implemented wxPopupWindow for wxDFB; added wxNonOwnedWindow as base class for wxTopLevelWindow and wxPopupWindow

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2007-01-22 15:04:49 +00:00
parent c3a58b249e
commit 42b0d8b96d
12 changed files with 683 additions and 474 deletions

View File

@@ -1755,7 +1755,9 @@ COND_TOOLKIT_DFB_LOWLEVEL_HDR = \
wx/dfb/dfbptr.h \
wx/dfb/evtloop.h \
wx/dfb/font.h \
wx/dfb/nonownedwnd.h \
wx/dfb/pen.h \
wx/dfb/popupwin.h \
wx/dfb/private.h \
wx/dfb/region.h \
wx/dfb/toplevel.h \
@@ -2977,6 +2979,7 @@ COND_USE_GUI_1_ALL_GUI_HEADERS = \
wx/menuitem.h \
wx/metafile.h \
wx/minifram.h \
wx/nonownedwnd.h \
wx/notebook.h \
wx/ownerdrw.h \
wx/paper.h \
@@ -3750,6 +3753,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS = \
monodll_font.o \
monodll_fontenum.o \
monodll_fontmgr.o \
monodll_nonownedwnd.o \
monodll_overlay.o \
monodll_pen.o \
monodll_region.o \
@@ -4583,6 +4587,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_1 = \
monodll_font.o \
monodll_fontenum.o \
monodll_fontmgr.o \
monodll_nonownedwnd.o \
monodll_overlay.o \
monodll_pen.o \
monodll_region.o \
@@ -5533,6 +5538,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_2 = \
monolib_font.o \
monolib_fontenum.o \
monolib_fontmgr.o \
monolib_nonownedwnd.o \
monolib_overlay.o \
monolib_pen.o \
monolib_region.o \
@@ -6367,6 +6373,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_3 = \
monolib_font.o \
monolib_fontenum.o \
monolib_fontmgr.o \
monolib_nonownedwnd.o \
monolib_overlay.o \
monolib_pen.o \
monolib_region.o \
@@ -7546,6 +7553,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_4 = \
coredll_font.o \
coredll_fontenum.o \
coredll_fontmgr.o \
coredll_nonownedwnd.o \
coredll_overlay.o \
coredll_pen.o \
coredll_region.o \
@@ -8380,6 +8388,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_5 = \
coredll_font.o \
coredll_fontenum.o \
coredll_fontmgr.o \
coredll_nonownedwnd.o \
coredll_overlay.o \
coredll_pen.o \
coredll_region.o \
@@ -9003,6 +9012,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_6 = \
corelib_font.o \
corelib_fontenum.o \
corelib_fontmgr.o \
corelib_nonownedwnd.o \
corelib_overlay.o \
corelib_pen.o \
corelib_region.o \
@@ -9837,6 +9847,7 @@ COND_TOOLKIT_DFB___LOWLEVEL_SRC_OBJECTS_7 = \
corelib_font.o \
corelib_fontenum.o \
corelib_fontmgr.o \
corelib_nonownedwnd.o \
corelib_overlay.o \
corelib_pen.o \
corelib_region.o \
@@ -14869,6 +14880,9 @@ monodll_sound_sdl.o: $(srcdir)/src/unix/sound_sdl.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@monodll_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@monodll_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@monodll_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(MONODLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONODLL_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@@ -18991,6 +19005,9 @@ monolib_sound_sdl.o: $(srcdir)/src/unix/sound_sdl.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@monolib_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@monolib_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@monolib_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(MONOLIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(MONOLIB_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@@ -23494,6 +23511,9 @@ coredll_win32.o: $(srcdir)/src/univ/themes/win32.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@coredll_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@coredll_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@coredll_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(COREDLL_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(COREDLL_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp
@@ -26452,6 +26472,9 @@ corelib_win32.o: $(srcdir)/src/univ/themes/win32.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@corelib_fontmgr.o: $(srcdir)/src/dfb/fontmgr.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/fontmgr.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@corelib_nonownedwnd.o: $(srcdir)/src/dfb/nonownedwnd.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/nonownedwnd.cpp
@COND_TOOLKIT_DFB_USE_GUI_1@corelib_overlay.o: $(srcdir)/src/dfb/overlay.cpp $(CORELIB_ODEP)
@COND_TOOLKIT_DFB_USE_GUI_1@ $(CXXC) -c -o $@ $(CORELIB_CXXFLAGS) $(srcdir)/src/dfb/overlay.cpp

