Updated wxGraphicsContext documentation.
Added comment blocks to improve readability. Enhanced some descriptions (for BeginLayer, PushState).
This commit is contained in:
@@ -581,17 +581,18 @@ public:
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The version taking wxGraphicsGradientStops is new in wxWidgets 2.9.1.
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*/
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//@{
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wxGraphicsBrush
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CreateLinearGradientBrush(wxDouble x1, wxDouble y1,
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wxDouble x2, wxDouble y2,
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const wxColour& c1, const wxColour& c2) const;
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/**
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@overload
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*/
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wxGraphicsBrush
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CreateLinearGradientBrush(wxDouble x1, wxDouble y1,
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wxDouble x2, wxDouble y2,
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const wxGraphicsGradientStops& stops) const;
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//@}
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/**
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Creates a native brush with a radial gradient.
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@@ -604,7 +605,6 @@ public:
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The version taking wxGraphicsGradientStops is new in wxWidgets 2.9.1.
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*/
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//@{
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virtual wxGraphicsBrush
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CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
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wxDouble xc, wxDouble yc,
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@@ -612,12 +612,14 @@ public:
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const wxColour& oColor,
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const wxColour& cColor) const;
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/**
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@overload
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*/
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virtual wxGraphicsBrush
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CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
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wxDouble xc, wxDouble yc,
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wxDouble radius,
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const wxGraphicsGradientStops& stops) = 0;
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//@}
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/**
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Sets the brush for filling paths.
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@@ -657,14 +659,16 @@ public:
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Draws the bitmap. In case of a mono bitmap, this is treated as a mask
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and the current brushed is used for filling.
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*/
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//@{
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virtual void DrawBitmap(const wxGraphicsBitmap& bmp,
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wxDouble x, wxDouble y,
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wxDouble w, wxDouble h ) = 0;
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/**
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@overload
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*/
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virtual void DrawBitmap(const wxBitmap& bmp,
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wxDouble x, wxDouble y,
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wxDouble w, wxDouble h) = 0;
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//@}
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/**
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Draws an ellipse.
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@@ -704,6 +708,7 @@ public:
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Draws text at the defined position.
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*/
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void DrawText(const wxString& str, wxDouble x, wxDouble y);
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/**
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Draws text at the defined position.
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@@ -718,6 +723,7 @@ public:
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the string.
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*/
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void DrawText(const wxString& str, wxDouble x, wxDouble y, wxDouble angle);
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/**
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Draws text at the defined position.
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@@ -750,6 +756,42 @@ public:
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void DrawText(const wxString& str, wxDouble x, wxDouble y,
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wxDouble angle, const wxGraphicsBrush& backgroundBrush);
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/**
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Creates a native graphics path which is initially empty.
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*/
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wxGraphicsPath CreatePath() const;
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/**
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Fills the path with the current brush.
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*/
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virtual void FillPath(const wxGraphicsPath& path,
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wxPolygonFillMode fillStyle = wxODDEVEN_RULE) = 0;
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/**
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Strokes a single line.
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*/
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virtual void StrokeLine(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2);
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/**
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Stroke disconnected lines from begin to end points, fastest method
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available for this purpose.
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*/
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virtual void StrokeLines(size_t n, const wxPoint2DDouble* beginPoints,
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const wxPoint2DDouble* endPoints);
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/**
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Stroke lines connecting all the points.
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Unlike the other overload of this function, this method draws a single
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polyline and not a number of disconnected lines.
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*/
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virtual void StrokeLines(size_t n, const wxPoint2DDouble* points);
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/**
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Strokes along a path with the current pen.
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*/
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virtual void StrokePath(const wxGraphicsPath& path) = 0;
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/** @}
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*/
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@@ -850,15 +892,10 @@ public:
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*/
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/**
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Creates a native graphics path which is initially empty.
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*/
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wxGraphicsPath CreatePath() const;
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@name Bitmap functions
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/**
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Fills the path with the current brush.
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@{
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*/
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virtual void FillPath(const wxGraphicsPath& path,
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wxPolygonFillMode fillStyle = wxODDEVEN_RULE) = 0;
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/**
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Creates wxGraphicsBitmap from an existing wxBitmap.
