Updated FloatCanvas code from Chris

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@45725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2007-05-01 05:55:19 +00:00
parent 94356f539a
commit 3f4ec51e47
9 changed files with 2359 additions and 1186 deletions

View File

@@ -1,27 +1,18 @@
#!/usr/bin/env python
#print "running:", wx.__version__
##First, make sure Numeric or numarray can be imported.
try:
import Numeric
import RandomArray
haveNumeric = True
import numpy as N
import numpy.random as RandomArray
haveNumpy = True
#print "Using numpy, version:", N.__version__
except ImportError:
# Numeric isn't there, let's try numarray
try:
import numarray as Numeric
import numarray.random_array as RandomArray
haveNumeric = True
except ImportError:
# numarray isn't there either
haveNumeric = False
errorText = (
"The FloatCanvas requires either the Numeric or numarray module\n\n"
"You can get them at:\n"
"http://sourceforge.net/projects/numpy\n\n"
"NOTE: The Numeric module is substantially faster than numarray for this\n"
"purpose, if you have lots of objects\n"
)
# numpy isn't there
haveNumpy = False
errorText = (
"The FloatCanvas requires the numpy module, version 1.* \n\n"
"You can get info about it at:\n"
"http://numpy.scipy.org/\n\n"
)
#---------------------------------------------------------------------------
@@ -100,7 +91,10 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
self.Bind(wx.EVT_MENU, self.ArrowTest, item)
item = draw_menu.Append(-1, "&Hide","Run a test of the Show() Hide() Show() and methods")
item = draw_menu.Append(-1, "&ArrowLine Test","Run a test of drawing Arrow Lines")
self.Bind(wx.EVT_MENU, self.ArrowLineTest, item)
item = draw_menu.Append(-1, "&Hide","Run a test of hiding and showing objects")
self.Bind(wx.EVT_MENU, self.HideTest, item)
MenuBar.Append(draw_menu, "&Tests")
@@ -122,9 +116,11 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
Debug = 0,
BackgroundColor = "DARK SLATE BLUE")
NC = NavCanvas.NavCanvas(self,
Debug = 0,
BackgroundColor = "DARK SLATE BLUE")
self.Canvas = NC.Canvas # reference the contained FloatCanvas
self.MsgWindow = wx.TextCtrl(self, wx.ID_ANY,
"Look Here for output from events\n",
@@ -135,13 +131,14 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
##Create a sizer to manage the Canvas and message window
MainSizer = wx.BoxSizer(wx.VERTICAL)
MainSizer.Add(self.Canvas, 4, wx.EXPAND)
MainSizer.Add(NC, 4, wx.EXPAND)
MainSizer.Add(self.MsgWindow, 1, wx.EXPAND | wx.ALL, 5)
self.SetSizer(MainSizer)
wx.EVT_CLOSE(self, self.OnCloseWindow)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove )
self.Canvas.Bind(FloatCanvas.EVT_MOTION, self.OnMove)
self.Canvas.Bind(FloatCanvas.EVT_MOUSEWHEEL, self.OnWheel)
self.EventsAreBound = False
@@ -161,56 +158,39 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
def BindAllMouseEvents(self):
if not self.EventsAreBound:
## Here is how you catch FloatCanvas mouse events
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, self.OnLeftDown )
FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, self.OnLeftDouble )
self.Canvas.Bind(FloatCanvas.EVT_LEFT_DOWN, self.OnLeftDown)
self.Canvas.Bind(FloatCanvas.EVT_LEFT_UP, self.OnLeftUp)
self.Canvas.Bind(FloatCanvas.EVT_LEFT_DCLICK, self.OnLeftDouble)
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, self.OnMiddleDown )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, self.OnMiddleUp )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, self.OnMiddleDouble )
self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_DOWN, self.OnMiddleDown)
self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_UP, self.OnMiddleUp)
self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_DCLICK, self.OnMiddleDouble)
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, self.OnRightDown )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, self.OnRightUp )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, self.OnRightDouble )
self.Canvas.Bind(FloatCanvas.EVT_RIGHT_DOWN, self.OnRightDown)
self.Canvas.Bind(FloatCanvas.EVT_RIGHT_UP, self.OnRightUp)
self.Canvas.Bind(FloatCanvas.EVT_RIGHT_DCLICK, self.OnRightDouble)
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, self.OnWheel )
self.EventsAreBound = True
def UnBindAllMouseEvents(self):
## Here is how you unbind FloatCanvas mouse events
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
self.Canvas.Unbind(FloatCanvas.EVT_LEFT_DOWN)
self.Canvas.Unbind(FloatCanvas.EVT_LEFT_UP)
self.Canvas.Unbind(FloatCanvas.EVT_LEFT_DCLICK)
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_DOWN)
self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_UP)
self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_DCLICK)
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_DOWN)
self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_UP)
self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_DCLICK)
self.EventsAreBound = False
def PrintCoords(self,event):
#print "coords are: %s"%(event.Coords,)
#print "pixel coords are: %s\n"%(event.GetPosition(),)
self.Log("coords are: %s"%(event.Coords,))
self.Log("pixel coords are: %s\n"%(event.GetPosition(),))
@@ -256,7 +236,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.PrintCoords(event)
def OnRightUp(self, event):
self.Log("RightDown")
self.Log("RightUp")
self.PrintCoords(event)
def OnRightDouble(self, event):
@@ -278,6 +258,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Updates the status bar with the world coordinates
"""
self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
