OGL improvements

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@616 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-08-22 16:31:11 +00:00
parent 32c66ea22e
commit 42cfaf8cd4
30 changed files with 2582 additions and 1773 deletions

View File

@@ -153,9 +153,9 @@ OGLConstraint::~OGLConstraint()
{
}
bool OGLConstraint::Equals(float a, float b)
bool OGLConstraint::Equals(double a, double b)
{
float marg = 0.5;
double marg = 0.5;
bool eq = ((b <= a + marg) && (b >= a - marg));
return eq;
@@ -164,7 +164,7 @@ bool OGLConstraint::Equals(float a, float b)
// Return TRUE if anything changed
bool OGLConstraint::Evaluate()
{
float maxWidth, maxHeight, minWidth, minHeight, x, y;
double maxWidth, maxHeight, minWidth, minHeight, x, y;
m_constrainingObject->GetBoundingBoxMax(&maxWidth, &maxHeight);
m_constrainingObject->GetBoundingBoxMin(&minWidth, &minHeight);
x = m_constrainingObject->GetX();
@@ -178,30 +178,30 @@ bool OGLConstraint::Evaluate()
case gyCONSTRAINT_CENTRED_VERTICALLY:
{
int n = m_constrainedObjects.Number();
float totalObjectHeight = 0.0;
double totalObjectHeight = 0.0;
wxNode *node = m_constrainedObjects.First();
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
totalObjectHeight += height2;
node = node->Next();
}
float startY;
float spacingY;
double startY;
double spacingY;
// Check if within the constraining object...
if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
{
spacingY = (float)((minHeight - totalObjectHeight)/(n + 1));
startY = (float)(y - (minHeight/2.0));
spacingY = (double)((minHeight - totalObjectHeight)/(n + 1));
startY = (double)(y - (minHeight/2.0));
}
// Otherwise, use default spacing
else
{
spacingY = m_ySpacing;
startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
}
// Now position the objects
@@ -210,15 +210,15 @@ bool OGLConstraint::Evaluate()
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
startY += (float)(spacingY + (height2/2.0));
startY += (double)(spacingY + (height2/2.0));
if (!Equals(startY, constrainedObject->GetY()))
{
constrainedObject->Move(dc, constrainedObject->GetX(), startY, FALSE);
changed = TRUE;
}
startY += (float)(height2/2.0);
startY += (double)(height2/2.0);
node = node->Next();
}
return changed;
@@ -226,30 +226,30 @@ bool OGLConstraint::Evaluate()
case gyCONSTRAINT_CENTRED_HORIZONTALLY:
{
int n = m_constrainedObjects.Number();
float totalObjectWidth = 0.0;
double totalObjectWidth = 0.0;
wxNode *node = m_constrainedObjects.First();
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
totalObjectWidth += width2;
node = node->Next();
}
float startX;
float spacingX;
double startX;
double spacingX;
// Check if within the constraining object...
if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
{
spacingX = (float)((minWidth - totalObjectWidth)/(n + 1));
startX = (float)(x - (minWidth/2.0));
spacingX = (double)((minWidth - totalObjectWidth)/(n + 1));
startX = (double)(x - (minWidth/2.0));
}
// Otherwise, use default spacing
else
{
spacingX = m_xSpacing;
startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
}
// Now position the objects
@@ -258,15 +258,15 @@ bool OGLConstraint::Evaluate()
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
startX += (float)(spacingX + (width2/2.0));
startX += (double)(spacingX + (width2/2.0));
if (!Equals(startX, constrainedObject->GetX()))
{
constrainedObject->Move(dc, startX, constrainedObject->GetY(), FALSE);
changed = TRUE;
}
startX += (float)(width2/2.0);
startX += (double)(width2/2.0);
node = node->Next();
}
return changed;
@@ -274,48 +274,48 @@ bool OGLConstraint::Evaluate()
case gyCONSTRAINT_CENTRED_BOTH:
{
int n = m_constrainedObjects.Number();
float totalObjectWidth = 0.0;
float totalObjectHeight = 0.0;
double totalObjectWidth = 0.0;
double totalObjectHeight = 0.0;
wxNode *node = m_constrainedObjects.First();
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
totalObjectWidth += width2;
totalObjectHeight += height2;
node = node->Next();
}
float startX;
float spacingX;
float startY;
float spacingY;
double startX;
double spacingX;
double startY;
double spacingY;
// Check if within the constraining object...
if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
{
spacingX = (float)((minWidth - totalObjectWidth)/(n + 1));
startX = (float)(x - (minWidth/2.0));
spacingX = (double)((minWidth - totalObjectWidth)/(n + 1));
startX = (double)(x - (minWidth/2.0));
}
// Otherwise, use default spacing
else
{
spacingX = m_xSpacing;
startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
}
// Check if within the constraining object...
if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
{
spacingY = (float)((minHeight - totalObjectHeight)/(n + 1));
startY = (float)(y - (minHeight/2.0));
spacingY = (double)((minHeight - totalObjectHeight)/(n + 1));
startY = (double)(y - (minHeight/2.0));
}
// Otherwise, use default spacing
else
{
spacingY = m_ySpacing;
startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
}
// Now position the objects
@@ -324,10 +324,10 @@ bool OGLConstraint::Evaluate()
while (node)
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
startX += (float)(spacingX + (width2/2.0));
startY += (float)(spacingY + (height2/2.0));
startX += (double)(spacingX + (width2/2.0));
startY += (double)(spacingY + (height2/2.0));
if ((!Equals(startX, constrainedObject->GetX())) || (!Equals(startY, constrainedObject->GetY())))
{
@@ -335,8 +335,8 @@ bool OGLConstraint::Evaluate()
changed = TRUE;
}
startX += (float)(width2/2.0);
startY += (float)(height2/2.0);
startX += (double)(width2/2.0);
startY += (double)(height2/2.0);
node = node->Next();
}
@@ -351,10 +351,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float x3 = (float)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing);
double x3 = (double)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing);
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -374,10 +374,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float x3 = (float)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing);
double x3 = (double)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing);
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -399,10 +399,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float y3 = (float)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing);
double y3 = (double)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing);
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;
@@ -422,10 +422,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float y3 = (float)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing);
double y3 = (double)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing);
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;
@@ -445,10 +445,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float x3 = (float)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing);
double x3 = (double)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing);
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -468,10 +468,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float x3 = (float)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing);
double x3 = (double)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing);
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -493,10 +493,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float y3 = (float)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing);
double y3 = (double)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing);
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;
@@ -516,10 +516,10 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float width2, height2;
double width2, height2;
constrainedObject->GetBoundingBoxMax(&width2, &height2);
float y3 = (float)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing);
double y3 = (double)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing);
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;
@@ -539,7 +539,7 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float x3 = (float)(x - (minWidth/2.0));
double x3 = (double)(x - (minWidth/2.0));
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -559,7 +559,7 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float x3 = (float)(x + (minWidth/2.0));
double x3 = (double)(x + (minWidth/2.0));
if (!Equals(x3, constrainedObject->GetX()))
{
changed = TRUE;
@@ -581,7 +581,7 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float y3 = (float)(y - (minHeight/2.0));
double y3 = (double)(y - (minHeight/2.0));
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;
@@ -601,7 +601,7 @@ bool OGLConstraint::Evaluate()
{
wxShape *constrainedObject = (wxShape *)node->Data();
float y3 = (float)(y + (minHeight/2.0));
double y3 = (double)(y + (minHeight/2.0));
if (!Equals(y3, constrainedObject->GetY()))
{
changed = TRUE;