Show the time taken by the simulation in the uiaction sample

If nothing else, it allows it to see when the simulation is done.
This commit is contained in:
Vadim Zeitlin
2016-05-21 23:04:13 +02:00
parent 9c30da08c0
commit 42b53f156d

View File

@@ -33,6 +33,8 @@
#include "wx/uiaction.h" #include "wx/uiaction.h"
#endif #endif
#include "wx/stopwatch.h"
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// resources // resources
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -172,6 +174,10 @@ MyFrame::MyFrame(const wxString& title)
void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
{ {
m_text->SetValue("=== Starting the simulation ===\n");
wxStopWatch sw;
wxUIActionSimulator sim; wxUIActionSimulator sim;
// Add some extra distance to take account of window decorations // Add some extra distance to take account of window decorations
@@ -193,6 +199,10 @@ void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
sim.Text("1 234.57e-8"); sim.Text("1 234.57e-8");
sim.Char(WXK_RETURN); sim.Char(WXK_RETURN);
// Process the resulting text events
wxYield();
m_text->AppendText(wxString::Format("\n=== Done in %ldms ===\n", sw.Time()));
} }
void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))