added OnExit(); made event loop exception safe; added wxModalEvtLoop
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23647 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -16,6 +16,8 @@
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#pragma interface "evtloop.h"
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#endif
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class WXDLLEXPORT wxEventLoopImpl;
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// ----------------------------------------------------------------------------
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// wxEventLoop: a GUI event loop
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// ----------------------------------------------------------------------------
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@@ -51,12 +53,48 @@ public:
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static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
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protected:
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// the pointer to the port specific implementation class
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class WXDLLEXPORT wxEventLoopImpl *m_impl;
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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virtual void OnExit() { }
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// the pointer to currently active loop
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static wxEventLoop *ms_activeLoop;
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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DECLARE_NO_COPY_CLASS(wxEventLoop)
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};
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// ----------------------------------------------------------------------------
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// wxModalEventLoop
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// ----------------------------------------------------------------------------
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// this is a naive generic implementation which uses wxWindowDisabler to
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// implement modality, we will surely need platform-specific implementations
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// too, this generic implementation is here only temporarily to see how it
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// works
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class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
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{
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public:
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wxModalEventLoop(wxWindow *winModal)
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{
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m_windowDisabler = new wxWindowDisabler(winModal);
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}
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protected:
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virtual void OnExit()
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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wxEventLoop::OnExit();
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}
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private:
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wxWindowDisabler *m_windowDisabler;
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};
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#endif // _WX_EVTLOOP_H_
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@@ -34,17 +34,24 @@
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/tooltip.h"
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#include "wx/except.h"
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#include "wx/ptr_scpd.h"
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#include "wx/scopeguard.h"
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#include "wx/msw/private.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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// define the array of MSG strutures
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WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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// VS: this is a bit dirty - it duplicates same declaration in app.cpp
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// (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
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// defined in app.cpp).
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#endif
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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@@ -75,6 +82,36 @@ private:
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int m_exitcode;
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};
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// ----------------------------------------------------------------------------
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// helper class
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// ----------------------------------------------------------------------------
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor
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class wxEventLoopActivator
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{
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public:
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wxEventLoopActivator(wxEventLoop **pActive,
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wxEventLoop *evtLoop)
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{
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m_pActive = pActive;
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m_evtLoopOld = *pActive;
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*pActive = evtLoop;
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}
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~wxEventLoopActivator()
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{
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// restore the previously active event loop
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*m_pActive = m_evtLoopOld;
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}
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private:
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wxEventLoop *m_evtLoopOld;
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wxEventLoop **m_pActive;
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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@@ -198,10 +235,13 @@ int wxEventLoop::Run()
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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m_impl = new wxEventLoopImpl;
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// SendIdleMessage() and Dispatch() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(&ms_activeLoop, this);
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wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
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wxEventLoop *oldLoop = ms_activeLoop;
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ms_activeLoop = this;
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wxON_BLOCK_EXIT_OBJ0(*this, &wxEventLoop::OnExit);
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for ( ;; )
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{
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@@ -214,8 +254,8 @@ int wxEventLoop::Run()
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while ( !Pending() && m_impl->SendIdleMessage() )
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;
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// a message came or no more idle processing to do, sit in Dispatch()
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// waiting for the next message
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// a message came or no more idle processing to do, sit in
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// Dispatch() waiting for the next message
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if ( !Dispatch() )
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{
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// we got WM_QUIT
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@@ -223,13 +263,7 @@ int wxEventLoop::Run()
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}
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}
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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ms_activeLoop = oldLoop;
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return exitcode;
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return m_impl->GetExitCode();
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}
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void wxEventLoop::Exit(int rc)
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