simplify SETLOCALE_FAILS_ON_UNICODE_LANGS-related code
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51671 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1016,6 +1016,25 @@ static wxArrayString gs_searchPrefixes;
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// wxLanguageInfo
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// ----------------------------------------------------------------------------
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// helper used by wxLanguageInfo::GetLocaleName() and elsewhere to determine
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// whether the locale is Unicode-only (it is if this function returns empty
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// string)
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static wxString wxGetANSICodePageForLocale(LCID lcid)
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{
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wxString cp;
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wxChar buffer[16];
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if ( ::GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE,
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buffer, WXSIZEOF(buffer)) > 0 )
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{
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if ( buffer[0] != _T('0') || buffer[1] != _T('\0') )
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cp = buffer;
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//else: this locale doesn't use ANSI code page
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}
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return cp;
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}
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#ifdef __WXMSW__
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wxUint32 wxLanguageInfo::GetLCID() const
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@@ -1044,12 +1063,10 @@ wxString wxLanguageInfo::GetLocaleName() const
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locale << _T('_') << buffer;
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}
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if ( ::GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE,
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buffer, WXSIZEOF(buffer)) > 0 )
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const wxString cp = wxGetANSICodePageForLocale(lcid);
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if ( !cp.empty() )
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{
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if ( buffer[0] != _T('0') || buffer[1] != _T('\0') )
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locale << _T('.') << buffer;
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//else: this locale doesn't use ANSI code page
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locale << _T('.') << cp;
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}
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return locale;
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@@ -1815,26 +1832,15 @@ bool wxLocale::Init(int language, int flags)
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#endif // __AIX__
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#elif defined(__WIN32__)
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#if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
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// NB: setlocale() from msvcrt.dll (used by VC++ and Mingw)
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// can't set locale to language that can only be written using
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// Unicode. Therefore wxSetlocale call failed, but we don't want
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// to report it as an error -- so that at least message catalogs
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// can be used. Watch for code marked with
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// #ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS below.
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#define SETLOCALE_FAILS_ON_UNICODE_LANGS
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#endif
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const char *retloc = "C";
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if (language != wxLANGUAGE_DEFAULT)
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if ( language != wxLANGUAGE_DEFAULT )
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{
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if (info->WinLang == 0)
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if ( info->WinLang == 0 )
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{
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name.c_str());
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// retloc already set to "C"
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}
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else
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else // language supported by Windows
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{
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const wxUint32 lcid = info->GetLCID();
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@@ -1854,41 +1860,30 @@ bool wxLocale::Init(int language, int flags)
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else // have a valid locale
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{
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retloc = wxSetlocale(LC_ALL, locale);
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#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
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if ( !retloc )
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{
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// GetLocaleName() returns a string without period only if
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// there is no associated ANSI code page
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if ( locale.find(_T('.')) == wxString::npos )
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{
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retloc = "C";
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}
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//else: locale has code page information and hence this is
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// a real error
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}
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#endif // SETLOCALE_FAILS_ON_UNICODE_LANGS
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}
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}
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}
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else
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else // language == wxLANGUAGE_DEFAULT
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{
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retloc = wxSetlocale(LC_ALL, wxEmptyString);
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#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
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if (retloc == NULL)
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{
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wxChar buffer[16];
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_IDEFAULTANSICODEPAGE, buffer, 16) > 0 &&
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wxStrcmp(buffer, wxS("0")) == 0)
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{
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retloc = "C";
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}
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}
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#endif // SETLOCALE_FAILS_ON_UNICODE_LANGS
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}
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#if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
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// VC++ setlocale() (also used by Mingw) can't set locale to languages that
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// can only be written using Unicode, therefore wxSetlocale() call fails
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// for such languages but we don't want to report it as an error -- so that
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// at least message catalogs can be used.
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if ( !retloc )
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{
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if ( wxGetANSICodePageForLocale(LOCALE_USER_DEFAULT).empty() )
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{
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// we set the locale to a Unicode-only language, don't treat the
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// inability of CRT to use it as an error
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retloc = "C";
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}
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}
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#endif // CRT not handling Unicode-only languages
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if ( !retloc )
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ret = false;
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#elif defined(__WXMAC__)
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