View File

@@ -841,6 +841,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
wx/menuitem.h
wx/metafile.h
wx/minifram.h
wx/nonownedwnd.h
wx/notebook.h
wx/ownerdrw.h
wx/paper.h
@@ -1839,6 +1840,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
src/dfb/font.cpp
src/dfb/fontenum.cpp
src/dfb/fontmgr.cpp
src/dfb/nonownedwnd.cpp
src/dfb/overlay.cpp
src/dfb/pen.cpp
src/dfb/region.cpp
@@ -1867,7 +1869,9 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
wx/dfb/dfbptr.h
wx/dfb/evtloop.h
wx/dfb/font.h
wx/dfb/nonownedwnd.h
wx/dfb/pen.h
wx/dfb/popupwin.h
wx/dfb/private.h
wx/dfb/region.h
wx/dfb/toplevel.h

View File

@@ -9105,6 +9105,10 @@ SOURCE=..\..\include\wx\msgdlg.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\nonownedwnd.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\notebook.h
# End Source File
# Begin Source File

View File

@@ -0,0 +1,118 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/nonownedwnd.h
// Purpose: declares wxNonTopLevelWindow class
// Author: Vaclav Slavik
// Modified by:
// Created: 2006-12-24
// RCS-ID: $Id$
// Copyright: (c) 2006 TT-Solutions
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_NONOWNEDWND_H_
#define _WX_DFB_NONOWNEDWND_H_
#include "wx/window.h"
#include "wx/dfb/dfbptr.h"
wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
class wxDfbQueuedPaintRequests;
struct wxDFBWindowEvent;
//-----------------------------------------------------------------------------
// wxNonOwnedWindow
//-----------------------------------------------------------------------------
// This class represents "non-owned" window. A window is owned by another
// window if it has a parent and is positioned within the parent. For example,
// wxFrame is non-owned, because even though it can have a parent, it's
// location is independent of it. This class is for internal use only, it's
// the base class for wxTopLevelWindow and wxPopupWindow.
class WXDLLIMPEXP_CORE wxNonOwnedWindow : public wxWindow
{
public:
// construction
wxNonOwnedWindow() { Init(); }
wxNonOwnedWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual ~wxNonOwnedWindow();
// implement base class pure virtuals
virtual bool Show(bool show = true);
virtual void Update();
// implementation from now on
// --------------------------
void OnInternalIdle();
wxIDirectFBWindowPtr GetDirectFBWindow() const { return m_dfbwin; }
// Returns true if some invalidated area of the TLW is currently being
// painted
bool IsPainting() const { return m_isPainting; }
protected:
// common part of all ctors
void Init();
virtual wxIDirectFBSurfacePtr ObtainDfbSurface() const;
// overriden wxWindow methods
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoGetSize(int *width, int *height) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoRefreshRect(const wxRect& rect);
// sets DirectFB keyboard focus to this toplevel window (note that DFB
// focus is different from wx: only shown TLWs can have it and not any
// wxWindows as in wx
void SetDfbFocus();
private:
// do queued painting in idle time
void HandleQueuedPaintRequests();
// DirectFB events handling
static void HandleDFBWindowEvent(const wxDFBWindowEvent& event_);
protected:
// did we sent wxSizeEvent at least once?
bool m_sizeSet:1;
// window's opacity (0: transparent, 255: opaque)
wxByte m_opacity;
// interface to the underlying DirectFB window
wxIDirectFBWindowPtr m_dfbwin;
private:
// invalidated areas of the TLW that need repainting
wxDfbQueuedPaintRequests *m_toPaint;
// are we currently painting some area of this TLW?
bool m_isPainting;
friend class wxEventLoop; // for HandleDFBWindowEvent
friend class wxWindowDFB; // for SetDfbFocus
};
#endif // _WX_DFB_NONOWNEDWND_H_

45
include/wx/dfb/popupwin.h Normal file
View File

@@ -0,0 +1,45 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/popupwin.h
// Purpose: wxPopupWindow class for wxDFB
// Author: Vaclav Slavik
// Created: 2006-12-24
// RCS-ID: $Id$
// Copyright: (c) 2006 TT-Solutions
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_POPUPWIN_H_
#define _WX_DFB_POPUPWIN_H_
// ----------------------------------------------------------------------------
// wxPopupWindow
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPopupWindow : public wxPopupWindowBase
{
public:
wxPopupWindow() {}
wxPopupWindow(wxWindow *parent, int flags = wxBORDER_NONE)
{ Create(parent, flags); }
bool Create(wxWindow *parent, int flags = wxBORDER_NONE)
{
if ( !wxPopupWindowBase::Create(parent) )
return false;
return wxNonOwnedWindow::Create
(
parent,
-1,
// DFB windows must have valid pos & size:
wxPoint(0, 0), wxSize(1, 1),
(flags & wxBORDER_MASK) | wxPOPUP_WINDOW
);
}
DECLARE_DYNAMIC_CLASS(wxPopupWindow)
};
#endif // _WX_DFB_POPUPWIN_H_

