made wxLocale::GetSystemLanguage and wxLocale::AddLanguage static;
wxLocale now converts strings according to LC_CTYPE if it contains charset information (and uses old code otherwise) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9578 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,6 +41,10 @@ The following wxLanguage constants may be used to specify the language
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in \helpref{Init}{wxlocaleinit} and are returned by
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\helpref{GetSystemLanguage}{wxlocalegetsystemlanguage}:
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%% --- --- --- generated code begins here --- --- ---
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%% This enum is generated by misc/languages/genlang.py
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%% When making changes, please put them into misc/languages/langtabl.txt
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\begin{itemize}\itemsep=0pt
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@@ -279,6 +283,9 @@ this
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\item wxLANGUAGE\_ZULU
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\end{itemize}
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%% --- --- --- generated code ends here --- --- ---
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\membersection{wxLocale::wxLocale}\label{wxlocaledefctor}
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@@ -340,7 +347,7 @@ This only applies to subsequent invocations of AddCatalog()!
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\membersection{wxLocale::AddLanguage}\label{wxlocaleaddlanguage}
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\func{void}{AddLanguage}{\param{const wxLanguageInfo\& }{info}}
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\func{static void}{AddLanguage}{\param{const wxLanguageInfo\& }{info}}
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Adds custom, user-defined language to the database of known languages. This
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database is used in conjuction with the first form of
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@@ -433,7 +440,7 @@ Compare \helpref{GetCanonicalName}{wxlocalegetcanonicalname}.
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\membersection{wxLocale::GetSystemLanguage}\label{wxlocalegetsystemlanguage}
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\constfunc{int}{GetSystemLanguage}{\void}
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\constfunc{static int}{GetSystemLanguage}{\void}
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Tries to detect the user's default language setting.
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Returns \helpref{wxLanguage}{wxlanguage} value or
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@@ -55,6 +55,7 @@ class WXDLLEXPORT wxLanguageInfoArray;
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// wxLanguage: defines all supported languages
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// ----------------------------------------------------------------------------
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// --- --- --- generated code begins here --- --- ---
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// This enum is generated by misc/languages/genlang.py
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// When making changes, please put them into misc/languages/langtabl.txt
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@@ -62,7 +63,6 @@ enum wxLanguage
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{
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// user's default/preffered language as got from OS:
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wxLANGUAGE_DEFAULT,
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// unknown language, if wxLocale::GetSystemLanguage fails:
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wxLANGUAGE_UNKNOWN,
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@@ -299,6 +299,10 @@ enum wxLanguage
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wxLANGUAGE_USER_DEFINED
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};
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// --- --- --- generated code ends here --- --- ---
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// ----------------------------------------------------------------------------
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// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
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// translation information
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@@ -341,7 +345,6 @@ public:
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bool bLoadDefault = TRUE, // preload wxstd.mo?
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bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
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{
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m_languagesDB = NULL;
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Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
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}
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@@ -365,7 +368,7 @@ public:
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// Try to get user's (or OS's) prefered language setting.
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// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
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int GetSystemLanguage() const;
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static int GetSystemLanguage();
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// return TRUE if the locale was set successfully
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bool IsOk() const { return m_pszOldLocale != NULL; }
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@@ -406,7 +409,7 @@ public:
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// Add custom language to the list of known languages.
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// Notes: 1) wxLanguageInfo contains platform-specific data
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// 2) must be called before Init to have effect
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void AddLanguage(const wxLanguageInfo& info);
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static void AddLanguage(const wxLanguageInfo& info);
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// retrieve the translation for a string in all loaded domains unless
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// the szDomain parameter is specified (and then only this domain is
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@@ -424,13 +427,19 @@ public:
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// Returns the current short name for the locale
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const wxString& GetName() const { return m_strShort; }
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// These two methods are for internal use only. First one creates
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// ms_languagesDB if it doesn't already exist, second one destroys
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// it.
