implemented wxPopupWindow for wxDFB; added wxNonOwnedWindow as base class for wxTopLevelWindow and wxPopupWindow

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2007-01-22 15:04:49 +00:00
parent c3a58b249e
commit 42b0d8b96d
12 changed files with 683 additions and 474 deletions

View File

@@ -17,66 +17,8 @@
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/hashmap.h"
#include "wx/evtloop.h"
#include "wx/dfb/private.h"
#define TRACE_EVENTS _T("events")
#define TRACE_PAINT _T("paint")
// ============================================================================
// globals
// ============================================================================
// mapping of DirectFB windows to wxTLWs:
WX_DECLARE_HASH_MAP(DFBWindowID, wxTopLevelWindowDFB*,
wxIntegerHash, wxIntegerEqual,
wxDfbWindowsMap);
static wxDfbWindowsMap gs_dfbWindowsMap;
// ============================================================================
// helpers
// ============================================================================
// Queue of paint requests
class wxDfbQueuedPaintRequests
{
public:
~wxDfbQueuedPaintRequests() { Clear(); }
// Adds paint request to the queue
void Add(const wxRect& rect)
{
// We use a simple implementation here for now: all refresh requests
// are merged together into single rectangle that is superset of
// all the requested rectangles. This wastes some blitting and painting
// time, but OTOH, EVT_PAINT handler is called only once per window.
m_invalidated.Union(rect);
}
// Is the queue empty?
bool IsEmpty() const { return m_invalidated.IsEmpty(); }
// Empties the queue
void Clear() { m_invalidated = wxRect(); }
// Gets the next request in the queue, returns true if there was one,
// false if the queue was empty
bool GetNext(wxRect& rect)
{
if ( m_invalidated.IsEmpty() )
return false;
rect = m_invalidated;
Clear(); // there's only one item in the queue
return true;
}
private:
// currently invalidated region
wxRect m_invalidated;
};
// ============================================================================
// wxTopLevelWindowDFB
// ============================================================================
@@ -87,13 +29,8 @@ private:
void wxTopLevelWindowDFB::Init()
{
m_isShown = false;
m_isMaximized = false;
m_fsIsShowing = false;
m_sizeSet = false;
m_opacity = 255;
m_toPaint = new wxDfbQueuedPaintRequests;
m_isPainting = false;
}
bool wxTopLevelWindowDFB::Create(wxWindow *parent,
@@ -104,8 +41,6 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent,
long style,
const wxString &name)
{
m_tlw = this;
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size(sizeOrig);
@@ -124,113 +59,15 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent,
if ( pos.y == wxDefaultCoord )
pos.y = 0;
// create DirectFB window:
wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
wxCHECK_MSG( layer, false, _T("no display layer") );
DFBWindowDescription desc;
desc.flags = (DFBWindowDescriptionFlags)
(DWDESC_CAPS |
DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
desc.caps = DWCAPS_DOUBLEBUFFER;
desc.posx = pos.x;
desc.posy = pos.y;
desc.width = size.x;
desc.height = size.y;
m_dfbwin = layer->CreateWindow(&desc);
if ( !m_dfbwin )
if ( !wxNonOwnedWindow::Create(parent, id, pos, size, style, name) )
return false;
// add the new TLW to DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( !m_dfbwin->GetID(&winid) )
return false;
gs_dfbWindowsMap[winid] = this;
// TLWs are created initially hidden:
if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
return false;
if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
return false;
SetParent(parent);
if ( parent )
parent->AddChild(this);
wxTopLevelWindows.Append(this);
m_title = title;
if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
{
m_dfbwin->SetStackingClass(DWSC_UPPER);
}
// direct events in this window to the global event buffer:
m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
return true;
}
wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
{
m_isBeingDeleted = true;
// destroy all children before we destroy the underlying DirectFB window,
// so that if any of them does something with the TLW, it will still work:
DestroyChildren();
// it's safe to delete the underlying DirectFB window now:
wxDELETE(m_toPaint);
if ( !m_dfbwin )
return;
// remove the TLW from DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( m_dfbwin->GetID(&winid) )
gs_dfbWindowsMap.erase(winid);
m_dfbwin->Destroy();
m_dfbwin.Reset();
}
// ----------------------------------------------------------------------------
// window size & position
// ----------------------------------------------------------------------------
void wxTopLevelWindowDFB::DoGetPosition(int *x, int *y) const
{
m_dfbwin->GetPosition(x, y);
}
void wxTopLevelWindowDFB::DoGetSize(int *width, int *height) const
{
m_dfbwin->GetSize(width, height);
}
void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
{
wxPoint curpos = GetPosition();
if ( curpos.x != x || curpos.y != y )
{
m_dfbwin->MoveTo(x, y);
}
wxSize cursize = GetSize();
if ( cursize.x != width || cursize.y != height )
{
// changing window's size changes its surface:
InvalidateDfbSurface();
m_dfbwin->Resize(width, height);
// we must repaint the window after it changed size:
if ( IsShown() )
DoRefreshWindow();
}
}
// ----------------------------------------------------------------------------
// showing and hiding
// ----------------------------------------------------------------------------
@@ -238,7 +75,8 @@ void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
#warning "FIXME: the rest of this file is almost same as for MGL, merge it"
bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
{
if (show == m_fsIsShowing) return false; // return what?
if ( show == m_fsIsShowing )
return true;
m_fsIsShowing = show;
@@ -268,53 +106,6 @@ bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
return true;
}
bool wxTopLevelWindowDFB::Show(bool show)
{
// NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