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@@ -11,13 +11,6 @@
#ifndef _WX_DFB_TOPLEVEL_H_
#define _WX_DFB_TOPLEVEL_H_
#include "wx/dfb/dfbptr.h"
wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
class wxDfbQueuedPaintRequests;
struct wxDFBWindowEvent;
//-----------------------------------------------------------------------------
// wxTopLevelWindowDFB
//-----------------------------------------------------------------------------
@@ -48,8 +41,6 @@ public:
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
virtual ~wxTopLevelWindowDFB();
// implement base class pure virtuals
virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
@@ -60,52 +51,16 @@ public:
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
virtual bool Show(bool show = true);
virtual bool CanSetTransparent() { return true; }
virtual bool SetTransparent(wxByte alpha);
virtual void SetTitle(const wxString &title) { m_title = title; }
virtual wxString GetTitle() const { return m_title; }
virtual void Update();
// implementation from now on
// --------------------------
void OnInternalIdle();
wxIDirectFBWindowPtr GetDirectFBWindow() const { return m_dfbwin; }
// Returns true if some invalidated area of the TLW is currently being
// painted
bool IsPainting() const { return m_isPainting; }
protected:
// common part of all ctors
void Init();
virtual wxIDirectFBSurfacePtr ObtainDfbSurface() const;
// overriden wxWindow methods
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoGetSize(int *width, int *height) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoRefreshRect(const wxRect& rect);
// sets DirectFB keyboard focus to this toplevel window (note that DFB
// focus is different from wx: only shown TLWs can have it and not any
// wxWindows as in wx
void SetDfbFocus();
private:
// do queued painting in idle time
void HandleQueuedPaintRequests();
// DirectFB events handling
static void HandleDFBWindowEvent(const wxDFBWindowEvent& event_);
protected:
wxString m_title;
@@ -117,24 +72,6 @@ protected:
// is the frame currently maximized?
bool m_isMaximized:1;
wxRect m_savedFrame;
// did we sent wxSizeEvent at least once?
bool m_sizeSet:1;
// window's opacity (0: transparent, 255: opaque)
wxByte m_opacity;
// interface to the underlying DirectFB window
wxIDirectFBWindowPtr m_dfbwin;
private:
// invalidated areas of the TLW that need repainting
wxDfbQueuedPaintRequests *m_toPaint;
// are we currently painting some area of this TLW?
bool m_isPainting;
friend class wxEventLoop; // for HandleDFBWindowEvent
friend class wxWindowDFB; // for SetDfbFocus
};
#endif // _WX_DFB_TOPLEVEL_H_

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@@ -21,7 +21,7 @@ wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
struct wxDFBWindowEvent;
class WXDLLIMPEXP_CORE wxFont;
class WXDLLIMPEXP_CORE wxTopLevelWindowDFB;
class WXDLLIMPEXP_CORE wxNonOwnedWindow;
class wxOverlayImpl;
class wxDfbOverlaysList;
@@ -108,7 +108,7 @@ public:
wxIDirectFBSurfacePtr GetDfbSurface();
// returns toplevel window the window belongs to
wxTopLevelWindowDFB *GetTLW() const { return m_tlw; }
wxNonOwnedWindow *GetTLW() const { return m_tlw; }
void OnInternalIdle();
@@ -174,7 +174,7 @@ private:
protected:
// toplevel window (i.e. DirectFB window) this window belongs to
wxTopLevelWindowDFB *m_tlw;
wxNonOwnedWindow *m_tlw;
private:
// subsurface of TLW's surface covered by this window
@@ -190,7 +190,7 @@ private:
// overlays for this window (or NULL if it doesn't have any)
wxDfbOverlaysList *m_overlays;
friend class wxTopLevelWindowDFB; // for HandleXXXEvent
friend class wxNonOwnedWindow; // for HandleXXXEvent
friend class wxOverlayImpl; // for Add/RemoveOverlay
friend class wxWindowDC; // for PaintOverlays

