Added DECLARE_VARIANT_OBJECT macros for easy conversion
from and to wxVariant using the shift left operator. Use the for GDI classes and wxImage. Document it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41532 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -316,9 +316,86 @@ private:
|
||||
DECLARE_DYNAMIC_CLASS(wxVariant)
|
||||
};
|
||||
|
||||
//Since we want type safety wxVariant we need to fetch and dynamic_cast
|
||||
//in a seemingly safe way so the compiler can check, so we define
|
||||
//a dynamic_cast /wxDynamicCast analogue.
|
||||
|
||||
#define DECLARE_VARIANT_OBJECT(classname) \
|
||||
classname& operator << ( classname &object, const wxVariant &variant ); \
|
||||
wxVariant& operator << ( wxVariant &variant, const classname &object );
|
||||
|
||||
#define IMPLEMENT_VARIANT_OBJECT(classname) \
|
||||
class classname##VariantData: public wxVariantData \
|
||||
{ \
|
||||
public:\
|
||||
classname##VariantData() {} \
|
||||
classname##VariantData( const classname &value ) { m_value = value; } \
|
||||
\
|
||||
classname &GetValue() { return m_value; } \
|
||||
\
|
||||
virtual bool Eq(wxVariantData& data) const; \
|
||||
\
|
||||
virtual wxString GetType() const; \
|
||||
virtual wxClassInfo* GetValueClassInfo(); \
|
||||
\
|
||||
protected:\
|
||||
classname m_value; \
|
||||
\
|
||||
private: \
|
||||
DECLARE_CLASS(classname##VariantData) \
|
||||
};\
|
||||
\
|
||||
IMPLEMENT_CLASS(classname##VariantData, wxVariantData)\
|
||||
\
|
||||
bool classname##VariantData::Eq(wxVariantData& data) const \
|
||||
{\
|
||||
wxASSERT( wxIsKindOf((&data), classname##VariantData) );\
|
||||
\
|
||||
classname##VariantData & otherData = (classname##VariantData &) data;\
|
||||
\
|
||||
return (otherData.m_value == m_value);\
|
||||
}\
|
||||
\
|
||||
wxString classname##VariantData::GetType() const\
|
||||
{\
|
||||
return m_value.GetClassInfo()->GetClassName();\
|
||||
}\
|
||||
\
|
||||
wxClassInfo* classname##VariantData::GetValueClassInfo()\
|
||||
{\
|
||||
return m_value.GetClassInfo();\
|
||||
}\
|
||||
\
|
||||
classname& operator << ( classname &value, const wxVariant &variant )\
|
||||
{\
|
||||
wxASSERT( wxIsKindOf( variant.GetData(), classname##VariantData ) );\
|
||||
\
|
||||
classname##VariantData *data = (classname##VariantData*) variant.GetData();\
|
||||
value = data->GetValue();\
|
||||
return value;\
|
||||
}\
|
||||
\
|
||||
wxVariant& operator << ( wxVariant &variant, const classname &value )\
|
||||
{\
|
||||
classname##VariantData *data = new classname##VariantData( value );\
|
||||
variant.SetData( data );\
|
||||
return variant;\
|
||||
}
|
||||
|
||||
#include "wx/colour.h"
|
||||
#include "wx/pen.h"
|
||||
#include "wx/brush.h"
|
||||
#include "wx/image.h"
|
||||
#include "wx/icon.h"
|
||||
#include "wx/bitmap.h"
|
||||
|
||||
DECLARE_VARIANT_OBJECT(wxColour)
|
||||
DECLARE_VARIANT_OBJECT(wxPen)
|
||||
DECLARE_VARIANT_OBJECT(wxBrush)
|
||||
DECLARE_VARIANT_OBJECT(wxImage)
|
||||
DECLARE_VARIANT_OBJECT(wxIcon)
|
||||
DECLARE_VARIANT_OBJECT(wxBitmap)
|
||||
|
||||
// Since we want type safety wxVariant we need to fetch and dynamic_cast
|
||||
// in a seemingly safe way so the compiler can check, so we define
|
||||
// a dynamic_cast /wxDynamicCast analogue.
|
||||
|
||||
#define wxGetVariantCast(var,classname) \
|
||||
((classname*)(var.IsValueKindOf(&classname::ms_classInfo) ?\
|
||||
|
Reference in New Issue
Block a user