Applied patch 1489656: support for wxToggleButton under wxUniversal
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39293 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/univ/tglbtn.cpp
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437
src/univ/tglbtn.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: univ/tglbtn.cpp
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// Purpose: wxToggleButton
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// Author: Vadim Zeitlin
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// Modified by: David Bjorkevik
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// Created: 16.05.06
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// RCS-ID: $Id$
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_TOGGLEBTN
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#ifndef WX_PRECOMP
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#include "wx/dcclient.h"
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#include "wx/dcscreen.h"
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#include "wx/button.h"
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#include "wx/validate.h"
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#include "wx/settings.h"
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#endif
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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#include "wx/univ/colschem.h"
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#include "wx/stockitem.h"
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#include "wx/tglbtn.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED)
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// default margins around the image
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static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
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static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_DYNAMIC_CLASS(wxToggleButton, wxControl)
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// ----------------------------------------------------------------------------
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// creation
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// ----------------------------------------------------------------------------
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void wxToggleButton::Init()
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{
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m_isPressed = false;
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m_value = false;
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}
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bool wxToggleButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString &lbl,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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wxString label(lbl);
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if (label.empty() && wxIsStockID(id))
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label = wxGetStockLabel(id);
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long ctrl_style = style & ~wxBU_ALIGN_MASK;
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wxASSERT_MSG( (ctrl_style & wxALIGN_MASK) == 0,
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_T("Some style conflicts with align flags") );
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if((style & wxBU_RIGHT) == wxBU_RIGHT)
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ctrl_style |= wxALIGN_RIGHT;
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else if((style & wxBU_LEFT) == wxBU_LEFT)
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ctrl_style |= wxALIGN_LEFT;
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else
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ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
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if((style & wxBU_TOP) == wxBU_TOP)
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ctrl_style |= wxALIGN_TOP;
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else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
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ctrl_style |= wxALIGN_BOTTOM;
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else
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ctrl_style |= wxALIGN_CENTRE_VERTICAL;
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if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
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return false;
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SetLabel(label);
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SetImageLabel(bitmap);
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// SetBestSize(size); -- called by SetImageLabel()
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CreateInputHandler(wxINP_HANDLER_BUTTON);
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return true;
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}
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wxToggleButton::~wxToggleButton()
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{
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}
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// ----------------------------------------------------------------------------
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// size management
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// ----------------------------------------------------------------------------
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/* static */
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wxSize wxToggleButton::GetDefaultSize()
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{
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static wxSize s_sizeBtn;
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if ( s_sizeBtn.x == 0 )
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{
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wxScreenDC dc;
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// this corresponds more or less to wxMSW standard in Win32 theme (see
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// wxWin32Renderer::AdjustSize())
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// s_sizeBtn.x = 8*dc.GetCharWidth();
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// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
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// Otto Wyss, Patch 664399
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s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
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s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
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}
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return s_sizeBtn;
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}
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wxSize wxToggleButton::DoGetBestClientSize() const
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{
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wxClientDC dc(wxConstCast(this, wxToggleButton));
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wxCoord width, height;
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dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
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if ( m_bitmap.Ok() )
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{
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// allocate extra space for the bitmap
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wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
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if ( height < heightBmp )
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height = heightBmp;
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width += m_bitmap.GetWidth() + 2*m_marginBmpX;
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}
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// The default size should not be adjusted, so the code is moved into the
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// renderer. This is conceptual wrong but currently the only solution.
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// (Otto Wyss, Patch 664399)
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/*
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// for compatibility with other ports, the buttons default size is never
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// less than the standard one, but not when display not PDAs.
