Regenned the ReST docs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27702 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-06-09 05:40:10 +00:00
parent fda330675c
commit 40efbdda05
5 changed files with 575 additions and 300 deletions

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@@ -11,17 +11,17 @@
<div class="document" id="wxpython-2-5-migration-guide">
<h1 class="title">wxPython 2.5 Migration Guide</h1>
<p>This document will help explain some of the major changes in wxPython
2.5 and let you know what you need to do to adapt your programs to
those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> file like
usual to see info about the not so major changes and other things that
have been added to wxPython.</p>
2.5 since the 2.4 series and let you know what you need to do to adapt
your programs to those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a>
file like usual to see info about the not so major changes and other
things that have been added to wxPython.</p>
<div class="section" id="wxname-change">
<h1><a name="wxname-change">wxName Change</a></h1>
<p>The <strong>wxWindows</strong> project and library is now known as
<strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
<p>This won't really affect wxPython all that much, other than the fact
that the wxwindows.org domain name will be changing to wxwidgets.org,
so mail list, CVS, and etc. addresses will be changing. We're going
that the wxwindows.org domain name has changed to wxwidgets.org,
so mail list, CVS, and etc. addresses have also changed. We're going
to try and smooth the transition as much as possible, but I wanted you
all to be aware of this change if you run into any issues.</p>
</div>
@@ -46,6 +46,10 @@ yet.</p>
<p>Also, you will probably not be able to do any kind of GUI or bitmap
operation unless you first have created an app object, (even on
Windows where most anything was possible before.)</p>
<p><strong>[Changed in 2.5.2.0]</strong> All the Window and GDI (pen, bitmap, etc.)
class constructors and also many toplevel functions and static methods
will now check that a wx.App object has already been created and will
raise a wx.PyNoAppError exception if not.</p>
</div>
<div class="section" id="swig-1-3">
<h1><a name="swig-1-3">SWIG 1.3</a></h1>
@@ -54,23 +58,25 @@ customizations added that I hope to get folded back into the main SWIG
distribution.) This has some far reaching ramifications:</p>
<blockquote>
<p>All classes derive from object and so all are now &quot;new-style
classes&quot;</p>
classes.&quot; This also allows you to use mixin classes that are
new-style and to use properties, staticmethod, etc.</p>
<p>Public data members of the C++ classes are wrapped as Python
properties using property() instead of using __getattr__/__setattr__
like before. Normally you shouldn't notice any difference, but if
you were previously doing something with __getattr__/__setattr__
in derived classes then you may have to adjust things.</p>
<p>Static C++ methods are wrapped using the staticmethod()
feature of Python and so are accessible as ClassName.MethodName
as expected. They are still available as top level functions
properties using property() instead of using
__getattr__/__setattr__ hacks like before. Normally you shouldn't
notice any difference, but if you were previously doing something
with __getattr__/__setattr__ in derived classes then you may have
to adjust things.</p>
<p>Static C++ methods are wrapped using the staticmethod() feature of
Python and so are accessible as ClassName.MethodName as expected.
They are still also available as top level functions named like
ClassName_MethodName as before.</p>
<p>The relationship between the wxFoo and wxFooPtr classes have
changed for the better. Specifically, all instances that you see
will be wxFoo even if they are created internally using wxFooPtr,
because wxFooPtr.__init__ will change the instance's __class__ as
will be wx.Foo even if they are created internally using wx.FooPtr,
because wx.FooPtr.__init__ will change the instance's __class__ as
part of the initialization. If you have any code that checks
class type using something like isinstance(obj, wxFooPtr) you will
need to change it to isinstance(obj, wxFoo).</p>
class type using something like isinstance(obj, wx.FooPtr) you will
need to change it to isinstance(obj, wx.Foo).</p>
</blockquote>
</div>
<div class="section" id="binding-events">
@@ -136,7 +142,7 @@ values:</p>
</pre>
<p>If you create your own custom event types and EVT_* functions, and you
want to be able to use them with the Bind method above then you should
change your EVT_* to be an instance of wxPyEventBinder instead of a
change your EVT_* to be an instance of wx.PyEventBinder instead of a
function. For example, if you used to have something like this:</p>
<pre class="literal-block">
myCustomEventType = wxNewEventType()
@@ -150,6 +156,16 @@ EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
</pre>
<p>The second parameter is an integer in [0, 1, 2] that specifies the
number of IDs that are needed to be passed to Connect.</p>
<p><strong>[Changed in 2.5.2.0]</strong> There is also an Unbind method added to
wx.EvtHandler that can be used to disconenct event handlers. It looks
like this:</p>
<pre class="literal-block">
def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
&quot;&quot;&quot;
Disconencts the event handler binding for event from self.
