Corrected some typos.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1370 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1999-01-10 23:39:57 +00:00
parent ee4c6942b4
commit 437c49b200

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@@ -6,8 +6,8 @@ linear in number of container elements as for linked lists). However, these
arrays are dynamic in the sense that they will automatically allocate more arrays are dynamic in the sense that they will automatically allocate more
memory if there is not enough of it for adding a new element. They also perform memory if there is not enough of it for adding a new element. They also perform
range checking on the index values but in debug mode only, so please be sure to range checking on the index values but in debug mode only, so please be sure to
compile your application in debug mode to use it (see \helpref{debugging compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
overview}{debuggingoverview} for details). So, unlike the arrays in some other details). So, unlike the arrays in some other
languages, attempt to access an element beyond the arrays bound doesn't languages, attempt to access an element beyond the arrays bound doesn't
automatically expand the array but provokes an assertion failure instead in automatically expand the array but provokes an assertion failure instead in
debug build and does nothing (except possibly crashing your program) in the debug build and does nothing (except possibly crashing your program) in the
@@ -18,9 +18,8 @@ run-time speed and memory consumption and the executable size. The speed of
array item access if, of course, constant (independent of number of elements) array item access if, of course, constant (independent of number of elements)
making them much more efficient than linked lists (\helpref{wxList}{wxlist}). making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
Adding items to the arrays is also implemented in more or less constant time - Adding items to the arrays is also implemented in more or less constant time -
but the price is preallocating the memory in advance. In the but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
\helpref{memory management}{wxarraymemorymanagement} section you may find some you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
useful hints about optimizing wxArray memory usage. As for executable size, all
wxArray functions are inline, so they do not take {\it any space at all}. wxArray functions are inline, so they do not take {\it any space at all}.
wxWindows has three different kinds of array. All of them derive from wxWindows has three different kinds of array. All of them derive from
@@ -46,7 +45,7 @@ wxSortedArray is a wxArray variant which should be used when searching in the
array is a frequently used operation. It requires you to define an additional array is a frequently used operation. It requires you to define an additional
function for comparing two elements of the array element type and always stores function for comparing two elements of the array element type and always stores
its items in the sorted order (according to this function). Thus, it's its items in the sorted order (according to this function). Thus, it's
\helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
slower: it is $O(log(N))$ instead of constant time (neglecting time spent in slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
memory allocation routine). However, in a usual situation elements are added to memory allocation routine). However, in a usual situation elements are added to
@@ -101,6 +100,7 @@ It is not as elegant as writing
\begin{verbatim} \begin{verbatim}
typedef std::vector<MyDirectory> ArrayOfDirectories; typedef std::vector<MyDirectory> ArrayOfDirectories;
\end{verbatim} \end{verbatim}
but is not that complicated and allows the code to be compiled with any, however but is not that complicated and allows the code to be compiled with any, however
dumb, C++ compiler in the world. dumb, C++ compiler in the world.
@@ -147,8 +147,8 @@ should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
never use wxBaseArray anyhow it shouldn't be a problem) and that you should not never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
derive your own classes from the array classes. derive your own classes from the array classes.
\helpref{wxArray default constructor}{wxarrayctordef} \helpref{wxArray default constructor}{wxarrayctordef}\\
\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy} \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
\helpref{\destruct{wxArray}}{wxarraydtor} \helpref{\destruct{wxArray}}{wxarraydtor}
\membersection{Memory management}\label{wxarraymemorymanagement} \membersection{Memory management}\label{wxarraymemorymanagement}
@@ -160,7 +160,7 @@ allocated memory it reallocates it adding 50\% of the currently allocated
amount, but no more than some maximal number which is defined by amount, but no more than some maximal number which is defined by
ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
function can also be quite useful if you know in advance how many items you are function can also be quite useful if you know in advance how many items you are
going to put in the array and will prevent the array code from reallocating the going to put in the array and will prevent the array code from reallocating the
@@ -182,16 +182,19 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method.