event.Skip()
def OnAbout(self, event):
dlg = wx.MessageDialog(self,
@@ -293,8 +274,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.InitAll()
self.Canvas.Draw()
def OnQuit(self,event):
@@ -304,7 +284,12 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Destroy()
def DrawTest(self,event=None):
wx.GetApp().Yield()
"""
This demo draws a few of everything
"""
wx.GetApp().Yield(True)
Range = (-10,10)
colors = self.colors
@@ -312,8 +297,12 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
#
## these set the limits for how much you can zoom in and out
Canvas.MinScale = 14
Canvas.MaxScale = 500
############# Random tests of everything ##############
@@ -417,6 +406,18 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
LineColor = colors[random.randint(0,len(colors)-1)],
ArrowHeadAngle = random.uniform(20,90))
# ArrowLines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,10)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddArrowLine(points, LineWidth = lw, LineColor = colors[cl], ArrowHeadSize= 16)
Canvas.ZoomToBB()
def TestAnimation(self,event=None):
@@ -429,15 +430,13 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
having to re-draw the whole background.
"""
wx.GetApp().Yield()
wx.GetApp().Yield(True)
Range = (-10,10)
self.Range = Range
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
## Random tests of everything:
colors = self.colors
@@ -543,14 +542,13 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
def TestHitTest(self,event=None):
wx.GetApp().Yield()
def TestHitTest(self, event=None):
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
#Add a Hit-able rectangle
w, h = 60, 20
@@ -558,7 +556,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
dx = 80
dy = 40
x, y = 20, 20
FontSize = 8
FontSize = 10
#Add one that is not HitAble
Canvas.AddRectangle((x,y), (w, h), LineWidth = 2)
@@ -709,7 +707,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
Canvas.AddText("Mouse ENter&Leave", (x, y), Size = FontSize, Position = "bl")
Canvas.AddText("Mouse Enter&Leave", (x, y), Size = FontSize, Position = "bl")
Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
x = 20
@@ -722,7 +720,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
x += dx
color = "SEA GREEN"
Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
R = Canvas.AddPolygon(Points, LineWidth = 2, FillColor = color)
R.Name = color + " Polygon"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
@@ -731,7 +729,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
x += dx
color = "Red"
Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
R = Canvas.AddPointSet(Points, Diameter = 4, Color = color)
R.Name = "PointSet"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
@@ -755,7 +753,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
x += dx
color = "Cyan"
Point = (x + w/2, y)
#Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
#Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
R = Canvas.AddSquarePoint(Point, Size = 8, Color = color)
R.Name = "SquarePoint"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
@@ -766,13 +764,12 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Canvas.ZoomToBB()
def TestHitTestForeground(self,event=None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
#Add a Hitable rectangle
w, h = 60, 20
@@ -871,13 +868,14 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
def TestText(self, event= None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
DefaultSize = 12
Point = (3, 0)
## Add a non-visible rectangle, just to get a Bounding Box
@@ -889,29 +887,29 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
# Text
String = "Some text"
self.Canvas.AddText("Top Left",Point,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
self.Canvas.AddText("Bottom Left",Point,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
self.Canvas.AddText("Top Right",Point,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
self.Canvas.AddText("Bottom Right",Point,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
self.Canvas.AddText("Top Left",Point,Size = DefaultSize,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
self.Canvas.AddText("Bottom Left",Point,Size = DefaultSize,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
self.Canvas.AddText("Top Right",Point,Size = DefaultSize,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
self.Canvas.AddText("Bottom Right",Point,Size = DefaultSize,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
Point = (3, 2)
Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",Point,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",Point,Size = 14,Color = "White",Position = "bc")
self.Canvas.AddText("Top Center",Point,Size = DefaultSize,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",Point,Size = DefaultSize,Color = "White",Position = "bc")
Point = (3, 4)
Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",Point,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",Point,Size = 14,Color = "Black",Position = "cl")
self.Canvas.AddText("Center Right",Point,Size = DefaultSize,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",Point,Size = DefaultSize,Color = "Black",Position = "cl")
Point = (3, -2)
Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",
Point, Size = 14,
Point, Size = DefaultSize,
Color = "Black",
Position = "cc")
@@ -927,18 +925,17 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Canvas.AddText("ROMAN ITALIC BOLD Font", (-10, -5), Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