Returns True if successful.
&quot;&quot;&quot;
</pre>
</div>
<div class="section" id="the-wx-namespace">
<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
@@ -162,12 +178,13 @@ Instead of dynamically changing the names at module load time like in
2.4, the compatibility modules are generated at build time and contain
assignment statements like this:</p>
<pre class="literal-block">
wxWindow = wx.core.Window
wxWindow = wx._core.Window
</pre>
<p>Don't let the &quot;core&quot; in the name bother you. That and some other
<p>Don't let the &quot;_core&quot; in the name bother you. That and some other
modules are implementation details, and everything that was in the
wxPython.wx module before will still be in the wx package namespace
after this change. So from your code you would use it as wx.Window.</p>
after this change. So from your code you would use it as wx.Window or
wxWindow if you import from the wxPython.wx module.</p>
<p>A few notes about how all of this was accomplished might be
interesting... SWIG is now run twice for each module that it is
generating code for. The first time it outputs an XML representaion
@@ -210,119 +227,77 @@ just fine.</p>
</div>
<div class="section" id="new-wx-dc-methods">
<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
the individual x, y, width, height, etc. parameters (and we'll call
these <em>Type B</em>). In the rest of the library I normally made the <em>Type
A</em> forms of the methods be the default method with the &quot;normal&quot; name,
and had renamed the <em>Type B</em> forms of the methods to some similar
name. For example in wx.Window we have these Python methods:</p>
<p><strong>[Changed in 2.5.2.0]</strong> In wxPython 2.5.1.5 there was a new
implementation of the wx.DC Draw and other methods that broke
backwards compatibility in the name of consistency. That change has
been reverted and the wx.DC Draw methods with 2.4 compatible
signatures have been restored. In addition a new set of methods have
been added that take wx.Point and/or wx.Size parameters instead of
separate integer parameters. The Draw and etc. methods now available
in the wx.DC class are:</p>
<pre class="literal-block">
SetSize(size) # Type A
SetSizeWH(width, height) # Type B
FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
GetPixel(self, x,y)
GetPixelPoint(self, pt)
DrawLine(self, x1, y1, x2, y2)
DrawLinePoint(self, pt1, pt2)
CrossHair(self, x, y)
CrossHairPoint(self, pt)
DrawArc(self, x1, y1, x2, y2, xc, yc)
DrawArcPoint(self, pt1, pt2, centre)
DrawCheckMark(self, x, y, width, height)
DrawCheckMarkRect(self, rect)
DrawEllipticArc(self, x, y, w, h, sa, ea)
DrawEllipticArcPointSize(self, pt, sz, sa, ea)
DrawPoint(self, x, y)
DrawPointPoint(self, pt)
DrawRectangle(self, x, y, width, height)
DrawRectangleRect(self, rect)
DrawRectanglePointSize(self, pt, sz)
DrawRoundedRectangle(self, x, y, width, height, radius)
DrawRoundedRectangleRect(self, r, radius)
DrawRoundedRectanglePointSize(self, pt, sz, radius)
DrawCircle(self, x, y, radius)
DrawCirclePoint(self, pt, radius)
DrawEllipse(self, x, y, width, height)
DrawEllipseRect(self, rect)
DrawEllipsePointSize(self, pt, sz)
DrawIcon(self, icon, x, y)
DrawIconPoint(self, icon, pt)
DrawBitmap(self, bmp, x, y, useMask = False)
DrawBitmapPoint(self, bmp, pt, useMask = False)
DrawText(self, text, x, y)
DrawTextPoint(self, text, pt)
DrawRotatedText(self, text, x, y, angle)
DrawRotatedTextPoint(self, text, pt, angle)
bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY,
useMask = False, srcPtMask = wxDefaultPosition)
SetClippingRegion(self, x, y, width, height)
SetClippingRegionPointSize(self, pt, sz)
SetClippingRegionAsRegion(self, region)
SetClippingRect(self, rect)
</pre>
<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
and the existing <em>Type B</em> methods were never renamed. Now that lots
of other things are also changing in wxPython it has been decided that
it is a good time to also do the method renaming in wx.DC too in order
to be consistent with the rest of the library. The methods in wx.DC
that are affected are listed here:</p>
<pre class="literal-block">
FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
FloodFill(point, colour, style = wx.FLOOD_SURFACE)
GetPixelXY(x, y)
GetPixel(point)
DrawLineXY(x1, y1, x2, y2)
DrawLine(point1, point2)
CrossHairXY(x, y)
CrossHair(point)
DrawArcXY(x1, y1, x2, y2, xc, yc)
DrawArc(point1, point2, center)
DrawCheckMarkXY(x, y, width, height)
DrawCheckMark(rect)
DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
DrawEllipticArc(point, size, start_angle, end_angle)
DrawPointXY(x, y)
DrawPoint(point)
DrawRectangleXY(x, y, width, height)
DrawRectangle(point, size)
DrawRectangleRect(rect)
DrawRoundedRectangleXY(x, y, width, height, radius)
DrawRoundedRectangle(point, size, radius)
DrawRoundedRectangleRect(rect, radius)
DrawCircleXY(x, y, radius)
DrawCircle(point, radius)
DrawEllipseXY(x, y, width, height)
DrawEllipse(point, size)
DrawEllipseRect(rect)
DrawIconXY(icon, x, y)