24
include/wx/nonownedwnd.h Normal file
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@@ -0,0 +1,24 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/nonownedwnd.h
// Purpose: declares wxNonTopLevelWindow class
// Author: Vaclav Slavik
// Modified by:
// Created: 2006-12-24
// RCS-ID: $Id$
// Copyright: (c) 2006 TT-Solutions
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NONOWNEDWND_H_
#define _WX_NONOWNEDWND_H_
#if defined(__WXDFB__)
#include "wx/dfb/nonownedwnd.h"
#else
// other ports can derive both wxTLW and wxPopupWindow directly
// from wxWindow:
#include "wx/window.h"
typedef wxWindow wxNonOwnedWindow;
#endif
#endif // _WX_NONOWNEDWND_H_

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@@ -16,14 +16,14 @@
#if wxUSE_POPUPWIN
#include "wx/window.h"
#include "wx/nonownedwnd.h"
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxPopupWindowBase : public wxWindow
class WXDLLEXPORT wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
@@ -64,6 +64,8 @@ public:
#include "wx/x11/popupwin.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/popupwin.h"
#elif defined(__WXDFB__)
#include "wx/dfb/popupwin.h"
#elif defined(__WXMGL__)
#include "wx/mgl/popupwin.h"
#else

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@@ -18,7 +18,7 @@
// headers
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
// the default names for various classes
@@ -115,7 +115,7 @@ enum
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction

