != m_Key)
|
||||
{
|
||||
m_Key = evkey;
|
||||
m_LastRedraw = m_StartTime = m_LastTime = currTime;
|
||||
}
|
||||
|
||||
if (currTime >= m_LastRedraw) // Redraw:
|
||||
{
|
||||
Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
|
||||
|
||||
#if defined(__WXMAC__) && !defined(__DARWIN__)
|
||||
m_LastRedraw = currTime; // StopWatch() doesn't work on Mac...
|
||||
#else
|
||||
m_LastRedraw = StopWatch(&m_secbase) - m_gsynct;
|
||||
#endif
|
||||
m_LastTime = currTime;
|
||||
}
|
||||
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
|
||||
{
|
||||
m_Key = 0;
|
||||
m_StartTime = 0;
|
||||
m_LastTime = 0;
|
||||
m_LastRedraw = 0;
|
||||
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
void TestGLCanvas::Rotate( GLfloat deg )
|
||||
{
|
||||
SetCurrent();
|
||||
wxGetApp().SetCurrent(this);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f);
|
||||
Refresh(false);
|
||||
glRotatef(angle, x, y, z);
|
||||
|
||||
// refresh all cubes
|
||||
for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin();
|
||||
i != wxTopLevelWindows.end();
|
||||
++i )
|
||||
{
|
||||
(*i)->Refresh(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -----------------------------------------------------------------------
|
||||
Main Window
|
||||
-------------------------------------------------------------------------*/
|
||||
// ----------------------------------------------------------------------------
|
||||
// MyFrame: main application window
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
|
||||
EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
|
||||
EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
|
||||
EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
|
||||
EVT_MENU(wxID_NEW, MyFrame::OnNewWindow)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
// My frame constructor
|
||||
MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
|
||||
const wxSize& size, long style)
|
||||
: wxFrame(parent, wxID_ANY, title, pos, size, style)
|
||||
MyFrame::MyFrame()
|
||||
: wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample"),
|
||||
wxDefaultPosition, wxSize(400, 300))
|
||||
{
|
||||
m_canvas = NULL;
|
||||
SetIcon(wxIcon(sample_xpm));
|
||||
m_canvas = new TestGLCanvas(this);
|
||||
|
||||
SetIcon(wxICON(sample));
|
||||
|
||||
// Make a menubar
|
||||
wxMenu *winMenu = new wxMenu;
|
||||
winMenu->Append(wxID_EXIT, _T("&Close"));
|
||||
winMenu->Append(wxID_NEW, _T("&New") );
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(winMenu, _T("&Window"));
|
||||
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
// Intercept menu commands
|
||||
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
// true is to force the frame to close
|
||||
Close(true);
|
||||
}
|
||||
|
||||
/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow)
|
||||
{
|
||||
wxString str = wxT("wxWidgets OpenGL Cube Sample");
|
||||
if (isCloneWindow) str += wxT(" - Clone");
|
||||
|
||||
MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition,
|
||||
wxSize(400, 300));
|
||||
|
||||
// Make a menubar
|
||||
wxMenu *winMenu = new wxMenu;
|
||||
|
||||
winMenu->Append(wxID_EXIT, _T("&Close"));
|
||||
winMenu->Append(ID_NEW_WINDOW, _T("&New") );
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(winMenu, _T("&Window"));
|
||||
|
||||
winMenu = new wxMenu;
|
||||
winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
|
||||
winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
|
||||
menuBar->Append(winMenu, _T("&Key"));
|
||||
|
||||
frame->SetMenuBar(menuBar);
|
||||
|
||||
if (parentFrame)
|
||||
{
|
||||
frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas,
|
||||
wxID_ANY, wxDefaultPosition, wxDefaultSize );
|
||||
}
|
||||
else
|
||||
{
|
||||
frame->m_canvas = new TestGLCanvas(frame, wxID_ANY,
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
}
|
||||
|
||||
// Show the frame
|
||||
frame->Show(true);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
(void) Create(this, true);
|
||||
(void) new MyFrame();
|
||||
}
|
||||
|
||||
void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft,
|
||||
wxString(_T("Left")), _T("Define key") );
|
||||
|
||||
int result = dial.ShowModal();
|
||||
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rleft = dial.GetValue();
|
||||
}
|
||||
|
||||
void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright,
|
||||
wxString(_T("Right")), _T("Define key") );
|
||||
|
||||
int result = dial.ShowModal();
|
||||
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rright = dial.GetValue();
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------
|
||||
Application object ( equivalent to main() )
|
||||
------------------------------------------------------------------ */
|
||||
|
||||
IMPLEMENT_APP(MyApp)
|
||||
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
if ( !wxApp::OnInit() )
|
||||
return false;
|
||||
|
||||
// Create the main frame window
|
||||
(void) MyFrame::Create(NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user