DrawIcon(icon, point)
DrawBitmapXY(bmp, x, y, useMask = FALSE)
DrawBitmap(bmp, point, useMask = FALSE)
DrawTextXY(text, x, y)
DrawText(text, point)
DrawRotatedTextXY(text, x, y, angle)
DrawRotatedText(text, point, angle)
BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
Blit(destPt, size, sourceDC, srcPt,
rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
SetClippingRegionXY(x, y, width, height)
SetClippingRegion(point, size)
SetClippingRect(rect)
SetClippingRegionAsRegion(region);
</pre>
<p>If you have code that draws on a DC and you are using the new wx
namespace then you <strong>will</strong> get errors because of these changes, but
it should be easy to fix the code. You can either change the name of
the <em>Type B</em> method called to the names shown above, or just add
parentheses around the parameters as needed to turn them into tuples
and let the SWIG typemaps turn them into the wx.Point or wx.Size
object that is expected. Then you will be calling the new <em>Type A</em>
method. For example, if you had this code before:</p>
<pre class="literal-block">
dc.DrawRectangle(x, y, width, height)
</pre>
<p>You could either continue to use the <em>Type B</em> method by changing the
name to DrawRectangleXY, or just change it to the new <em>Type A</em> by
adding some parentheses like this:</p>
<pre class="literal-block">
dc.DrawRectangle((x, y), (width, height))
</pre>
<p>Or if you were already using a point and size like this:</p>
<pre class="literal-block">
dc.DrawRectangle(p.x, p.y, s.width, s.height)
</pre>
<p>Then you can just simplify it like this:</p>
<pre class="literal-block">
dc.DrawRectangle(p, s)
</pre>
<p>Now before you start yelling and screaming at me for breaking all your
code, take note that up above I said, &quot;...using the new wx namespace...&quot;
That's because if you are still importing from wxPython.wx then there
are some classes defined there with Draw and etc. methods that have
2.4 compatible signatures. However if/when the old wxPython.wx
namespace is removed then these classes will be removed too so you
should plan on migrating to the new namespace and new DC Draw methods
before that time.</p>
</div>
<div class="section" id="building-extending-and-embedding-wxpython">
<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
@@ -384,15 +359,49 @@ class MyDialog(wx.Dialog):
<h1><a name="sizers">Sizers</a></h1>
<p>The hack allowing the old &quot;option&quot; keyword parameter has been removed.
If you use keyword args with w.xSizer Add, Insert, or Prepend methods
then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of <tt class="literal"><span class="pre">option</span></tt>.</p>
then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of
<tt class="literal"><span class="pre">option</span></tt>. (The <tt class="literal"><span class="pre">proportion</span></tt> keyword was also allowed in 2.4.2.4.)</p>
<p>When adding a spacer to a sizer you now need to use a wx.Size or a
2-integer sequence instead of separate width and height parameters.</p>
2-integer sequence instead of separate width and height parameters.
This was optionally allowed in 2.4, but now it is required. This
allows for more consistency in how you add the various types of items
to a sizer. The first parameter defines the item (instead of the
possibily first two, depending on if you are doing a spacer or not,)
and that item can either be a window, a sizer or a spacer (which can
be a sequence or a wx.Size.) Removing the option for separate width
and height parameters greatly simplified the wrapper code.</p>
<p>The wx.GridBagSizer class (very similar to the RowColSizer in the
library) has been added to C++ and wrapped for wxPython. It can also
be used from XRC.</p>
<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
Insert, Prepend, and etc.) methods any longer. Just use Add and the
wrappers will figure out what to do.</p>
wrappers will figure out what to do. <strong>[Changed in 2.5.2.0]</strong>
AddWindow, AddSize, AddSpacer and etc. will now issue a
DeprecationWarning.</p>
<p><strong>[Changed in 2.5.2.0]</strong> wx.ADJUST_MINSIZE is now the default
behaviour for window items in sizers. This means that the item's
GetMinSize and/or GetBestSize will be called when calculating layout
and the return value from that will be used for the minimum size used
by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
sizer to use the old behaviour in that it will <em>not</em> call the window's
methods to determine the new best size, instead the minsize that the
window had when added to the sizer (or the size the window was created
with) will always be used.</p>
<p>Related to the above, when controls and some other window types are
created either the size passed to the constructor, or their &quot;best
size&quot; if an explicit size was not passed in, is set as the window's
minimal size. For non top-level windows that hasn't meant much in the
past, but now the sizers are sensitive to the window's minimal size.