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static void CreateLanguagesDB();
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static void DestroyLanguagesDB();
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private:
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// find catalog by name in a linked list, return NULL if !found
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wxMsgCatalog *FindCatalog(const wxChar *szDomain) const;
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// copy default table of languages from global static array to
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// m_langugagesInfo
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void InitLanguagesDB();
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// m_langugagesInfo, called by InitLanguagesDB
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static void InitLanguagesDB();
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wxString m_strLocale, // this locale name
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m_strShort; // short name for the locale
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@@ -443,7 +452,7 @@ private:
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bool m_bConvertEncoding;
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wxLanguageInfoArray *m_languagesDB;
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static wxLanguageInfoArray *ms_languagesDB;
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};
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// ----------------------------------------------------------------------------
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@@ -44,6 +44,7 @@
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#include "wx/debug.h"
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#include "wx/utils.h"
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#include "wx/dynarray.h"
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#include "wx/module.h"
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#ifdef __WIN32__
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#include "wx/msw/private.h"
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#endif
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@@ -535,16 +536,32 @@ void wxMsgCatalog::ConvertEncoding()
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if ( enc == wxFONTENCODING_SYSTEM )
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return; // unknown encoding
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wxFontEncoding targetEnc = wxFONTENCODING_SYSTEM;
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#ifdef __UNIX__
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wxString langFull;
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if (wxGetEnv(wxT("LC_ALL"), &langFull) ||
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wxGetEnv(wxT("LC_CTYPE"), &langFull) ||
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wxGetEnv(wxT("LANG"), &langFull))
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{
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wxString lcharset = langFull.AfterFirst(wxT('.')).BeforeFirst(wxT('@'));
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if (!lcharset.IsEmpty())
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targetEnc = wxTheFontMapper->CharsetToEncoding(lcharset, FALSE);
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}
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#endif
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if (targetEnc == wxFONTENCODING_SYSTEM)
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{
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wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(enc);
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if (a[0] == enc)
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return; // no conversion needed, locale uses native encoding
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if (a.GetCount() == 0)
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return; // we don't know common equiv. under this platform
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targetEnc = a[0];
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}
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wxEncodingConverter converter;
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converter.Init(enc, targetEnc);
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converter.Init(enc, a[0]);
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for (size_t i = 0; i < m_numStrings; i++)
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converter.Convert((char*)StringAtOfs(m_pTransTable, i));
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#endif // wxUSE_GUI
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@@ -559,11 +576,28 @@ void wxMsgCatalog::ConvertEncoding()
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WX_DECLARE_EXPORTED_OBJARRAY(wxLanguageInfo, wxLanguageInfoArray);
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WX_DEFINE_OBJARRAY(wxLanguageInfoArray);
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wxLanguageInfoArray *wxLocale::ms_languagesDB = NULL;
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/*static*/ void wxLocale::CreateLanguagesDB()
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{
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if (ms_languagesDB == NULL)
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{
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ms_languagesDB = new wxLanguageInfoArray;
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InitLanguagesDB();
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}
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}
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/*static*/ void wxLocale::DestroyLanguagesDB()
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{
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delete ms_languagesDB;
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ms_languagesDB = NULL;
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}
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wxLocale::wxLocale()
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{
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m_pszOldLocale = NULL;
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m_pMsgCat = NULL;
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m_languagesDB = NULL;
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m_language = wxLANGUAGE_UNKNOWN;
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}
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@@ -614,11 +648,7 @@ bool wxLocale::Init(int language, int flags)
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wxLanguageInfo *info = NULL;
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int lang = language;
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if (m_languagesDB == NULL)
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{
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m_languagesDB = new wxLanguageInfoArray;
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InitLanguagesDB();
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}
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CreateLanguagesDB();
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if (lang == wxLANGUAGE_DEFAULT)
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{
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@@ -634,11 +664,11 @@ bool wxLocale::Init(int language, int flags)
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if (lang != wxLANGUAGE_DEFAULT)
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{
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for (size_t i = 0; i < m_languagesDB->GetCount(); i++)
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for (size_t i = 0; i < ms_languagesDB->GetCount(); i++)
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{
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if (m_languagesDB->Item(i).Language == lang)
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if (ms_languagesDB->Item(i).Language == lang)
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{
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info = &m_languagesDB->Item(i);
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info = &ms_languagesDB->Item(i);
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break;
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}
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}
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@@ -759,14 +789,13 @@ void wxLocale::AddCatalogLookupPathPrefix(const wxString& prefix)
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//else: already have it
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}
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int wxLocale::GetSystemLanguage() const
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/*static*/ int wxLocale::GetSystemLanguage()
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{
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wxCHECK_MSG( m_languagesDB != NULL, wxLANGUAGE_UNKNOWN,
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_T("Languages DB not initialized, call wxLocale::Init!") );
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CreateLanguagesDB();
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// init i to avoid compiler warning
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size_t i = 0,
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count = m_languagesDB->GetCount();
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count = ms_languagesDB->GetCount();