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if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
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{
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if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
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{
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wxSize szDef = GetDefaultSize();
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if ( width < szDef.x )
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width = szDef.x;
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}
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}
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*/
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return wxSize(width, height);
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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void wxToggleButton::DoDraw(wxControlRenderer *renderer)
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{
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if ( !(GetWindowStyle() & wxBORDER_NONE) )
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{
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renderer->DrawButtonBorder();
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}
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renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
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}
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bool wxToggleButton::DoDrawBackground(wxDC& dc)
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{
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wxRect rect;
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wxSize size = GetSize();
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rect.width = size.x;
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rect.height = size.y;
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if ( GetBackgroundBitmap().Ok() )
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{
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// get the bitmap and the flags
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int alignment;
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wxStretch stretch;
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wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
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wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
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}
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else
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{
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m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
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rect, GetStateFlags());
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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void wxToggleButton::Press()
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{
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if ( !m_isPressed )
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{
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m_isPressed = true;
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Refresh();
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}
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}
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void wxToggleButton::Release()
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{
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if ( m_isPressed )
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{
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m_isPressed = false;
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Refresh();
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}
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}
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void wxToggleButton::Toggle()
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{
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if ( m_isPressed )
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Release();
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else
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Press();
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if ( !m_isPressed )
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{
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// releasing button after it had been pressed generates a click event
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// and toggles value
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m_value = !m_value;
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Click();
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}
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}
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void wxToggleButton::Click()
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{
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wxCommandEvent event(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED, GetId());
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InitCommandEvent(event);
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event.SetInt(GetValue());
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Command(event);
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}
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bool wxToggleButton::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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if ( action == wxACTION_BUTTON_TOGGLE )
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Toggle();
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else if ( action == wxACTION_BUTTON_CLICK )
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Click();
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else if ( action == wxACTION_BUTTON_PRESS )
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Press();
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else if ( action == wxACTION_BUTTON_RELEASE )
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Release();
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else
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return wxControl::PerformAction(action, numArg, strArg);
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return true;
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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void wxToggleButton::SetImageLabel(const wxBitmap& bitmap)
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{
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m_bitmap = bitmap;
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SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
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}
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void wxToggleButton::SetImageMargins(wxCoord x, wxCoord y)
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{
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m_marginBmpX = x + 2;
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m_marginBmpY = y + 2;
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SetBestSize(wxDefaultSize);
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}
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// void SetValue(bool state)
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// Set the value of the toggle button.
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void wxToggleButton::SetValue(bool state)
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{
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m_value = state;
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Refresh();
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}
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// ============================================================================
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// wxStdButtonInputHandler
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// ============================================================================
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wxStdToggleButtonInputHandler::wxStdToggleButtonInputHandler(wxInputHandler *handler)
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: wxStdInputHandler(handler)
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{
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m_winCapture = NULL;
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m_winHasMouse = false;
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}
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bool wxStdToggleButtonInputHandler::HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed)
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{
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int keycode = event.GetKeyCode();
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if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
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{
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consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
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return true;
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}
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return wxStdInputHandler::HandleKey(consumer, event, pressed);
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}
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bool wxStdToggleButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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// the button has 2 states: pressed and normal with the following
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// transitions between them:
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//
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// normal -> left down -> capture mouse and go to pressed state
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// pressed -> left up inside -> generate click -> go to normal
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// outside ------------------>
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//
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// the other mouse buttons are ignored
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if ( event.Button(1) )
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{
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if ( event.LeftDown() || event.LeftDClick() )
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{
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m_winCapture = consumer->GetInputWindow();
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m_winCapture->CaptureMouse();
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m_winHasMouse = true;
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consumer->PerformAction(wxACTION_BUTTON_PRESS);
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return true;
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}
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else if ( event.LeftUp() )
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{
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if ( m_winCapture )
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{
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m_winCapture->ReleaseMouse();
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m_winCapture = NULL;
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}
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if ( m_winHasMouse )
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{
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// this will generate a click event
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consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
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return true;
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}
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//else: the mouse was released outside the window, this doesn't
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// count as a click
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}
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//else: don't do anything special about the double click
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}
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return wxStdInputHandler::HandleMouse(consumer, event);
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}
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bool wxStdToggleButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event)
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{
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// we only have to do something when the mouse leaves/enters the pressed
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// button and don't care about the other ones
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if ( event.GetEventObject() == m_winCapture )
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{
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// leaving the button should remove its pressed state
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if ( event.Leaving() )
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{
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// remember that the mouse is now outside
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m_winHasMouse = false;
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// we do have a pressed button, so release it
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consumer->GetInputWindow()->SetCurrent(false);
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consumer->PerformAction(wxACTION_BUTTON_RELEASE);
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return true;
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}
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// and entering it back should make it pressed again if it had been
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// pressed
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else if ( event.Entering() )
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{
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// the mouse is (back) inside the button
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m_winHasMouse = true;
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// we did have a pressed button which we released when leaving the
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// window, press it again
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consumer->GetInputWindow()->SetCurrent(true);
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consumer->PerformAction(wxACTION_BUTTON_PRESS);
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return true;
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}
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}
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return wxStdInputHandler::HandleMouseMove(consumer, event);
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}
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bool wxStdToggleButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
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const wxFocusEvent& WXUNUSED(event))
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{
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// buttons change appearance when they get/lose focus, so return true to
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// refresh
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return true;
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}
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bool wxStdToggleButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
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bool WXUNUSED(activated))
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{
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// the default button changes appearance when the app is [de]activated, so
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// return true to refresh
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return wxStaticCast(consumer->GetInputWindow(), wxToggleButton)->IsDefault();
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}
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#endif // wxUSE_TOGGLEBTN
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Reference in New Issue
Block a user