The key point to understand here is that it is no longer the window's
size it has when added to the sizer that matters, but its minimal
size. So you might have some issues to iron out if you create a
control without a size and then set its size to something before
adding it to the sizer. Since it's minimal size is probably not the
size you set then the sizer will appear to be misbehaving. The fix is
to either set the size when calling the window's constructor, or to
reset the min size by calling SetSizeHints. You can call SetSizeHints
at anytime to change the minsize of a window, just call the sizer's
Layout method to redistribute the controls as needed.</p>
</div>
<div class="section" id="platforminfo">
<h1><a name="platforminfo">PlatformInfo</a></h1>
@@ -517,22 +526,141 @@ output appended as a comment to the modules produced by the
genaxmodule tool. Beyond that you'll need to consult the docs
provided by the makers of the ActiveX control that you are using.</p>
</div>
<div class="section" id="other-stuff">
<h1><a name="other-stuff">Other Stuff</a></h1>
<div class="section" id="png-images">
<h1><a name="png-images">PNG Images</a></h1>
<p>Prior to 2.5 the PNG image handler would convert all alpha channel
information to a mask when the image was loaded. Pixels that were
more than halfway transparent would be made fully transparent by the
mask and the rest would be made fully opaque.</p>
<p>In 2.5 the image handler has been updated to preserve the alpha
channel and will now only create a mask when all the pixels in the
image are either fully transparent or fully opaque. In addition, the
wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend
the pixels in the image with partially transparent alpha values.
(Currently only on MSW and Mac, if anybody knows how to do it for GTK
then please submit a patch!)</p>
<p>If you are using a PNG with an alpha channel but you need to have a
wx.Mask like you automatically got in 2.4 then you can do one of the
following:</p>
<blockquote>
<ul class="simple">
<li>Edit the image and make all the partially transparent pixels be
fully transparent.</li>
<li>Use a different image type.</li>
<li>Set a mask based on colour after you load the image.</li>
</ul>
</blockquote>
</div>
<div class="section" id="ogl-is-dead-long-live-ogl">
<h1><a name="ogl-is-dead-long-live-ogl">OGL is dead! LONG LIVE OGL!</a></h1>
<p><strong>[Changed in 2.5.2.0]</strong></p>
<p>The wx.ogl module has been deprecated in favor of the new Python port
of the OGL library located at wx.lib.ogl contributed by Pierre Hj<48>lm.
This will hopefully greatly extend the life of OGL within wxPython by
making it more easily maintainable and less prone to getting rusty as
there seems to be less and less interest in maintaining the C++
version.</p>
<p>There are only a few known compatibility issues at this time. First
is the location of OGL. The deprecated version is located in the
wx.ogl module, and the new version is in the wx.lib.ogl package. So
this just means that to start using the new version you need to adjust
your imports. So if your code currently has something like this:</p>
<pre class="literal-block">
import wx
import wx.ogl as ogl
</pre>
<p>Then just change it to this:</p>
<pre class="literal-block">
import wx
import wx.lib.ogl as ogl
</pre>
<p>The other compatibility issue deals with removing a wart in the
original API that was necessary in order to allow overloaded methods
in derived classes to call the same method in the base class when
using the old SWIG. Instead dedaling with the wart you can now just
call the base class method like you woudl for any other Python class.
For example, if you had to do something like this previously:</p>
<pre class="literal-block">
class MyDividedShape(ogl.DividedShape):
...
def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
...
</pre>
<p>You will need to change it to be like this:</p>
<pre class="literal-block">
class MyDividedShape(ogl.DividedShape):
...
def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
...
