Change wxMSW to use WidthDefault and HeightDefault for window sizes,
like the other platforms do. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26099 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2993,8 +2993,6 @@ bool wxWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
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{
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{
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// yes, those are just some arbitrary hardcoded numbers
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// yes, those are just some arbitrary hardcoded numbers
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static const int DEFAULT_Y = 200;
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static const int DEFAULT_Y = 200;
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static const int DEFAULT_W = 400;
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static const int DEFAULT_H = 250;
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bool nonDefault = false;
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bool nonDefault = false;
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@@ -3032,36 +3030,31 @@ bool wxWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
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this and ignore any attempts to change the window size to the size it
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this and ignore any attempts to change the window size to the size it
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already has - so no WM_SIZE would be sent.
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already has - so no WM_SIZE would be sent.
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*/
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*/
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if ( size.x == -1 )
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{
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// we don't use CW_USEDEFAULT here for several reasons:
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//
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// 1. it results in huge frames on modern screens (1000*800 is not
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// uncommon on my 1280*1024 screen) which is way too big for a half
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// empty frame of most of wxWindows samples for example)
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//
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// 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
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// the default is for whatever reason 8*8 which breaks client <->
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// window size calculations (it would be nice if it didn't, but it
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// does and the simplest way to fix it seemed to change the broken
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// default size anyhow)
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//
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// 3. there is just no advantage in doing it: with x and y it is
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// possible that [future versions of] Windows position the new top
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// level window in some smart way which we can't do, but we can
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// guess a reasonably good size for a new window just as well
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// ourselves
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w = DEFAULT_W;
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h = DEFAULT_H;
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}
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else
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{
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// and, again as above, we can't set the height to CW_USEDEFAULT here
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w = size.x;
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h = size.y == -1 ? DEFAULT_H : size.y;
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// we don't use CW_USEDEFAULT here for several reasons:
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//
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// 1. it results in huge frames on modern screens (1000*800 is not
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// uncommon on my 1280*1024 screen) which is way too big for a half
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// empty frame of most of wxWindows samples for example)
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//
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// 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
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// the default is for whatever reason 8*8 which breaks client <->
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// window size calculations (it would be nice if it didn't, but it
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// does and the simplest way to fix it seemed to change the broken
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// default size anyhow)
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//
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// 3. there is just no advantage in doing it: with x and y it is
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// possible that [future versions of] Windows position the new top
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// level window in some smart way which we can't do, but we can
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// guess a reasonably good size for a new window just as well
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// ourselves
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if ( size.x == -1 || size.y == -1)
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{
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nonDefault = true;
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nonDefault = true;
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}
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}
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w = WidthDefault(size.x);
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h = HeightDefault(size.y);
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AdjustForParentClientOrigin(x, y);
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AdjustForParentClientOrigin(x, y);
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