1. wxStaticBox doesn't draw over the underlying controls any more
2. a couple of new helper functions in msw/private.h: wxColourToRGB and wxRGBToColour are handy to avoid writing horribly long and ugly RGB <-> wxColour conversions explicitly 3. modified wxDirDialog to be more comprehensible (to me), hopefully it also works better git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4468 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: statbox.cpp
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// Name: msw/statbox.cpp
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// Purpose: wxStaticBox
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// Author: Julian Smart
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// Modified by:
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@@ -9,27 +9,38 @@
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "statbox.h"
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#pragma implementation "statbox.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#include "wx/window.h"
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#include "wx/msw/private.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/dcclient.h"
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#include "wx/app.h"
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#include "wx/dcclient.h"
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#endif
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#include "wx/statbox.h"
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#include "wx/msw/private.h"
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxStaticBox, wxControl)
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@@ -39,64 +50,31 @@ END_EVENT_TABLE()
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#endif
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/*
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* Group box
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*/
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bool wxStaticBox::Create(wxWindow *parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxStaticBox
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// ----------------------------------------------------------------------------
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bool wxStaticBox::Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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SetName(name);
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if ( !CreateControl(parent, id, pos, size, style, wxDefaultValidator, name) )
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return FALSE;
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if (parent) parent->AddChild(this);
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if ( !MSWCreateControl(wxT("BUTTON"), BS_GROUPBOX) )
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return FALSE;
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SetBackgroundColour(parent->GetBackgroundColour()) ;
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SetForegroundColour(parent->GetForegroundColour()) ;
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SetSize(pos.x, pos.y, size.x, size.y);
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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m_windowStyle = style;
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long msStyle = BS_GROUPBOX | WS_CHILD | WS_VISIBLE ; // GROUP_FLAGS;
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bool want3D;
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WXDWORD exStyle = Determine3DEffects(0, &want3D) ;
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HWND wx_button =
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CreateWindowEx(exStyle, wxT("BUTTON"), (const wxChar *)label, msStyle,
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0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
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wxGetInstance(), NULL);
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#if wxUSE_CTL3D
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if (want3D)
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{
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Ctl3dSubclassCtl(wx_button);
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m_useCtl3D = TRUE;
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}
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#endif
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m_hWnd = (WXHWND)wx_button;
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// Subclass again for purposes of dialog editing mode
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SubclassWin(GetHWND());
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SetFont(parent->GetFont());
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SetSize(x, y, width, height);
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ShowWindow(wx_button, SW_SHOW);
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return TRUE;
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return TRUE;
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}
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wxSize wxStaticBox::DoGetBestSize()
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@@ -119,29 +97,33 @@ WXHBRUSH wxStaticBox::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
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WXLPARAM lParam)
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{
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#if wxUSE_CTL3D
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if ( m_useCtl3D )
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{
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HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
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return (WXHBRUSH) hbrush;
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}
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#endif
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if ( m_useCtl3D )
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{
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HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
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return (WXHBRUSH) hbrush;
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}
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#endif // wxUSE_CTL3D
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if (GetParent()->GetTransparentBackground())
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SetBkMode((HDC) pDC, TRANSPARENT);
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else
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SetBkMode((HDC) pDC, OPAQUE);
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HDC hdc = (HDC)pDC;
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if (GetParent()->GetTransparentBackground())
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SetBkMode(hdc, TRANSPARENT);
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else
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SetBkMode(hdc, OPAQUE);
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::SetBkColor((HDC) pDC, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
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::SetTextColor((HDC) pDC, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
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const wxColour& colBack = GetBackgroundColour();
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::SetBkColor(hdc, wxColourToRGB(colBack));
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::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
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wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
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wxBrush *brush= wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
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// Note that this will be cleaned up in wxApp::OnIdle, if backgroundBrush
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// has a zero usage count.
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// backgroundBrush->RealizeResource();
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return (WXHBRUSH) backgroundBrush->GetResourceHandle();
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return (WXHBRUSH)brush->GetResourceHandle();
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}
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// VZ: this is probably the most commented function in wxWindows, but I still
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// don't understand what it does and why. Wouldn't it be better to _never_
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// erase the background here? What would we lose if we didn't do it?
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// (FIXME)
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// Shouldn't erase the whole window, since the static box must only paint its
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// outline.
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void wxStaticBox::OnEraseBackground(wxEraseEvent& event)
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@@ -162,25 +144,17 @@ void wxStaticBox::OnEraseBackground(wxEraseEvent& event)
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// few other circumstances where it matters about child clipping. But what about painting onto
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// to panel, inside a groupbox? Doesn't appear, because the box wipes it out.
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wxWindow *parent = GetParent();
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if ( parent && parent->GetHWND() && (::GetWindowLong((HWND) parent->GetHWND(), GWL_STYLE) & WS_CLIPCHILDREN) )
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if ( parent && parent->GetHWND() &&
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(::GetWindowLong(GetHwndOf(parent), GWL_STYLE) & WS_CLIPCHILDREN) )
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{
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// TODO: May in fact need to generate a paint event for inside this
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// control's rectangle, otherwise all controls are going to be clipped -
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// ugh.
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HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
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int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT);
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RECT rect;
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::GetClientRect(GetHwnd(), &rect);
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::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush);
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::DeleteObject(hBrush);
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::SetMapMode((HDC) event.GetDC()->GetHDC(), mode);
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}
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else
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{
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// let wxControl::OnEraseBackground() do the job
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event.Skip();
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}
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//else: do *not* call event.Skip() or wxControl will erase the background
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}
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long wxStaticBox::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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