// called on the window -- we'll need that below
if ( !wxTopLevelWindowBase::Show(show) )
return false;
// If this is the first time Show was called, send size event,
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
// make sure the window is fully painted, with all pending updates, before
// DFB WM shows it, otherwise it would attempt to show either empty (=
// black) window surface (if shown for the first time) or it would show
// window with outdated content; note that the window was already refreshed
// in the wxTopLevelWindowBase::Show() call above:
if ( show )
Update();
// hide/show the window by setting its opacity to 0/full:
m_dfbwin->SetOpacity(show ? m_opacity : 0);
if ( show )
{
wxWindow *focused = wxWindow::FindFocus();
if ( focused && focused->GetTLW() == this )
{
SetDfbFocus();
}
else if ( AcceptsFocus() )
{
// FIXME: we should probably always call SetDfbFocus instead
// and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
// handler
SetFocus();
}
}
return true;
}
bool wxTopLevelWindowDFB::SetTransparent(wxByte alpha)
{
if ( IsShown() )
@@ -375,194 +166,3 @@ bool wxTopLevelWindowDFB::IsIconized() const
{
return false;
}
// ----------------------------------------------------------------------------
// surfaces and painting
// ----------------------------------------------------------------------------
wxIDirectFBSurfacePtr wxTopLevelWindowDFB::ObtainDfbSurface() const
{
return m_dfbwin->GetSurface();
}
void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
{
if ( m_toPaint->IsEmpty() )
return; // nothing to do
if ( IsFrozen() || !IsShown() )
{
// nothing to do if the window is frozen or hidden; clear the queue
// and return (note that it's OK to clear the queue even if the window
// is frozen, because Thaw() calls Refresh()):
m_toPaint->Clear();
return;
}
// process queued paint requests:
wxRect winRect(wxPoint(0, 0), GetSize());
wxRect paintedRect;
// important note: all DCs created from now until m_isPainting is reset to
// false will not update the front buffer as this flag indicates that we'll
// blit the entire back buffer to front soon
m_isPainting = true;
#ifdef __WXDEBUG__
int requestsCount = 0;
#endif
wxRect request;
while ( m_toPaint->GetNext(request) )
{
#ifdef __WXDEBUG__
requestsCount++;
#endif
wxRect clipped(request);
clipped.Intersect(winRect);
if ( clipped.IsEmpty() )
continue; // nothing to refresh
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
this, GetName().c_str(),
clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
PaintWindow(clipped);
// remember rectangle covering all repainted areas:
if ( paintedRect.IsEmpty() )
paintedRect = clipped;
else
paintedRect.Union(clipped);
}
m_isPainting = false;
m_toPaint->Clear();
if ( paintedRect.IsEmpty() )
return; // no painting occurred, no need to flip
// Flip the surface to make the changes visible. Note that the rectangle we
// flip is *superset* of the union of repainted rectangles (created as
// "rectangles union" by wxRect::Union) and so some parts of the back
// buffer that we didn't touch in this HandleQueuedPaintRequests call will
// be copied to the front buffer as well. This is safe/correct thing to do
// *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
// the back and front buffers contain the same data.
//
// Note that we do _not_ split m_toPaint into disjoint rectangles and
// do FlipToFront() for each of them, because that could result in visible
// updating of the screen; instead, we prefer to flip everything at once.
DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
paintedRect.GetRight(), paintedRect.GetBottom()};
DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
GetDfbSurface()->FlipToFront(rptr);
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
this, GetName().c_str(),
requestsCount,
paintedRect.x, paintedRect.y,
paintedRect.GetRight(), paintedRect.GetBottom());
}
void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect)
{
// don't overlap outside of the window (NB: 'rect' is in window coords):
wxRect r(rect);
r.Intersect(wxRect(GetSize()));
if ( r.IsEmpty() )
return;
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
this, GetName().c_str(),
rect.x, rect.y, rect.GetRight(), rect.GetBottom());
// defer painting until idle time or until Update() is called:
m_toPaint->Add(rect);
}
void wxTopLevelWindowDFB::Update()
{
HandleQueuedPaintRequests();
}
// ---------------------------------------------------------------------------
// events handling
// ---------------------------------------------------------------------------
void wxTopLevelWindowDFB::SetDfbFocus()
{
wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
_T("setting DirectFB focus to unexpected window") );
GetDirectFBWindow()->RequestFocus();
}
/* static */
void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
{
const DFBWindowEvent& event = event_;
if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
{
wxLogTrace(TRACE_EVENTS,
_T("received event for unknown DirectFB window, ignoring"));
return;
}
wxTopLevelWindowDFB *tlw = gs_dfbWindowsMap[event.window_id];
wxWindow *recipient = NULL;
void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
switch ( event.type )
{
case DWET_KEYDOWN:
case DWET_KEYUP:
{
recipient = wxWindow::FindFocus();
handlerFunc = &wxWindowDFB::HandleKeyEvent;
break;
}
case DWET_NONE:
case DWET_ALL:
{
wxFAIL_MSG( _T("invalid event type") );
break;
}
default:
// we're not interested in them here
break;
}
if ( !recipient )
{
wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
return;
}
wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
_T("event recipient not in TLW which received the event") );
// process the event:
(recipient->*handlerFunc)(event_);
}
// ---------------------------------------------------------------------------
// idle events processing
// ---------------------------------------------------------------------------
void wxTopLevelWindowDFB::OnInternalIdle()
{
wxTopLevelWindowBase::OnInternalIdle();
HandleQueuedPaintRequests();
}