\helpref{Last}{wxarraylast} \helpref{Last}{wxarraylast}
\membersection{Adding items} \membersection{Adding items}
\helpref{Add}{wxarrayadd}\\ \helpref{Add}{wxarrayadd}\\
\helpref{Insert}{wxarrayinsert} \helpref{Insert}{wxarrayinsert}
\membersection{Removing items} \membersection{Removing items}
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
\helpref{Empty}{wxarrayempty}\\ \helpref{Empty}{wxarrayempty}\\
\helpref{Clear}{wxarrayclear}\\ \helpref{Clear}{wxarrayclear}\\
\helpref{Remove}{wxarrayremove} \helpref{Remove}{wxarrayremove}
\membersection{Searching and sorting} \membersection{Searching and sorting}
\helpref{Index}{wxarrayindex}\\ \helpref{Index}{wxarrayindex}\\
\helpref{Sort}{wxarraysort} \helpref{Sort}{wxarraysort}
@@ -203,10 +206,12 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method.
}} }}
\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{name}} \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{name}}
This macro defines a new array class named {\it name} and containing the This macro defines a new array class named {\it name} and containing the
elements of type {\it T}. Example: elements of type {\it T}. Example:
\begin{verbatim} \begin{verbatim}
WX_DEFINE_ARRAY(int, wxArrayInt); WX_DEFINE_ARRAY(int, wxArrayInt);
@@ -218,10 +223,12 @@ Note that wxWindows predefines the following standard array classes: wxArrayInt,
wxArrayLong and wxArrayPtrVoid. wxArrayLong and wxArrayPtrVoid.
\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{name}}
\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
This macro defines a new sorted array class named {\it name} and containing This macro defines a new sorted array class named {\it name} and containing
the elements of type {\it T}. Example: the elements of type {\it T}. Example:
\begin{verbatim} \begin{verbatim}
WX_DEFINE_SORTED_ARRAY(int, wxArrayInt); WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
@@ -249,7 +256,8 @@ wxArrayOfMyClass another(CompareMyClassObjects);
\end{verbatim} \end{verbatim}
\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{name}}
\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
This macro declares a new object array class named {\it name} and containing This macro declares a new object array class named {\it name} and containing
the elements of type {\it T}. Example: the elements of type {\it T}. Example:
@@ -261,7 +269,8 @@ You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
the array class - otherwise you would get link errors. the array class - otherwise you would get link errors.
\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
\func{}{WX\_DEFINE\_OBJARRAY}{\param{name}}
\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
This macro defines the methods of the array class {\it name} not defined by the This macro defines the methods of the array class {\it name} not defined by the
\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
@@ -273,6 +282,7 @@ objects of the class will not be copied correctly and their real destructor will
not be called. not be called.
Example of usage: Example of usage:
\begin{verbatim} \begin{verbatim}
// first declare the class! // first declare the class!
class MyClass class MyClass
@@ -290,6 +300,7 @@ WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
\end{verbatim} \end{verbatim}
\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
\func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} \func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
This macro may be used to delete all elements of the array before emptying it. This macro may be used to delete all elements of the array before emptying it.
@@ -297,7 +308,9 @@ It can not be used with wxObjArrays - but they will delete their elements anyhow
when you call Empty(). when you call Empty().
\membersection{Default constructors}\label{wxarrayctor} \membersection{Default constructors}\label{wxarrayctor}
\func{}{wxArray}{} \func{}{wxArray}{}
\func{}{wxObjArray}{} \func{}{wxObjArray}{}
Default constructor initializes an empty array object. Default constructor initializes an empty array object.
@@ -311,12 +324,17 @@ should return a negative, zero or positive value according to whether the first
element passed to it is less than, equal to or greater than the second one. element passed to it is less than, equal to or greater than the second one.
\membersection{wxArray copy constructor and assignemnt operator}\label{wxarrayctorcopy} \membersection{wxArray copy constructor and assignemnt operator}\label{wxarrayctorcopy}
\func{}{wxArray}{\param{const wxArray\& }{array}} \func{}{wxArray}{\param{const wxArray\& }{array}}
\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
\func{}{wxObjArray}{\param{const wxObjArray\& }{array}} \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
\func{wxArray\&}{operator=}{\param{const wxArray\& }{array}} \func{wxArray\&}{operator=}{\param{const wxArray\& }{array}}
\func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}} \func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}}
\func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}} \func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}}
The copy constructors and assignment operators perform a shallow array copy The copy constructors and assignment operators perform a shallow array copy
@@ -325,8 +343,11 @@ the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
the array element are copied too) for wxObjArray. the array element are copied too) for wxObjArray.