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#if defined(__UNIX__)
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// first get the string identifying the language from the environment
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@@ -775,14 +804,14 @@ int wxLocale::GetSystemLanguage() const
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!wxGetEnv(wxT("LC_MESSAGES"), &langFull) &&
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!wxGetEnv(wxT("LANG"), &langFull))
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{
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// no language specified
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return wxLANGUAGE_UNKNOWN;
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// no language specified, threat it as English
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return wxLANGUAGE_ENGLISH;
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}
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if ( langFull == _T("C") )
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{
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// default C locale
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return wxLANGUAGE_DEFAULT;
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return wxLANGUAGE_ENGLISH;
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}
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// the language string has the following form
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@@ -835,7 +864,7 @@ int wxLocale::GetSystemLanguage() const
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// 1. Try to find the language either as is:
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for ( i = 0; i < count; i++ )
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{
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if ( m_languagesDB->Item(i).CanonicalName == langFull )
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if ( ms_languagesDB->Item(i).CanonicalName == langFull )
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{
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break;
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}
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@@ -846,7 +875,7 @@ int wxLocale::GetSystemLanguage() const
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{
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for ( i = 0; i < count; i++ )
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{
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if ( m_languagesDB->Item(i).CanonicalName == lang )
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if ( ms_languagesDB->Item(i).CanonicalName == lang )
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{
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break;
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}
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@@ -858,7 +887,7 @@ int wxLocale::GetSystemLanguage() const
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{
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for ( i = 0; i < count; i++ )
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{
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if ( ExtractLang(m_languagesDB->Item(i).CanonicalName)
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if ( ExtractLang(ms_languagesDB->Item(i).CanonicalName)
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== langFull )
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{
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break;
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@@ -871,7 +900,7 @@ int wxLocale::GetSystemLanguage() const
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// try to find the name in verbose description
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for ( i = 0; i < count; i++ )
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{
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if (m_languagesDB->Item(i).Description.CmpNoCase(langFull) == 0)
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if (ms_languagesDB->Item(i).Description.CmpNoCase(langFull) == 0)
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{
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break;
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}
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@@ -886,8 +915,8 @@ int wxLocale::GetSystemLanguage() const
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for ( i = 0; i < count; i++ )
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{
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if (m_languagesDB->Item(i).WinLang == lang &&
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m_languagesDB->Item(i).WinSublang == sublang)
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if (ms_languagesDB->Item(i).WinLang == lang &&
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ms_languagesDB->Item(i).WinSublang == sublang)
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{
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break;
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}
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@@ -899,17 +928,17 @@ int wxLocale::GetSystemLanguage() const
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if ( i < count )
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{
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// we did find a matching entry, use it
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return m_languagesDB->Item(i).Language;
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return ms_languagesDB->Item(i).Language;
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}
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// no info about this language in the database
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return wxLANGUAGE_UNKNOWN;
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}
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void wxLocale::AddLanguage(const wxLanguageInfo& info)
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/*static*/ void wxLocale::AddLanguage(const wxLanguageInfo& info)
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{
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wxASSERT_MSG(m_languagesDB != NULL, "Languages DB not initialized, call wxLocale::Init!");
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m_languagesDB->Add(info);
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CreateLanguagesDB();
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ms_languagesDB->Add(info);
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}
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wxString wxLocale::GetSysName() const
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@@ -928,8 +957,6 @@ wxLocale::~wxLocale()
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delete pTmpCat;
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}
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delete m_languagesDB;
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// restore old locale
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wxSetLocale(m_pOldLocale);
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wxSetlocale(LC_ALL, m_pszOldLocale);
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@@ -1057,11 +1084,33 @@ wxLocale *wxSetLocale(wxLocale *pLocale)
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return pOld;
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}
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// ----------------------------------------------------------------------------
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// wxLocale module (for lazy destruction of languagesDB)
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// ----------------------------------------------------------------------------
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class wxLocaleModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxLocaleModule)
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public:
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wxLocaleModule() {}
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bool OnInit() { return TRUE; }
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void OnExit() { wxLocale::DestroyLanguagesDB(); }
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};
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IMPLEMENT_DYNAMIC_CLASS(wxLocaleModule, wxModule)
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// ----------------------------------------------------------------------------
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// default languages table & initialization
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// ----------------------------------------------------------------------------
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// --- --- --- generated code begins here --- --- ---
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// This table is generated by misc/languages/genlang.py
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// When making changes, please put them into misc/languages/langtabl.txt
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@@ -1799,6 +1848,9 @@ void wxLocale::InitLanguagesDB()
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};
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#undef LNG
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// --- --- --- generated code ends here --- --- ---
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#endif // wxUSE_INTL
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