452
src/dfb/nonownedwnd.cpp Normal file
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@@ -0,0 +1,452 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/nonownedwnd.cpp
// Purpose: implementation of wxNonOwnedWindowow
// Author: Vaclav Slavik
// Created: 2006-12-24
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/toplevel.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/hashmap.h"
#include "wx/evtloop.h"
#include "wx/dfb/private.h"
#define TRACE_EVENTS _T("events")
#define TRACE_PAINT _T("paint")
// ============================================================================
// globals
// ============================================================================
// mapping of DirectFB windows to wxTLWs:
WX_DECLARE_HASH_MAP(DFBWindowID, wxNonOwnedWindow*,
wxIntegerHash, wxIntegerEqual,
wxDfbWindowsMap);
static wxDfbWindowsMap gs_dfbWindowsMap;
// ============================================================================
// helpers
// ============================================================================
// Queue of paint requests
class wxDfbQueuedPaintRequests
{
public:
~wxDfbQueuedPaintRequests() { Clear(); }
// Adds paint request to the queue
void Add(const wxRect& rect)
{
// We use a simple implementation here for now: all refresh requests
// are merged together into single rectangle that is superset of
// all the requested rectangles. This wastes some blitting and painting
// time, but OTOH, EVT_PAINT handler is called only once per window.
m_invalidated.Union(rect);
}
// Is the queue empty?
bool IsEmpty() const { return m_invalidated.IsEmpty(); }
// Empties the queue
void Clear() { m_invalidated = wxRect(); }
// Gets the next request in the queue, returns true if there was one,
// false if the queue was empty
bool GetNext(wxRect& rect)
{
if ( m_invalidated.IsEmpty() )
return false;
rect = m_invalidated;
Clear(); // there's only one item in the queue
return true;
}
private:
// currently invalidated region
wxRect m_invalidated;
};
// ============================================================================
// wxNonOwnedWindow
// ============================================================================
// ----------------------------------------------------------------------------
// creation & destruction
// ----------------------------------------------------------------------------
void wxNonOwnedWindow::Init()
{
m_isShown = false;
m_sizeSet = false;
m_opacity = 255;
m_toPaint = new wxDfbQueuedPaintRequests;
m_isPainting = false;
}
bool wxNonOwnedWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString &name)
{
wxCHECK_MSG( pos.x >= 0 && pos.y >= 0, false, _T("invalid position") );
wxCHECK_MSG( size.x > 0 && size.y > 0, false, _T("invalid size") );
m_tlw = this;
// create DirectFB window:
wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
wxCHECK_MSG( layer, false, _T("no display layer") );
DFBWindowDescription desc;
desc.flags = (DFBWindowDescriptionFlags)
(DWDESC_CAPS |
DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
desc.caps = DWCAPS_DOUBLEBUFFER;
desc.posx = pos.x;
desc.posy = pos.y;
desc.width = size.x;
desc.height = size.y;
m_dfbwin = layer->CreateWindow(&desc);
if ( !m_dfbwin )
return false;
// add the new TLW to DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( !m_dfbwin->GetID(&winid) )
return false;
gs_dfbWindowsMap[winid] = this;
// TLWs are created initially hidden:
if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
return false;
if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
return false;
SetParent(parent);
if ( parent )
parent->AddChild(this);
if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
{
m_dfbwin->SetStackingClass(DWSC_UPPER);
}
// direct events in this window to the global event buffer:
m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
return true;
}
wxNonOwnedWindow::~wxNonOwnedWindow()
{
m_isBeingDeleted = true;
// destroy all children before we destroy the underlying DirectFB window,
// so that if any of them does something with the TLW, it will still work:
DestroyChildren();
// it's safe to delete the underlying DirectFB window now:
wxDELETE(m_toPaint);
if ( !m_dfbwin )
return;
// remove the TLW from DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( m_dfbwin->GetID(&winid) )
gs_dfbWindowsMap.erase(winid);
m_dfbwin->Destroy();
m_dfbwin.Reset();
}
// ----------------------------------------------------------------------------
// window size & position
// ----------------------------------------------------------------------------
void wxNonOwnedWindow::DoGetPosition(int *x, int *y) const
{
m_dfbwin->GetPosition(x, y);
}
void wxNonOwnedWindow::DoGetSize(int *width, int *height) const
{
m_dfbwin->GetSize(width, height);
}
void wxNonOwnedWindow::DoMoveWindow(int x, int y, int width, int height)
{
wxPoint curpos = GetPosition();
if ( curpos.x != x || curpos.y != y )
{
m_dfbwin->MoveTo(x, y);
}
wxSize cursize = GetSize();
if ( cursize.x != width || cursize.y != height )
{
// changing window's size changes its surface:
InvalidateDfbSurface();
m_dfbwin->Resize(width, height);
// we must repaint the window after it changed size:
if ( IsShown() )
DoRefreshWindow();
}
}
// ----------------------------------------------------------------------------
// showing and hiding
// ----------------------------------------------------------------------------
bool wxNonOwnedWindow::Show(bool show)
{
// NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
// called on the window -- we'll need that below
if ( !wxWindow::Show(show) )
return false;
// If this is the first time Show was called, send size event,