# NOTE: this font exists on my Linux box..who knows were else you'll find it!
Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
self.Canvas.AddText("zapf chancery Font", (-10, -6), Font = Font)
Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "helvetica")
self.Canvas.AddText("Helvetica Italic", (-10, -6), Font = Font)
self.Canvas.ZoomToBB()
def TestScaledText(self, event= None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Point = (0, 0)
@@ -977,24 +974,23 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
# NOTE: this font exists on my Linux box..who knows were else you'll find it!
# NOTE: this font exists on my OS-X.who knows were else you'll find it!
Point = (-100, 50)
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
T = self.Canvas.AddScaledText("zapf chancery Font", Point, Size = 20, Font = Font, Position = 'bc')
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "helvetica")
T = self.Canvas.AddScaledText("Helvetica Italic", Point, Size = 20, Font = Font, Position = 'bc')
Point = (-50, -50)
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
T = self.Canvas.AddScaledText("Bookman Font", Point, Size = 8, Font = Font)
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "times")
T = self.Canvas.AddScaledText("Times Font", Point, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
def TestScaledTextBox(self, event= None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Point = (45,40)
Box = Canvas.AddScaledTextBox("A Two Line\nString",
@@ -1010,7 +1006,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.ROMAN,
Style = wx.NORMAL,
Weight = wx.NORMAL,
Underline = False,
Underlined = False,
Position = 'br',
Alignment = "left",
InForeground = False)
@@ -1058,7 +1054,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.TELETYPE,
Style = wx.NORMAL,
Weight = wx.NORMAL,
Underline = False,
Underlined = False,
Position = 'cr',
Alignment = "left",
InForeground = False)
@@ -1076,7 +1072,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.TELETYPE,
Style = wx.NORMAL,
Weight = wx.NORMAL,
Underline = False,
Underlined = False,
Position = 'cl',
Alignment = "left",
InForeground = False)
@@ -1097,7 +1093,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.TELETYPE,
Style = wx.NORMAL,
Weight = wx.NORMAL,
Underline = False,
Underlined = False,
Position = 'tc',
Alignment = "left",
InForeground = False)
@@ -1115,7 +1111,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.TELETYPE,
Style = wx.NORMAL,
Weight = wx.NORMAL,
Underline = False,
Underlined = False,
Position = 'bc',
Alignment = "left",
InForeground = False)
@@ -1143,7 +1139,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Family = wx.ROMAN,
Alignment = "right"
)
Point = Numeric.array((100, -20), Numeric.Float)
Point = N.array((100, -20), N.float_)
Box = Canvas.AddScaledTextBox("Here is even more auto wrapped text. This time the line spacing is set to 0.8. \n\nThe Padding is set to 0.",
Point,
Size = 3,
@@ -1157,8 +1153,8 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
)
Canvas.AddPoint(Point, "Red", 2)
Point = Numeric.array((0, -40), Numeric.Float)
# Point = Numeric.array((0, 0), Numeric.Float)
Point = N.array((0, -40), N.float_)
# Point = N.array((0, 0), N.float_)
for Position in ["tl", "bl", "tr", "br"]:
# for Position in ["br"]:
Box = Canvas.AddScaledTextBox("Here is a\nfour liner\nanother line\nPosition=%s"%Position,
@@ -1176,7 +1172,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
)
Canvas.AddPoint(Point, "Red", 4)
Point = Numeric.array((-20, 60), Numeric.Float)
Point = N.array((-20, 60), N.float_)
Box = Canvas.AddScaledTextBox("Here is some\ncentered\ntext",
Point,
Size = 4,
@@ -1192,7 +1188,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
LineSpacing = 0.8
)
Point = Numeric.array((-20, 20), Numeric.Float)
Point = N.array((-20, 20), N.float_)
Box = Canvas.AddScaledTextBox("Here is some\nright aligned\ntext",
Point,
Size = 4,
@@ -1207,7 +1203,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
LineSpacing = 0.8
)
Point = Numeric.array((100, -60), Numeric.Float)
Point = N.array((100, -60), N.float_)