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@@ -886,47 +923,64 @@ public:
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wxDouble x, wxDouble y,
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wxDouble w, wxDouble h) = 0;
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/**
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Returns the native context (CGContextRef for Core Graphics, Graphics
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pointer for GDIPlus and cairo_t pointer for cairo).
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/** @}
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*/
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virtual void* GetNativeContext() = 0;
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/**
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Strokes a single line.
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@name Modifying the state
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@{
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*/
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virtual void StrokeLine(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2);
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/**
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Stroke disconnected lines from begin to end points, fastest method
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available for this purpose.
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*/
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virtual void StrokeLines(size_t n, const wxPoint2DDouble* beginPoints,
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const wxPoint2DDouble* endPoints);
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/**
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Stroke lines connecting all the points.
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Unlike the other overload of this function, this method draws a single
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polyline and not a number of disconnected lines.
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*/
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virtual void StrokeLines(size_t n, const wxPoint2DDouble* points);
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/**
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Strokes along a path with the current pen.
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*/
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virtual void StrokePath(const wxGraphicsPath& path) = 0;
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/**
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Redirects all rendering is done into a fully transparent temporary context
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All rendering will be done into a fully transparent temporary context.
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Layers can be nested by making balanced calls to BeginLayer()/EndLayer().
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*/
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virtual void BeginLayer(wxDouble opacity) = 0;
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/**
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Composites back the drawings into the context with the opacity given at
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the BeginLayer call
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the BeginLayer() call.
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*/
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virtual void EndLayer() = 0;
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/**
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Push the current state of the context (eg. transformation matrix) on a
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stack.
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Multiple balanced calls to PushState() and PopState() can be nested.
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@see PopState()
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*/
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virtual void PushState() = 0;
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/**
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Sets current state of the context to the state saved by a preceding call
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to PushState() and removes that state from the stack of saved states.
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@see PushState()
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*/
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virtual void PopState() = 0;
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/**
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Make sure that the current content of this context is immediately visible.
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*/
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virtual void Flush();
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/** @}
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*/
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/**
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@name Getting/setting parameters
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@{
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*/
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/**
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Returns the native context (CGContextRef for Core Graphics, Graphics
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pointer for GDIPlus and cairo_t pointer for cairo).
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*/
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virtual void* GetNativeContext() = 0;
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/**
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Sets the antialiasing mode, returns true if it supported
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*/
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@@ -940,6 +994,7 @@ public:
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/**
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Sets the interpolation quality, returns true if it is supported.
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@remarks
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Not implemented in Cairo backend currently.
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*/
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virtual bool SetInterpolationQuality(wxInterpolationQuality interpolation) = 0;
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@@ -959,44 +1014,43 @@ public:
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*/
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virtual wxCompositionMode GetCompositionMode() const;
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/**
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Push the current state of the context's transformation matrix on a
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stack.
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@see wxGraphicsContext::PopState
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*/
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virtual void PushState() = 0;
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/**
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Pops a stored state from the stack and sets the current transformation
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matrix to that state.
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@see wxGraphicsContext::PopState
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*/
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virtual void PopState() = 0;
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virtual bool ShouldOffset() const;
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virtual void EnableOffset(bool enable = true);
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void DisableOffset();
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bool OffsetEnabled();
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/**
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Make sure that the current content of this context is immediately visible.
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*/
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virtual void Flush();
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/**
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Returns the size of the graphics context in device coordinates.
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*/
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void GetSize(wxDouble* width, wxDouble* height) const;
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/**
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Returns the resolution of the graphics context in device points per inch.
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*/
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virtual void GetDPI( wxDouble* dpiX, wxDouble* dpiY);
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/** @}
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*/
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/**
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@name Offset management
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@{
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*/
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/**
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Helper to determine if a 0.5 offset should be applied
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for the drawing operation.
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*/
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virtual bool ShouldOffset() const;
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/**
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Indicates whether the context should try to offset for pixel
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boundaries. This only makes sense on bitmap devices like screen.
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By default this is turned off.
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*/
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virtual void EnableOffset(bool enable = true);
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void DisableOffset();
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bool OffsetEnabled();
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/** @}
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*/
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};
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/**
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