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
// make sure the window is fully painted, with all pending updates, before
// DFB WM shows it, otherwise it would attempt to show either empty (=
// black) window surface (if shown for the first time) or it would show
// window with outdated content; note that the window was already refreshed
// in the wxWindow::Show() call above:
if ( show )
Update();
// hide/show the window by setting its opacity to 0/full:
m_dfbwin->SetOpacity(show ? m_opacity : 0);
if ( show )
{
wxWindow *focused = wxWindow::FindFocus();
if ( focused && focused->GetTLW() == this )
{
SetDfbFocus();
}
else if ( AcceptsFocus() )
{
// FIXME: we should probably always call SetDfbFocus instead
// and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
// handler
SetFocus();
}
}
return true;
}
// ----------------------------------------------------------------------------
// surfaces and painting
// ----------------------------------------------------------------------------
wxIDirectFBSurfacePtr wxNonOwnedWindow::ObtainDfbSurface() const
{
return m_dfbwin->GetSurface();
}
void wxNonOwnedWindow::HandleQueuedPaintRequests()
{
if ( m_toPaint->IsEmpty() )
return; // nothing to do
if ( IsFrozen() || !IsShown() )
{
// nothing to do if the window is frozen or hidden; clear the queue
// and return (note that it's OK to clear the queue even if the window
// is frozen, because Thaw() calls Refresh()):
m_toPaint->Clear();
return;
}
// process queued paint requests:
wxRect winRect(wxPoint(0, 0), GetSize());
wxRect paintedRect;
// important note: all DCs created from now until m_isPainting is reset to
// false will not update the front buffer as this flag indicates that we'll
// blit the entire back buffer to front soon
m_isPainting = true;
#ifdef __WXDEBUG__
int requestsCount = 0;
#endif
wxRect request;
while ( m_toPaint->GetNext(request) )
{
#ifdef __WXDEBUG__
requestsCount++;
#endif
wxRect clipped(request);
clipped.Intersect(winRect);
if ( clipped.IsEmpty() )
continue; // nothing to refresh
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
this, GetName().c_str(),
clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
PaintWindow(clipped);
// remember rectangle covering all repainted areas:
if ( paintedRect.IsEmpty() )
paintedRect = clipped;
else
paintedRect.Union(clipped);
}
m_isPainting = false;
m_toPaint->Clear();
if ( paintedRect.IsEmpty() )
return; // no painting occurred, no need to flip
// Flip the surface to make the changes visible. Note that the rectangle we
// flip is *superset* of the union of repainted rectangles (created as
// "rectangles union" by wxRect::Union) and so some parts of the back
// buffer that we didn't touch in this HandleQueuedPaintRequests call will
// be copied to the front buffer as well. This is safe/correct thing to do
// *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
// the back and front buffers contain the same data.
//
// Note that we do _not_ split m_toPaint into disjoint rectangles and
// do FlipToFront() for each of them, because that could result in visible
// updating of the screen; instead, we prefer to flip everything at once.
DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
paintedRect.GetRight(), paintedRect.GetBottom()};
DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
GetDfbSurface()->FlipToFront(rptr);
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
this, GetName().c_str(),
requestsCount,
paintedRect.x, paintedRect.y,
paintedRect.GetRight(), paintedRect.GetBottom());
}
void wxNonOwnedWindow::DoRefreshRect(const wxRect& rect)
{
// don't overlap outside of the window (NB: 'rect' is in window coords):
wxRect r(rect);
r.Intersect(wxRect(GetSize()));
if ( r.IsEmpty() )
return;
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
this, GetName().c_str(),
rect.x, rect.y, rect.GetRight(), rect.GetBottom());
// defer painting until idle time or until Update() is called:
m_toPaint->Add(rect);
}
void wxNonOwnedWindow::Update()
{
HandleQueuedPaintRequests();
}
// ---------------------------------------------------------------------------
// events handling
// ---------------------------------------------------------------------------
void wxNonOwnedWindow::SetDfbFocus()
{
wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
_T("setting DirectFB focus to unexpected window") );
GetDirectFBWindow()->RequestFocus();
}
/* static */
void wxNonOwnedWindow::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
{
const DFBWindowEvent& event = event_;
if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
{
wxLogTrace(TRACE_EVENTS,
_T("received event for unknown DirectFB window, ignoring"));
return;
}
wxNonOwnedWindow *tlw = gs_dfbWindowsMap[event.window_id];
wxWindow *recipient = NULL;
void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
switch ( event.type )
{
case DWET_KEYDOWN:
case DWET_KEYUP:
{
recipient = wxWindow::FindFocus();
handlerFunc = &wxWindowDFB::HandleKeyEvent;
break;
}
case DWET_NONE:
case DWET_ALL:
{
wxFAIL_MSG( _T("invalid event type") );
break;
}
default:
// we're not interested in them here
break;
}
if ( !recipient )
{
wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
return;
}
wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
_T("event recipient not in TLW which received the event") );
// process the event:
(recipient->*handlerFunc)(event_);
}
// ---------------------------------------------------------------------------
// idle events processing
// ---------------------------------------------------------------------------
void wxNonOwnedWindow::OnInternalIdle()
{
wxWindow::OnInternalIdle();
HandleQueuedPaintRequests();
}