Box = Canvas.AddScaledTextBox("Here is some auto wrapped text. This time it is centered, rather than right aligned.\n\nThe Padding is set to 2.",
Point,
Size = 3,
@@ -1230,13 +1226,12 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Log("I'm the TextBox")
def TestBitmap(self, event= None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Canvas.AddRectangle((10, 20),
(400, 100),
LineWidth = 3,
@@ -1295,16 +1290,17 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Canvas.ZoomToBB()
def DrawMap(self,event = None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
import os, time
self.Canvas.InitAll()
self.Canvas.SetProjectionFun("FlatEarth")
self.BindAllMouseEvents()
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
self.Log("Loading Map from a File")
wx.GetApp().Yield() # so log text will get displayed now.
wx.GetApp().Yield(True) # so log text will get displayed now.
Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
#print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
#start = time.clock()
@@ -1316,17 +1312,17 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
def LineTest(self,event = None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
import os, time
# import random
colors = self.colors
Range = (-10,10)
## Test of drawing lots of lines
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
#start = time.clock()
Canvas.InitAll()
#start = time.clock()
linepoints = []
linecolors = []
linewidths = []
@@ -1345,17 +1341,44 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.ZoomToBB()
#print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
def ArrowLineTest(self,event = None):
wx.GetApp().Yield(True)
Canvas = self.Canvas
Canvas.InitAll()
# import os, time
## import random
Range = (-100,100)
colors = self.colors
# Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,4)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
al = random.randint(8,20)
aa = random.randint(20,90)
Canvas.AddArrowLine(points,
LineWidth = lw,
LineColor = colors[cl],
ArrowHeadSize = al,
ArrowHeadAngle = aa)
Canvas.ZoomToBB()
def SpeedTest(self,event=None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
BigRange = (-1000,1000)
colors = self.colors
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
# Pointset
coords = []
for i in range(1000):
@@ -1369,7 +1392,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.ZoomToBB()
def PropertiesChangeTest(self,event=None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
Range = (-10,10)
colors = self.colors
@@ -1377,9 +1400,8 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
self.ColorObjectsAll = []
self.ColorObjectsLine = []
self.ColorObjectsColor = []
@@ -1512,13 +1534,14 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Canvas.Draw(Force = True)
def ArrowTest(self,event=None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Canvas.MinScale = 15
Canvas.MaxScale = 30
# put in a rectangle to get a bounding box
Canvas.AddRectangle((0,0), (20,20), LineColor = None)
@@ -1534,16 +1557,18 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.AddText("Clickable Arrow", (4,18), Position = "bc")
Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
Arrow.HitLineWidth = 6
Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
Canvas.AddText("Changable Arrow", (16,4), Position = "cc")
Canvas.AddText("Changable Arrow: try clicking it", (16,4), Position = "tc")
self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 30)
self.RotArrow.HitLineWidth = 6
self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
Canvas.ZoomToBB()
def ArrowClicked(self,event):
print "The Arrow was Clicked"
self.Log("The Arrow was Clicked")
def RotateArrow(self,event):
##print "The Changeable Arrow was Clicked"
@@ -1557,13 +1582,12 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
self.Canvas.Draw(Force = True)
def HideTest(self, event=None):
wx.GetApp().Yield()
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Range = (-10,10)
# Create a couple random Polygons
@@ -1616,22 +1640,32 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
def HidePoly(self, Button):
Poly = Button.HidePoly
