made wxLocale::GetSystemLanguage and wxLocale::AddLanguage static;
wxLocale now converts strings according to LC_CTYPE if it contains charset information (and uses old code otherwise) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9578 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -55,6 +55,7 @@ class WXDLLEXPORT wxLanguageInfoArray;
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// wxLanguage: defines all supported languages
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// ----------------------------------------------------------------------------
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// --- --- --- generated code begins here --- --- ---
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// This enum is generated by misc/languages/genlang.py
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// When making changes, please put them into misc/languages/langtabl.txt
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@@ -62,7 +63,6 @@ enum wxLanguage
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{
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// user's default/preffered language as got from OS:
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wxLANGUAGE_DEFAULT,
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// unknown language, if wxLocale::GetSystemLanguage fails:
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wxLANGUAGE_UNKNOWN,
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@@ -299,6 +299,10 @@ enum wxLanguage
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wxLANGUAGE_USER_DEFINED
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};
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// --- --- --- generated code ends here --- --- ---
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// ----------------------------------------------------------------------------
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// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
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// translation information
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@@ -341,7 +345,6 @@ public:
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bool bLoadDefault = TRUE, // preload wxstd.mo?
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bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
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{
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m_languagesDB = NULL;
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Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
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}
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@@ -365,7 +368,7 @@ public:
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// Try to get user's (or OS's) prefered language setting.
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// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
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int GetSystemLanguage() const;
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static int GetSystemLanguage();
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// return TRUE if the locale was set successfully
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bool IsOk() const { return m_pszOldLocale != NULL; }
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@@ -406,7 +409,7 @@ public:
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// Add custom language to the list of known languages.
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// Notes: 1) wxLanguageInfo contains platform-specific data
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// 2) must be called before Init to have effect
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void AddLanguage(const wxLanguageInfo& info);
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static void AddLanguage(const wxLanguageInfo& info);
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// retrieve the translation for a string in all loaded domains unless
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// the szDomain parameter is specified (and then only this domain is
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@@ -424,13 +427,19 @@ public:
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// Returns the current short name for the locale
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const wxString& GetName() const { return m_strShort; }
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// These two methods are for internal use only. First one creates
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// ms_languagesDB if it doesn't already exist, second one destroys
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// it.
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static void CreateLanguagesDB();
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static void DestroyLanguagesDB();
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private:
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// find catalog by name in a linked list, return NULL if !found
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wxMsgCatalog *FindCatalog(const wxChar *szDomain) const;
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// copy default table of languages from global static array to
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// m_langugagesInfo
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void InitLanguagesDB();
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// m_langugagesInfo, called by InitLanguagesDB
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static void InitLanguagesDB();
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wxString m_strLocale, // this locale name
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m_strShort; // short name for the locale
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@@ -443,7 +452,7 @@ private:
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bool m_bConvertEncoding;
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wxLanguageInfoArray *m_languagesDB;
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static wxLanguageInfoArray *ms_languagesDB;
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};
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// ----------------------------------------------------------------------------
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