View File

@@ -17,66 +17,8 @@
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/hashmap.h"
#include "wx/evtloop.h"
#include "wx/dfb/private.h"
#define TRACE_EVENTS _T("events")
#define TRACE_PAINT _T("paint")
// ============================================================================
// globals
// ============================================================================
// mapping of DirectFB windows to wxTLWs:
WX_DECLARE_HASH_MAP(DFBWindowID, wxTopLevelWindowDFB*,
wxIntegerHash, wxIntegerEqual,
wxDfbWindowsMap);
static wxDfbWindowsMap gs_dfbWindowsMap;
// ============================================================================
// helpers
// ============================================================================
// Queue of paint requests
class wxDfbQueuedPaintRequests
{
public:
~wxDfbQueuedPaintRequests() { Clear(); }
// Adds paint request to the queue
void Add(const wxRect& rect)
{
// We use a simple implementation here for now: all refresh requests
// are merged together into single rectangle that is superset of
// all the requested rectangles. This wastes some blitting and painting
// time, but OTOH, EVT_PAINT handler is called only once per window.
m_invalidated.Union(rect);
}
// Is the queue empty?
bool IsEmpty() const { return m_invalidated.IsEmpty(); }
// Empties the queue
void Clear() { m_invalidated = wxRect(); }
// Gets the next request in the queue, returns true if there was one,
// false if the queue was empty
bool GetNext(wxRect& rect)
{
if ( m_invalidated.IsEmpty() )
return false;
rect = m_invalidated;
Clear(); // there's only one item in the queue
return true;
}
private:
// currently invalidated region
wxRect m_invalidated;
};
// ============================================================================
// wxTopLevelWindowDFB
// ============================================================================
@@ -87,13 +29,8 @@ private:
void wxTopLevelWindowDFB::Init()
{
m_isShown = false;
m_isMaximized = false;
m_fsIsShowing = false;
m_sizeSet = false;
m_opacity = 255;
m_toPaint = new wxDfbQueuedPaintRequests;
m_isPainting = false;
}
bool wxTopLevelWindowDFB::Create(wxWindow *parent,
@@ -104,8 +41,6 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent,
long style,
const wxString &name)
{
m_tlw = this;
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size(sizeOrig);
@@ -124,113 +59,15 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent,
if ( pos.y == wxDefaultCoord )
pos.y = 0;
// create DirectFB window:
wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
wxCHECK_MSG( layer, false, _T("no display layer") );
DFBWindowDescription desc;
desc.flags = (DFBWindowDescriptionFlags)
(DWDESC_CAPS |
DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
desc.caps = DWCAPS_DOUBLEBUFFER;
desc.posx = pos.x;
desc.posy = pos.y;
desc.width = size.x;
desc.height = size.y;
m_dfbwin = layer->CreateWindow(&desc);
if ( !m_dfbwin )
if ( !wxNonOwnedWindow::Create(parent, id, pos, size, style, name) )
return false;
// add the new TLW to DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( !m_dfbwin->GetID(&winid) )
return false;
gs_dfbWindowsMap[winid] = this;
// TLWs are created initially hidden:
if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
return false;
if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
return false;
SetParent(parent);
if ( parent )
parent->AddChild(this);
wxTopLevelWindows.Append(this);
m_title = title;
if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
{
m_dfbwin->SetStackingClass(DWSC_UPPER);
}
// direct events in this window to the global event buffer:
m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
return true;
}
wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
{
m_isBeingDeleted = true;
// destroy all children before we destroy the underlying DirectFB window,
// so that if any of them does something with the TLW, it will still work:
DestroyChildren();
// it's safe to delete the underlying DirectFB window now:
wxDELETE(m_toPaint);
if ( !m_dfbwin )
return;
// remove the TLW from DFBWindowID->wxTLW map:
DFBWindowID winid;
if ( m_dfbwin->GetID(&winid) )
gs_dfbWindowsMap.erase(winid);
m_dfbwin->Destroy();
m_dfbwin.Reset();
}
// ----------------------------------------------------------------------------
// window size & position
// ----------------------------------------------------------------------------
void wxTopLevelWindowDFB::DoGetPosition(int *x, int *y) const
{
m_dfbwin->GetPosition(x, y);
}
void wxTopLevelWindowDFB::DoGetSize(int *width, int *height) const
{
m_dfbwin->GetSize(width, height);
}
void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
{
wxPoint curpos = GetPosition();
if ( curpos.x != x || curpos.y != y )
{
m_dfbwin->MoveTo(x, y);
}
wxSize cursize = GetSize();
if ( cursize.x != width || cursize.y != height )
{
// changing window's size changes its surface:
InvalidateDfbSurface();
m_dfbwin->Resize(width, height);
// we must repaint the window after it changed size:
if ( IsShown() )
DoRefreshWindow();
}
}
// ----------------------------------------------------------------------------
// showing and hiding
// ----------------------------------------------------------------------------
@@ -238,7 +75,8 @@ void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
#warning "FIXME: the rest of this file is almost same as for MGL, merge it"
bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
{
if (show == m_fsIsShowing) return false; // return what?
if ( show == m_fsIsShowing )
return true;
m_fsIsShowing = show;
@@ -268,53 +106,6 @@ bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
return true;
}
bool wxTopLevelWindowDFB::Show(bool show)
{
// NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
// called on the window -- we'll need that below
if ( !wxTopLevelWindowBase::Show(show) )
return false;
// If this is the first time Show was called, send size event,