if Poly.Visible:
Poly.Hide()
Poly.Visible = False
Button.SetText(Button.String.replace("Hide","Show"))
else:
Poly.Show()
Poly.Visible = True
Button.SetText(Button.String.replace("Show", "Hide"))
self.Canvas.Draw(True)
def TempTest(self, event= None):
wx.GetApp().Yield()
"""
This is the start of a poly editor test, but it's not complete
so you can only run it through a command line flag:
python FloatCanvasDemo.py --temp
"""
wx.GetApp().Yield(True)
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
Canvas.InitAll()
Range = (-10,10)
# Create a random Polygon
@@ -1654,7 +1688,6 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.ZoomToBB()
def SelectPoly(self, Object):
print "In SelectPoly"
Canvas = self.Canvas
if Object is self.SelectedPoly:
pass
@@ -1673,7 +1706,7 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
Canvas.Draw()
def SelectPointHit(self, Point):
print "Point Num: %i Hit"%Point.VerticeNum
self.Log("Point Num: %i Hit"%Point.VerticeNum)
self.SelectedPoint = Point
def Read_MapGen(self, filename, stats = 0,AllLines=0):
@@ -1697,11 +1730,11 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
for line in data:
if line:
if line == "# -b": #New segment beginning
if segment: Shorelines.append(Numeric.array(segment))
if segment: Shorelines.append(N.array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
if segment: Shorelines.append(N.array(segment))
if stats:
NumSegments = len(Shorelines)
@@ -1728,13 +1761,16 @@ def BuildDrawFrame(): # this gets called when needed, rather than on import
if __name__ == "__main__":
# running stand alone, Use wxversion:
# import wxversion
# wxversion.select("2.6")
# wxversion.select("2.8")
import wx
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local",
"all",
optlist, args = getopt.getopt(sys.argv[1:],'l',["all",
"text",
"map",
"stext",
@@ -1747,40 +1783,15 @@ if __name__ == "__main__":
"temp",
"props",
"arrow",
"arrowline",
"hide"])
if not haveNumeric:
if not haveNumpy:
raise ImportError(errorText)
StartUpDemo = "all" # the default
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--stextbox":
StartUpDemo = "stextbox"
elif opt[0] == "--bitmap":
StartUpDemo = "bitmap"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
elif opt[0] == "--props":
StartUpDemo = "props"
elif opt[0] == "--arrow":
StartUpDemo = "arrow"
elif opt[0] == "--hide":
StartUpDemo = "hide"
if optlist:
StartUpDemo = optlist[0][0][2:]
class DemoApp(wx.App):
"""
@@ -1844,6 +1855,7 @@ if __name__ == "__main__":
frame.Show()
## check to see if the demo is set to start in a particular mode.
## fixme: should this be in a dict instead?
if StartUpDemo == "text":
frame.TestText()
elif StartUpDemo == "stext":
@@ -1859,25 +1871,20 @@ if __name__ == "__main__":
elif StartUpDemo == "hit":
frame.TestHitTest()
elif StartUpDemo == "hitf":
"starting TestHitTestForeground"
frame.TestHitTestForeground()
elif StartUpDemo == "animate":
"starting TestAnimation"
frame.TestAnimation()
elif StartUpDemo == "speed":
"starting SpeedTest"
frame.SpeedTest()
elif StartUpDemo == "temp":
"starting temp Test"
frame.TempTest()
elif StartUpDemo == "props":
"starting PropertiesChange Test"
frame.PropertiesChangeTest()
elif StartUpDemo == "arrow":
"starting arrow Test"
frame.ArrowTest()
elif StartUpDemo == "arrowline":
frame.ArrowLineTest()
elif StartUpDemo == "hide":
"starting Hide Test"
frame.HideTest()
return True
@@ -1889,14 +1896,14 @@ else:
# It's not running stand-alone, set up for wxPython demo.
# don't neeed wxversion here.
import wx
if not haveNumeric:
if not haveNumpy:
## TestPanel and runTest used for integration into wxPython Demo
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
import images
from wx.lib.floatcanvas.ScreenShot import getScreenShotBitmap
note1 = wx.StaticText(self, -1, errorText)
note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
@@ -1904,7 +1911,7 @@ else:
S.Add((10, 10), 1)
S.Add(note1, 0, wx.ALIGN_CENTER)
S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
S.Add(wx.StaticBitmap(self,-1,getScreenShotBitmap()),0,wx.ALIGN_CENTER)
S.Add((10, 10), 1)
self.SetSizer(S)
self.Layout()