Refactor: extract GetXDGConfigHome() into a separate function
No real changes, just avoid doing the same thing in 2 different places and do it in a single helper function instead.
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@@ -50,6 +50,16 @@ void wxStandardPaths::SetInstallPrefix(const wxString& prefix)
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m_prefix = prefix;
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}
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// Helper function returning the value of XDG_CONFIG_HOME environment variable
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// or its default value if it is not defined.
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static wxString GetXDGConfigHome()
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{
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wxString dir;
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if ( !wxGetEnv(wxS("XDG_CONFIG_HOME"), &dir) || dir.empty() )
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dir = wxFileName::GetHomeDir() + wxS("/.config");
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return dir;
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}
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wxString wxStandardPaths::GetUserConfigDir() const
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{
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wxString dir;
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@@ -61,8 +71,7 @@ wxString wxStandardPaths::GetUserConfigDir() const
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break;
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case FileLayout_XDG:
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if ( !wxGetEnv(wxS("XDG_CONFIG_HOME"), &dir) || dir.empty() )
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dir = wxFileName::GetHomeDir() + wxS("/.config");
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dir = GetXDGConfigHome();
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break;
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}
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@@ -268,12 +277,7 @@ wxString wxStandardPaths::GetUserDir(Dir userDir) const
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return homeDir + wxT("/.cache");
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}
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wxString configPath;
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if (wxGetenv(wxT("XDG_CONFIG_HOME")))
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configPath = wxGetenv(wxT("XDG_CONFIG_HOME"));
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else
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configPath = homeDir + wxT("/.config");
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wxString dirsFile = configPath + wxT("/user-dirs.dirs");
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wxString dirsFile = GetXDGConfigHome() + wxT("/user-dirs.dirs");
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if (wxFileExists(dirsFile))
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{
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wxString userDirId;
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