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
// make sure the window is fully painted, with all pending updates, before
// DFB WM shows it, otherwise it would attempt to show either empty (=
// black) window surface (if shown for the first time) or it would show
// window with outdated content; note that the window was already refreshed
// in the wxTopLevelWindowBase::Show() call above:
if ( show )
Update();
// hide/show the window by setting its opacity to 0/full:
m_dfbwin->SetOpacity(show ? m_opacity : 0);
if ( show )
{
wxWindow *focused = wxWindow::FindFocus();
if ( focused && focused->GetTLW() == this )
{
SetDfbFocus();
}
else if ( AcceptsFocus() )
{
// FIXME: we should probably always call SetDfbFocus instead
// and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
// handler
SetFocus();
}
}
return true;
}
bool wxTopLevelWindowDFB::SetTransparent(wxByte alpha)
{
if ( IsShown() )
@@ -375,194 +166,3 @@ bool wxTopLevelWindowDFB::IsIconized() const
{
return false;
}
// ----------------------------------------------------------------------------
// surfaces and painting
// ----------------------------------------------------------------------------
wxIDirectFBSurfacePtr wxTopLevelWindowDFB::ObtainDfbSurface() const
{
return m_dfbwin->GetSurface();
}
void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
{
if ( m_toPaint->IsEmpty() )
return; // nothing to do
if ( IsFrozen() || !IsShown() )
{
// nothing to do if the window is frozen or hidden; clear the queue
// and return (note that it's OK to clear the queue even if the window
// is frozen, because Thaw() calls Refresh()):
m_toPaint->Clear();
return;
}
// process queued paint requests:
wxRect winRect(wxPoint(0, 0), GetSize());
wxRect paintedRect;
// important note: all DCs created from now until m_isPainting is reset to
// false will not update the front buffer as this flag indicates that we'll
// blit the entire back buffer to front soon
m_isPainting = true;
#ifdef __WXDEBUG__
int requestsCount = 0;
#endif
wxRect request;
while ( m_toPaint->GetNext(request) )
{
#ifdef __WXDEBUG__
requestsCount++;
#endif
wxRect clipped(request);
clipped.Intersect(winRect);
if ( clipped.IsEmpty() )
continue; // nothing to refresh
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
this, GetName().c_str(),
clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
PaintWindow(clipped);
// remember rectangle covering all repainted areas:
if ( paintedRect.IsEmpty() )
paintedRect = clipped;
else
paintedRect.Union(clipped);
}
m_isPainting = false;
m_toPaint->Clear();
if ( paintedRect.IsEmpty() )
return; // no painting occurred, no need to flip
// Flip the surface to make the changes visible. Note that the rectangle we
// flip is *superset* of the union of repainted rectangles (created as
// "rectangles union" by wxRect::Union) and so some parts of the back
// buffer that we didn't touch in this HandleQueuedPaintRequests call will
// be copied to the front buffer as well. This is safe/correct thing to do
// *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
// the back and front buffers contain the same data.
//
// Note that we do _not_ split m_toPaint into disjoint rectangles and
// do FlipToFront() for each of them, because that could result in visible
// updating of the screen; instead, we prefer to flip everything at once.
DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
paintedRect.GetRight(), paintedRect.GetBottom()};
DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
GetDfbSurface()->FlipToFront(rptr);
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
this, GetName().c_str(),
requestsCount,
paintedRect.x, paintedRect.y,
paintedRect.GetRight(), paintedRect.GetBottom());
}
void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect)
{
// don't overlap outside of the window (NB: 'rect' is in window coords):
wxRect r(rect);
r.Intersect(wxRect(GetSize()));
if ( r.IsEmpty() )
return;
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
this, GetName().c_str(),
rect.x, rect.y, rect.GetRight(), rect.GetBottom());
// defer painting until idle time or until Update() is called:
m_toPaint->Add(rect);
}
void wxTopLevelWindowDFB::Update()
{
HandleQueuedPaintRequests();
}
// ---------------------------------------------------------------------------
// events handling
// ---------------------------------------------------------------------------
void wxTopLevelWindowDFB::SetDfbFocus()
{
wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
_T("setting DirectFB focus to unexpected window") );
GetDirectFBWindow()->RequestFocus();
}
/* static */
void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
{
const DFBWindowEvent& event = event_;
if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
{
wxLogTrace(TRACE_EVENTS,
_T("received event for unknown DirectFB window, ignoring"));
return;
}
wxTopLevelWindowDFB *tlw = gs_dfbWindowsMap[event.window_id];
wxWindow *recipient = NULL;
void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
switch ( event.type )
{
case DWET_KEYDOWN:
case DWET_KEYUP:
{
recipient = wxWindow::FindFocus();
handlerFunc = &wxWindowDFB::HandleKeyEvent;
break;
}
case DWET_NONE:
case DWET_ALL:
{
wxFAIL_MSG( _T("invalid event type") );
break;
}
default:
// we're not interested in them here
break;
}
if ( !recipient )
{
wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
return;
}
wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
_T("event recipient not in TLW which received the event") );
// process the event:
(recipient->*handlerFunc)(event_);
}
// ---------------------------------------------------------------------------
// idle events processing
// ---------------------------------------------------------------------------
void wxTopLevelWindowDFB::OnInternalIdle()
{
wxTopLevelWindowBase::OnInternalIdle();
HandleQueuedPaintRequests();
}