Added wxQuantize, wxSplashScreen, wxEffects & added palette to wxImage

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7892 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-07-28 17:53:25 +00:00
parent cbb4b02f09
commit 3f4fc7967b
15 changed files with 2138 additions and 0 deletions

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include/wx/effects.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "effects.h"
#endif
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
/*
* wxEffects: various 3D effects
*/
class WXDLLEXPORT wxEffects: public wxObject
{
DECLARE_CLASS(wxEffects)
public:
// Assume system colours
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
};
#endif