</pre>
</div>
<div class="section" id="obsolete-modules">
<h1><a name="obsolete-modules">Obsolete Modules</a></h1>
<p>Instead of over a dozen separate extension modules linked together
into a single extension module, the &quot;core&quot; module is now just a few
extensions that are linked independently, and then merged together
later into the main namespace via Python code.</p>
<p>Because of the above and also because of the way the new SWIG works,
the &quot;internal&quot; module names have changed, but you shouldn't have been
using them anyway so it shouldn't bother you. ;-)</p>
using them anyway so it shouldn't bother you. ;-) In case you were
erroneously using them in 2.4, here are the internal extension modules
no longer exist:</p>
<blockquote>
<ul class="simple">
<li>clip_dnd</li>
<li>cmndlgs</li>
<li>controls</li>
<li>controls2</li>
<li>events</li>
<li>filesys</li>
<li>fonts</li>
<li>frames</li>
<li>gdi</li>
<li>image</li>
<li>mdi</li>
<li>misc</li>
<li>misc2</li>
<li>printfw</li>
<li>sizers</li>
<li>stattool</li>
<li>streams</li>
<li>utils</li>
<li>windows</li>
<li>windows2</li>
<li>windows3</li>
</ul>
</blockquote>
<p>They have been replaced by the following, but please remember that
these are just &quot;implementation details&quot; and you should really be using
the objects in these modules only via the wx or wxPython.wx packages:</p>
<blockquote>
<ul class="simple">
<li>_core</li>
<li>_gdi</li>
<li>_windows</li>
<li>_controls</li>
<li>_misc</li>
</ul>
</blockquote>
<p>The help module no longer exists and the classes therein are now part
of the core module imported with wxPython.wx or the wx package.</p>
</div>
<div class="section" id="other-stuff">
<h1><a name="other-stuff">Other Stuff</a></h1>
<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
wxDefaultPosition and wxDefaultSize objects instead.</p>
<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
<p>Use the Python True/False constants instead of the true, TRUE, false,
FALSE that used to be provided with wxPython.</p>
<p>Use None instead of the ancient and should have been removed a long
time ago wx.NULL alias.</p>
<p>wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
variable as the 2nd parameter. It still returns it though, for use
with GetNextChild.</p>
<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
all windows. The name still exists for compatibility, but it is set
to zero. If you want to disable the setting (so it matches the old
@@ -546,22 +674,22 @@ wxPyTypeCast at all.</p>
there are compatibility aliases for much of the above items.</p>
<p>The wxWave class has been renamed to wxSound, and now has a slightly
different API.</p>
<p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
manage it a little bit more than you did before. Basically, the app
will treat it like a top-level frame in that if the wx.TaskBarIcon
still exists when all the frames are closed then the app will still
not exit. You need to ensure that the wx.TaskBarIcon is destroyed
when your last Frame is closed. For wxPython apps it is usually
enough if your main frame object holds the only reference to the
wx.TaskBarIcon, then when the frame is closed Python reference
counting takes care of the rest.</p>
<p>wx.TaskbarIcon works on wxGTK-based platforms (for some window
managers,) however you have to manage it a little bit more than you
did before. Basically, the app will treat it like a top-level frame
in that if the wx.TaskBarIcon still exists when all the frames are
closed then the app will still not exit. You need to ensure that the
wx.TaskBarIcon is destroyed when your last Frame is closed. For
wxPython apps it is usually enough if your main frame object holds the
only reference to the wx.TaskBarIcon, then when the frame is closed
Python reference counting takes care of the rest.</p>
<p>Before Python 2.3 it was possible to pass a floating point object as a
parameter to a function that expected an integer, and the
PyArg_ParseTuple family of functions would automatically convert to
integer by truncating the fractional portion of the number. With
Python 2.3 that behavior was deprecated and a deprecation warning is
raised when you pass a floating point value, (for example, calling
wx.DC.DrawLineXY with floats for the position and size,) and lots of
wx.DC.DrawLine with floats for the position and size,) and lots of
developers using wxPython had to scramble to change their code to call
int() before calling wxPython methods. Recent changes in SWIG have
moved the conversion out of PyArg_ParseTuple to custom code that SWIG
@@ -575,6 +703,13 @@ functions in wxPython for parameters that are expecting an integer.
If the object is not already an integer then it will be asked to
convert itself to one. A similar conversion fragment is in place for
parameters that expect floating point values.</p>
<p><strong>[Changed in 2.5.2.0]</strong> The MaskedEditCtrl modules have been moved
to their own sub-package, wx.lib.masked. See the docstrings and demo
for changes in capabilities, usage, etc.</p>
<p><strong>[Changed in 2.5.2.0]</strong> wx.MaskColour constructor has been deprecated
and will raise a DeprecationWarning if used. The main wx.Mask
constructor has been modified to be compatible with wx.MaskColour so
you should use it instead.</p>
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