\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
\func{}{\destruct{wxArray}}{} \func{}{\destruct{wxArray}}{}
\func{}{\destruct{wxSortedArray}}{} \func{}{\destruct{wxSortedArray}}{}
\func{}{\destruct{wxObjArray}}{} \func{}{\destruct{wxObjArray}}{}
The wxObjArray destructor deletes all the items owned by the array. This is not The wxObjArray destructor deletes all the items owned by the array. This is not
@@ -334,8 +355,11 @@ done by wxArray and wxSortedArray versions - you may use
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
\membersection{wxArray::Add}\label{wxarrayadd} \membersection{wxArray::Add}\label{wxarrayadd}
\func{\void}{Add}{\param{T }{item}} \func{\void}{Add}{\param{T }{item}}
\func{\void}{Add}{\param{T *}{item}} \func{\void}{Add}{\param{T *}{item}}
\func{\void}{Add}{\param{T \&}{item}} \func{\void}{Add}{\param{T \&}{item}}
Appends a new element to the array (where {\it T} is the type of the array Appends a new element to the array (where {\it T} is the type of the array
@@ -350,6 +374,7 @@ ownership of the original item. Once again, it only makes sense for wxObjArrays
because the other array types never take ownership of their elements. because the other array types never take ownership of their elements.
\membersection{wxArray::Alloc}\label{wxarrayalloc} \membersection{wxArray::Alloc}\label{wxarrayalloc}
\func{\void}{Alloc}{\param{size\_t }{count}} \func{\void}{Alloc}{\param{size\_t }{count}}
Preallocates memory for a given number of array elements. It is worth calling Preallocates memory for a given number of array elements. It is worth calling
@@ -358,25 +383,30 @@ advance because it will save unneeded memory reallocation. If the array already
has enough memory for the given number of items, nothing happens. has enough memory for the given number of items, nothing happens.
\membersection{wxArray::Clear}\label{wxarrayclear} \membersection{wxArray::Clear}\label{wxarrayclear}
\func{\void}{Clear}{\void} \func{\void}{Clear}{\void}
This function does the same as \helpref{Empty()}{wxarrayempty} and additionally This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
frees the memory allocated to the array. frees the memory allocated to the array.
\membersection{wxArray::Count}\label{wxarraycount} \membersection{wxArray::Count}\label{wxarraycount}
\constfunc{size\_t}{Count}{\void} \constfunc{size\_t}{Count}{\void}
Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated - Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
it exists only for compatibility. it exists only for compatibility.
\membersection{wxObjArray::Detach}\label{wxobjarraydetach} \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
\func{T *}{Detach}{\param{size\_t }{index}} \func{T *}{Detach}{\param{size\_t }{index}}
Removes the element from the array, but, unlike, Removes the element from the array, but, unlike,
\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
pointer to the removed element. pointer to the removed element.
\membersection{wxArray::Empty}\label{wxarrayempty} \membersection{wxArray::Empty}\label{wxarrayempty}
\func{\void}{Empty}{\void} \func{\void}{Empty}{\void}
Empties the array. For wxObjArray classes, this destroys all of the array Empties the array. For wxObjArray classes, this destroys all of the array
@@ -385,12 +415,15 @@ array of being empty - this function does not free the allocated memory, use
\helpref{Clear()}{wxarrayclear} for this. \helpref{Clear()}{wxarrayclear} for this.
\membersection{wxArray::GetCount}\label{wxarraygetcount} \membersection{wxArray::GetCount}\label{wxarraygetcount}
\constfunc{size\_t}{GetCount}{\void} \constfunc{size\_t}{GetCount}{\void}
Return the number of items in the array. Return the number of items in the array.
\membersection{wxArray::Index}\label{wxarrayindex} \membersection{wxArray::Index}\label{wxarrayindex}
\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}} \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
\func{int}{Index}{\param{T\& }{item}} \func{int}{Index}{\param{T\& }{item}}
The first version of the function is for wxArray and wxObjArray, the second is The first version of the function is for wxArray and wxObjArray, the second is
@@ -406,8 +439,11 @@ in the sorted array is used for wxSortedArray (this is why searchFromEnd
parameter doesn't make sense for it). parameter doesn't make sense for it).
\membersection{wxArray::Insert}\label{wxarrayinsert} \membersection{wxArray::Insert}\label{wxarrayinsert}
\func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}} \func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
\func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} \func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
\func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}} \func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
Insert a new item into the array before the item {\it n} - thus, {\it Insert a new item into the array before the item {\it n} - thus, {\it
@@ -418,11 +454,13 @@ Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
between the overloaded versions of this function. between the overloaded versions of this function.
\membersection{wxArray::IsEmpty}\label{wxarrayisempty} \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
\constfunc{bool}{IsEmpty}{} \constfunc{bool}{IsEmpty}{}
Returns TRUE if the array is empty, FALSE otherwise. Returns TRUE if the array is empty, FALSE otherwise.
\membersection{wxArray::Item}\label{wxarrayitem} \membersection{wxArray::Item}\label{wxarrayitem}
\constfunc{T\&}{Item}{\param{size\_t }{index}} \constfunc{T\&}{Item}{\param{size\_t }{index}}
Returns the item at the given position in the array. If {\it index} is out of Returns the item at the given position in the array. If {\it index} is out of
@@ -433,6 +471,7 @@ The returned value is of type "reference to the array element type" for all of
the array classes. the array classes.
\membersection{wxArray::Last}\label{wxarraylast} \membersection{wxArray::Last}\label{wxarraylast}
\constfunc{T\&}{Last}{\void} \constfunc{T\&}{Last}{\void}
Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
@@ -442,7 +481,9 @@ The returned value is of type "reference to the array element type" for all of
the array classes. the array classes.
\membersection{wxArray::Remove}\label{wxarrayremove} \membersection{wxArray::Remove}\label{wxarrayremove}
\func{\void}{Remove}{\param{size\_t }{index}} \func{\void}{Remove}{\param{size\_t }{index}}
\func{\void}{Remove}{\param{T }{item}} \func{\void}{Remove}{\param{T }{item}}
Removes the element from the array either by index or by value. When an element Removes the element from the array either by index or by value. When an element
@@ -450,6 +491,7 @@ is removed from wxObjArray it is deleted by the array - use
\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
other hand, when an object is removed from a wxArray nothing happens - you other hand, when an object is removed from a wxArray nothing happens - you
should delete the it manually if required: should delete the it manually if required:
\begin{verbatim} \begin{verbatim}
T *item = array[n]; T *item = array[n];
delete item; delete item;
@@ -460,6 +502,7 @@ See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
elements of a wxArray (supposed to contain pointers). elements of a wxArray (supposed to contain pointers).
\membersection{wxArray::Shrink}\label{wxarrayshrink} \membersection{wxArray::Shrink}\label{wxarrayshrink}
\func{\void}{Shrink}{\void} \func{\void}{Shrink}{\void}
Frees all memory unused by the array. If the program knows that no new items Frees all memory unused by the array. If the program knows that no new items
@@ -468,12 +511,15 @@ However, if a new item is added to the array, some extra memory will be
allocated again. allocated again.
\membersection{wxArray::Sort}\label{wxarraysort} \membersection{wxArray::Sort}\label{wxarraysort}
\func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}} \func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
The notation CMPFUNC<T> should be read as if we had the following declaration: The notation CMPFUNC<T> should be read as if we had the following declaration:
\begin{verbatim} \begin{verbatim}
template int CMPFUNC(T *first, T *second); template int CMPFUNC(T *first, T *second);
\end{verbatim} \end{verbatim}
where {\it T} is the type of the array elements. I.e. it is a function returning where {\it T} is the type of the array elements. I.e. it is a function returning
{\it int} which is passed two arguments of type {\it T *}. {\it int} which is passed two arguments of type {\it T *}.
@@ -482,3 +528,4 @@ return a negative, zero or positive value according to whether the first element
passed to it is less than, equal to or greater than the second one. passed to it is less than, equal to or greater than the second one.
wxSortedArray doesn't have this function because it is always sorted. wxSortedArray doesn't have this function because it is always sorted.